The TTT2 Asuka Combo/Partner Thread

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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#21 “Quote” Edit Post
XelNaga
Some habits are hard to shake off :p

Pao
I think in the end, it'll come down to how many hits before a tag, how many hits before TA and how many hits after a TA... we'll have a list generated with all of it and you can just mix and match. The combo you posted should look exactly the same with a b+3,4,3~5 starter.
eleetplayah
War Lord
Joined: Feb 2006
Posts: 765
From: Canada
PSN: tenjinmon
#22 “Quote” Edit Post
Originally posted by pIchu
Pao
I think in the end, it'll come down to how many hits before a tag, how many hits before TA and how many hits after a TA... we'll have a list generated with all of it and you can just mix and match. The combo you posted should look exactly the same with a b+3,4,3~5 starter.


b+3,4,3, 2,1,1+2, B! works for everyone so far aside from bears, and maybe xiaoyu. but if it does fail, b+3,4,3~5 or simply b+3,4,3, d+2, B! should do the work.
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Complete Asuka/Jun Combo Thread
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#23 “Quote” Edit Post
b+3,4,3~5 removed red life.. gotta see what works well after it with Jun

2,1,1+2 ender to bound is nice though.. Namco's way of giving Asuka a break...

Edit:
To add what you said, Pao, I think TO has a weird hit box as well.. could be similar to bears even though he's obviously the biggest cunt in the game.
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#24 “Quote” Edit Post
Hit Asuka 1+2, d/f+1, b+4,2~5 TA Jun: b+2,1,4, dash, iWS+1,4.

Not terribly difficult... Pretty sure I hit a 2,1,1+2 ender after that too. Will have to test it out tomorrow.
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#25 “Quote” Edit Post
serious, i'm so happy pIchu's back!!!
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Yuki Hime
RISA~CHAN :3
Joined: Nov 2009
Posts: 2478
#26 “Quote” Edit Post
He's back for a bit cos they don't have technika 3 yet

@Pichu
So that's how tag assault work. I only do the very simplest way of tagging and then get puzzled on what to do at the end

e.g asuka lead/lili- f2 ~5, df3+4, bt1+2, 3, 2, 3 and ???? whatever comes out
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Sachiko
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#27 “Quote” Edit Post
Risa
I don't even know what that does with Lili :s

If you're just planning on going for a launch~5, just do Lili's staple after when you tag in. You can go for the TA as well, but then you give your opponent's secondary character rage (or netsu... always forget which... in the end, it's the same shit).

Ash
TTT2 is actually fun. Losing a lot to Shotokan and Colonov (two best here) but it's all good fun.
DeTrun
Sage
Joined: Nov 2009
Posts: 461
From: Vietnam
PSN: DeTrun
#28 “Quote” Edit Post
A random thought crossed my mind while studying:

Asuka's db4,3 and Lili's ws2 are both tag launchers and both used in some juggles.

So:

Lili: launcher (e.g. df+3+4), db1, ws2~5, (Asuka) 2,1,1+2, B!, (Asuka B! ender)
Asuka: launcher (e.g. b+3), db4,3~5, (Lili) df3+4, BT1+2, B!, (Lili B! ender)

If these juggles are possible, it would mean they would work well together to remove red health, having tag launchers that are used mid-juggle. (both juggles also have 6 hits pre-B!)

Any Lili/Asuka players out there who could try this out? ^^

---

Also, with a Lili/Asuka-team, it's probably better to use Asuka on point. According to the allegiance-chart from Arcadia, Lili likes Asuka, but Asuka hates Lili. So Lili will rage faster, when Asuka's getting hit. And Asuka won't rage at all, I guess? :p
XelNaga
Top Tier Podcaster
Joined: Mar 2005
Posts: 1853
From: USA New York
PSN: XelNaga
XBL: ChippXelNaga
#29 “Quote” Edit Post
So looks like that fanfic was used here?

Asuka in this case would rage slower if Lili was getting the shit kicked out of her.
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#30 “Quote” Edit Post
DeTrun
Using taggable launches in juggles to tag out from is what a lot of players are doing. For Asuka/Jun, I do Asuka 1+2, d/b+4,3~5, Jun f+3, b+2,1,f+1+2, IZU 1+2~5, TA Asuka d/b+4,3, f,f,f+3. Removes red some red health and does decent damage.

