Originally posted by St. George
You mean WS2, and I don't think I've ever launched with WS2 unless it's an accident, so that's not really a nerf. You'll get more damage in the long run.
f/c d/b+1's hit frames aren't *that* big a deal.
1+2 being high is just silly really. Not as though it were +/0 on block or anything. Maybe there's another property change as yet undiscovered.
Yeah I meant WS+2, hopefully he gets more damage on his moves, and his WS+4 kick hitbox should be increased slightly, he can't punish some lows with WS+4 his legs are too short
Looks like 1+2 is back to m,m. Nice!
Other than I didnt spot anything that might be new.
1+2 is back to M,M? Yes! That would be so big nerf compared to his fc d/b+1
What's u/f+1 move in TT2? in T6 it was that stupid flying punch that begins his 10 hit string
Who is good to team Jack up with? I was looking at Armor King, but then I was looking at Kazuya or Heihachi, since Jack u+1+2 in tag-combo's work very well with Kazuya or Heihachi, Heihachi for uf+3,4 that wall carries and wall-splats? And Kazuya for that new move he has, looks like a mach breaker
I can play Mishima's I got the execution for them but I will see what they can offer in TT2, they were kinda neglected in T6 only Devil Jin was really good
Originally posted by Keeper of the CRANE
Can you actually think of your own too?
You know, the beauty of the game once was that people came up with their own tactics.
This game is new, take that chance!
Or wait for the first vids and just replay all the gosu cheap strats...YAY FUUUUUN!!!
I was just expressing my thoughts, and what you guys think about it.. You know like a community?
Originally posted by Dr. Cola
Fuck who am I talking to anyway
Korea 15 sept release.. vids are inevitable
EWGF~5, Jack 1,1, dash f+4, b+322 for murder when he has netsu.
EWGF~5, Jack 1,1~5 TA, TGF, Jack f,f+1+2,2
Jack WS1~5, Mishima EWGF~5, Jack f+3,1+2, b! b+322/f,f+1+2,2
Jack f,f+2, EMGF~5, Mishima EWGF~5, Jack f,f+1 TA or whatever ender.
...and those are just some basic ideas I came up now. They all should work easily aside of the f+3,1+2 stuff, which I obviously dont know how fast it is. You can come up with combos with all partners easily if you understand the system.
Last edited by Keeper of the CRANE on Sep 6th, 2011 at 07:37
Originally posted by Dr. Cola
1+2 is back to M,M? Yes! That would be so big nerf compared to his fc d/b+1
What's u/f+1 move in TT2? in T6 it was that stupid flying punch that begins his 10 hit string
Has anyone (people that have played the game that is) noticed if Jack's movement got tweaked at all? I know Kane mentioned Devil Jin's BD getting better, was hoping for the same for Jack. Obviously with his range I doubt it'd get changed much, but even a tad bit would be really good news.