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Testing with my homemade PStick, and Hauppauge HD PVR. Some of this may be +- 1F, very difficult to analyse without hit analysis and command capture.
Standard tag
Standard tag animation takes 45 frames. Able to block attacks after F45. Tagging in character appears on F10 (lifebars swap over), vulnerable from this time. Tagging
out player vulnerable until F21.
Can enter attacks from F30, jabs hit on F40. Sidestep input accepted on F30, doesn't begin until F46. Stances (AOP tested) and reversals can be done from F30 as well.
Tags from BT appear the same.
Tag from down
Slower than standard or wall tags. 15F until tagging in characters appears (lifebars swap over).
Vulnerable until F50. Can block jabs from F51 onwards.
Tagging in character can jab from F35 (connects F45).
Tag assault
Hits on F21.
-18 on block
Tag assault partner can attack from F60 (jabs hits F70. 5 frame buffer windows exists).
Next attack by original character input F82.
Attacks input on F104 will allow original character to return
Attacks input on F105 or later will cause TA partner to remain.
Wall tag
Wall tag animation takes 45 frames. Able to block attacks after F45.
Tagging out character vulnerable until F21.
Tagging in character vulnerable from F17 (can sometimes hit both, harder than standard tag). Airborne until F30, grounded from F31. .
Can enter attacks from F30, jabs hit on F40. Sidestep input accepted on F30, doesn't begin until F46.
Tag Crash
Other character comes in F1 (lifebar swap).
i15
54F animation (followup jab hits F64 ASAP).
Tag crash very variable based on character sizes (e.g. difficult for ling to hit i15 tag crash).
Testing with my homemade PStick, and Hauppauge HD PVR. Some of this may be +- 1F, very difficult to analyse without hit analysis and command capture.
Standard tag
Standard tag animation takes 45 frames. Able to block attacks after F45. Tagging in character appears on F10 (lifebars swap over), vulnerable from this time. Tagging
out player vulnerable until F21.
Can enter attacks from F30, jabs hit on F40. Sidestep input accepted on F30, doesn't begin until F46. Stances (AOP tested) and reversals can be done from F30 as well.
Tags from BT appear the same.
Tag from down
Slower than standard or wall tags. 15F until tagging in characters appears (lifebars swap over).
Vulnerable until F50. Can block jabs from F51 onwards.
Tagging in character can jab from F35 (connects F45).
Tag assault
Hits on F21.
-18 on block
Tag assault partner can attack from F60 (jabs hits F70. 5 frame buffer windows exists).
Next attack by original character input F82.
Attacks input on F104 will allow original character to return
Attacks input on F105 or later will cause TA partner to remain.
Wall tag
Wall tag animation takes 45 frames. Able to block attacks after F45.
Tagging out character vulnerable until F21.
Tagging in character vulnerable from F17 (can sometimes hit both, harder than standard tag). Airborne until F30, grounded from F31. .
Can enter attacks from F30, jabs hit on F40. Sidestep input accepted on F30, doesn't begin until F46.
Tag Crash
Other character comes in F1 (lifebar swap).
i15
54F animation (followup jab hits F64 ASAP).
Tag crash very variable based on character sizes (e.g. difficult for ling to hit i15 tag crash).
Last edited by noodalls on Nov 25th, 2011 at 01:33