I don't know what some of those moves look like with Lili, but some moves tag out faster than others so some are possible to tag off, some aren't.
luksgammer360
War Lord
Joined: Jun 2011
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#31 “Quote” Edit Post
You could test if ff+2,1 hit as a TA! ender. For example (Asuka/Jun):
f+2~5 u/f+3, 2,1,1+2~5 ->b+2,1,4 -> ff+2,1
DeTrun
Sage
Joined: Nov 2009
Posts: 461
From: Vietnam
PSN: DeTrun
#32 “Quote” Edit Post
@XelNaga
You're right. Also, seems dmg difference becomes smaller, going from "like" to "hate".
Originally posted by noodalls
Quick version
Damage needed for tag rage
Likes 100
Neutral 113
Dislikes 123
Hates 128


@pIchu
Indeed, I've seen it happen, even though I'm not really up-to-date with TTT2 (just trying to follow my characters' changes, watching videos and seeing juggles like EWGF,EWGF~5).
I'm basically wondering if it's possible for a Lili/Asuka-team to use tag launchers mid-juggle (e.g. Lili's df+3+4 being able to hit after Asuka's db4,3). So my question is rather character-specific, to those who have an Asuka/Lili team
Demoyon
prisoner of desires
Joined: May 2008
Posts: 2665
From: Philippines
#33 “Quote” Edit Post
Originally posted by DeTrun
A random thought crossed my mind while studying:

Asuka's db4,3 and Lili's ws2 are both tag launchers and both used in some juggles.

So:

Lili: launcher (e.g. df+3+4), db1, ws2~5, (Asuka) 2,1,1+2, B!, (Asuka B! ender)
Asuka: launcher (e.g. b+3), db4,3~5, (Lili) df3+4, BT1+2, B!, (Lili B! ender)

If these juggles are possible, it would mean they would work well together to remove red health, having tag launchers that are used mid-juggle. (both juggles also have 6 hits pre-B!)

Any Lili/Asuka players out there who could try this out? ^^


Yes, these are possible.
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DeTrun
Sage
Joined: Nov 2009
Posts: 461
From: Vietnam
PSN: DeTrun
#34 “Quote” Edit Post
Originally posted by Demoyon
Yes, these are possible.

Thank you ^^
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#35 “Quote” Edit Post
As long as you have f+2~5, you don't need anything else :p
Yuki Hime
RISA~CHAN :3
Joined: Nov 2009
Posts: 2478
#36 “Quote” Edit Post
Originally posted by Demoyon
Yes, these are possible.


Dave parang di pa natin nakakabit yun sa B3 ni asuka kasi anlayo )
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Sachiko
XelNaga
Top Tier Podcaster
Joined: Mar 2005
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From: USA New York
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XBL: ChippXelNaga
#37 “Quote” Edit Post
Since we are on the subject of lili, and for the sandwich idea, how about starting off with lili, and since she is a type of wall, how about just using db4 continuiously.
Demoyon
prisoner of desires
Joined: May 2008
Posts: 2665
From: Philippines
#38 “Quote” Edit Post
Originally posted by Yuki Hime
Dave parang di pa natin nakakabit yun sa B3 ni asuka kasi anlayo )
I just did it earlier today

EDIT: The Lili combo off Asuka's b+3,4,3~5 (Lili df+3+4, BT 1+2 B!) does not work. The opponent can tech.


Re: the Lili subject

How would we sandwich with Lili and Asuka?

Also: W!, Asuka 2,1,1+2~5 B!, Lili f+3+4,3,4, Asuka f+1,4. The damage is insane.

Last edited by Demoyon on Jan 2nd, 2012 at 15:45

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IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#39 “Quote” Edit Post
@xel

ahh my fanfic...
Signature A split second is only 30 frames.
eleetplayah
War Lord
Joined: Feb 2006
Posts: 765
From: Canada
PSN: tenjinmon
#40 “Quote” Edit Post
as an asuka player for years baiting whiffs has been my hobby. i also bait whiffed Tag Crashes but this is something i've never seen even in match videos so far. might be a little heads-up for those who don't know.

if opponents whiff their Tag Crashes, you can pick them up as if they are backrolling (or rolling towards you). pickups like df+1 or 1+4, even b+4,2 and d+2 will punish whiffed Tag Crashes. and so far these are my options:

1+4, b+4,2, TA, b+2,1,4, f+1+2
and
uf+4,3, TA, b+2,4,3, b+2,1,IZU,1+2

anyone who can share pickups with better damage will be appreciated.
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Complete Asuka/Jun Combo Thread

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