Paul combo thread: brutality unleashed
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Rezz
War Lord
Joined: Sep 2010
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#21 “Quote” Edit Post
I'll be teaming him up with Jin and maybe one other person that he has a special throw/win pose with. Still trying to figure that out.
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Raijin
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#22 “Quote” Edit Post
Originally posted by Shinjin
so how many paul players are gonna be teaming him with drag? seems like half the forum lol.


Nah, not really. I'm pretty sure a lot of Paul players are going to use Law, Bryan, Kazuya, Heihachi, Jin, Steve or any team that can look badass, meaning no cutesy girl bullshit partner. I'll be using Paul & Law/Bryan for sure, hopefully with some good customizations.
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Angelo1
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#23 “Quote” Edit Post
Originally posted by BlackPriest
I think it will be just us two, Angelo just knows that I will be using Drag a lot with Paul so he posted that up for me I guess.


Yeah i knew that you'd play Drag. I haven't seen that combo specifically but i've seen 2 other combos which are identical to this one.

I've seen Paul: df2, qcf1~5 Bryan: 1, f4,1 B! << Bryan's and Drag's jab are identical to one another.
Other combo i've seen Hei: EWGF, EWGF~5 Drag: 1, df4~f~uf1,3,2 B!.

Drag's part still work after 2 hits pre-tag and df2, qcf1 are 2 hit pre-tag, and since BRy's and Drag's jabs are identical it will work. I've seen 2 other characters jab after df2, qcf1~5.

saw these in a vid btw, but can't remember which one...

edit: Qcf1~5 has a lot of potential. Imagine a character like law doing a high damage T-able launcher like Dragon-Upper. Dragon upper (30), qcf1(15) is already around 45 damage after 2 hits. And it takes away red health + it's tagable after pauls qcf1. This has good potential.

Anybody knows if qcb1+2 floats high within a combo? or if qcb4 has good recovery? If so, it can be very usefull after a instant B!

i.e Alisa uf4,4 B!~5 df1~qcb1+2 ect. It could open up new possibilities if it floats really high.

Last edited by Angelo1 on Oct 16th, 2011 at 12:05

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Shinjin
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#24 “Quote” Edit Post
d/f+2, qcf+1~5, drag , 1, f+3,4,3~5 d+4,2,1+2 drag fff+2
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look man the move doesnt track sidestep, but if you sidestep it will hit you
steves b+1 isint safe because it only auto guards high and mid, but you can cancel it and block all lows
Jaycees u/f+4,3 is launch punishable on block but if you try to punish it the 1 follow-up will hit you
UltrA*ScruB2.0
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#25 “Quote” Edit Post
Can someone try out

CH d/f+4, delay hopkick, u/f+3,4, f+1+2 B!, Demo-man
-or-
CH d/f+4, qcf1, d/f+4, d/b+2, b+1,2 B! Demo-man

Just wanted to know if that still worked.
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Siddhartha Rao
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Siddhartha Rao
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#27 “Quote” Edit Post
Originally posted by UltrA*ScruB2.0
Can someone try out

CH d/f+4, delay hopkick, u/f+3,4, f+1+2 B!, Demo-man
-or-
CH d/f+4, qcf1, d/f+4, d/b+2, b+1,2 B! Demo-man

Just wanted to know if that still worked.


Second one working nd first one also working...


If u want to know more about ....watch this video
http://www.youtube.com/watch?v=eZtg16dHVgw
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BlackPriest
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#28 “Quote” Edit Post
^ Wrong game dude.

And well, ch d/f+4 stun...
Siddhartha Rao
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#29 “Quote” Edit Post
How?
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BlackPriest
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#30 “Quote” Edit Post
These are the TTT2 forums and I'm sure UltrA*ScruB2.0 meant if somebody could try these combos out in TTT2, not BR.
Siddhartha Rao
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#31 “Quote” Edit Post
Understood...........
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USMCOgre
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#32 “Quote” Edit Post
This sure is a lively forum!
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dizzy-8
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#33 “Quote” Edit Post
by the way the glitch of paul's deathfist since tekken 5DR is still usable against an AI...

d+1,2(charged/hold) when AI blocks it do b,b+1+2 then the AI is magically attracted like a magnet to catch the deathfist! lol

i dont know why its not fixed on ttt2 or AI is just that dumb LOL!
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retsu_himura
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#34 “Quote” Edit Post
deleted

Last edited by retsu_himura on Jan 28th, 2012 at 04:11

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retsu_himura
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#35 “Quote” Edit Post
from arcadia extra

df+2_uf+4, f+2, f+2, b+1,2 b!, ff,d+4:2:1+2
db+2 ch, d+4:2:1+2
ws+2, f+2, f+2, b+1,2 b!, ff,ws+3,2
b+3, 3,2, f+1, f+1+2 b!, ff,d+4:2:1+2
ff+4, fc+1, 1, ff,1, b+1,2 b!, ff,d+4:2:1+2
low parry, qcf+1, f+1, ff, f+1, ff,d+4:2:1+2
(pre-b!) w!, f+1+2 b!, d+4:2:1+2
(post b!) w!, d+1,4,2

paul/raven
paul df+2, df+4, f+1, ff, b+1,2~5 b!, raven b+2,2,3, paul ff,qcf+2
raven ff+4 w!, b+1~5 b!, paul uf+3,4, raven b+2,2,3

paul/law
paul qcb+2 w!, b+1,2~5 b!, law db+4,4, paul d+1,4,2
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Amsthax
Kyu
Joined: Jan 2012
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#36 “Quote” Edit Post
Paul qcb 1+2 is not tag-able.

After eg Law TA~B! Paul qcb 1+2 Law 4,3 dss f3

the qcb1+2 provides approx the same height as a dash jab, if not, slightly lower. This provides easy followup. Damage is quite average.

Also tried qcb1+2 while opponent has wall splat. Doesn't do much.
Ham n' Cheese
Kyu
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#37 “Quote” Edit Post
Don't know if you guys already know this but here's a good a juggle for ff4

Ff4, ws3, db2, b12, B!

Easier than ff4, fc1, cc1, b12, B!
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Nameless03
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#38 “Quote” Edit Post
Originally posted by Ham n' Cheese
Don't know if you guys already know this but here's a good a juggle for ff4

Ff4, ws3, db2, b12, B!

Easier than ff4, fc1, cc1, b12, B!


Oh shit, I've been seeing ff4, ws3, d4,2,1+2, but never thought about db2 after ws3. Will try it out, thanks for the tip.
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manu_G
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#39 “Quote” Edit Post
Originally posted by Ham n' Cheese
Don't know if you guys already know this but here's a good a juggle for ff4

Ff4, ws3, db2, b12, B!

Easier than ff4, fc1, cc1, b12, B!


easier and consistent?
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Ham n' Cheese
Kyu
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#40 “Quote” Edit Post
Originally posted by manu_G
easier and consistent?


Hmm.. not sure but I think it's pretty consistent, gotta double check on that, if it is, then we got a new staple
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