TTT2 Jack

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Dr. Cola
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#101 “Quote” Edit Post
Originally posted by St. George
You mean WS2, and I don't think I've ever launched with WS2 unless it's an accident, so that's not really a nerf. You'll get more damage in the long run.

f/c d/b+1's hit frames aren't *that* big a deal.
1+2 being high is just silly really. Not as though it were +/0 on block or anything. Maybe there's another property change as yet undiscovered.

Yeah I meant WS+2, hopefully he gets more damage on his moves, and his WS+4 kick hitbox should be increased slightly, he can't punish some lows with WS+4 his legs are too short
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Dr. Cola
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#102 “Quote” Edit Post
d/f+3+4 would be hot if it was 12f instead 13f, could get a wallsplat punish against wakeup kick at wall
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#103 “Quote” Edit Post
Jack-6 movelist:
http://img841.imageshack.us/img841/...movelist003.jpg
http://img7.imageshack.us/img7/7717...movelist003.jpg

Props to ZeroX03 for the scans!

Looks like 1+2 is back to m,m. Nice!
Other than I didnt spot anything that might be new.

Last edited by Keeper of the CRANE on Sep 5th, 2011 at 17:08

Dr. Cola
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#104 “Quote” Edit Post
Originally posted by Keeper of the CRANE
Jack-6 movelist:
http://img841.imageshack.us/img841/...movelist003.jpg
http://img7.imageshack.us/img7/7717...movelist003.jpg

Props to ZeroX03 for the scans!

Looks like 1+2 is back to m,m. Nice!
Other than I didnt spot anything that might be new.

1+2 is back to M,M? Yes! That would be so big nerf compared to his fc d/b+1
What's u/f+1 move in TT2? in T6 it was that stupid flying punch that begins his 10 hit string
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Keeper of the CRANE
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#105 “Quote” Edit Post
Originally posted by Dr. Cola
What's u/f+1 move in TT2? in T6 it was that stupid flying punch that begins his 10 hit string

Upwards piston. Juggle filler for wall splat.
Said before. Actually directed RIGHT AT YOU.
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Dr. Cola
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#106 “Quote” Edit Post
Who is good to team Jack up with? I was looking at Armor King, but then I was looking at Kazuya or Heihachi, since Jack u+1+2 in tag-combo's work very well with Kazuya or Heihachi, Heihachi for uf+3,4 that wall carries and wall-splats? And Kazuya for that new move he has, looks like a mach breaker

I can play Mishima's I got the execution for them but I will see what they can offer in TT2, they were kinda neglected in T6 only Devil Jin was really good
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#107 “Quote” Edit Post
Can you actually think of your own too?
You know, the beauty of the game once was that people came up with their own tactics.

This game is new, take that chance!
Or wait for the first vids and just replay all the gosu cheap strats...YAY FUUUUUN!!!
Dr. Cola
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#108 “Quote” Edit Post
Originally posted by Keeper of the CRANE
Can you actually think of your own too?
You know, the beauty of the game once was that people came up with their own tactics.

This game is new, take that chance!
Or wait for the first vids and just replay all the gosu cheap strats...YAY FUUUUUN!!!

I was just expressing my thoughts, and what you guys think about it.. You know like a community?

Fuck who am I talking to anyway

Korea 15 sept release.. vids are inevitable
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Keeper of the CRANE
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#109 “Quote” Edit Post
Originally posted by Dr. Cola
Fuck who am I talking to anyway
Korea 15 sept release.. vids are inevitable

EWGF~5, Jack 1,1, dash f+4, b+322 for murder when he has netsu.
EWGF~5, Jack 1,1~5 TA, TGF, Jack f,f+1+2,2
Jack WS1~5, Mishima EWGF~5, Jack f+3,1+2, b! b+322/f,f+1+2,2
Jack f,f+2, EMGF~5, Mishima EWGF~5, Jack f,f+1 TA or whatever ender.

...and those are just some basic ideas I came up now. They all should work easily aside of the f+3,1+2 stuff, which I obviously dont know how fast it is. You can come up with combos with all partners easily if you understand the system.

Last edited by Keeper of the CRANE on Sep 6th, 2011 at 07:37

Dr. Cola
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#110 “Quote” Edit Post
Can you tag from ff+3+4 lol? I wonder..
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#111 “Quote” Edit Post
....

You know, I could tell why this idea is stupid beyond belief but I let you figure this riddle out for yourself.

...or just wait until the Koreans have the game and tell you EVERYTHING!!!

Last edited by Keeper of the CRANE on Sep 6th, 2011 at 07:51

Dr. Cola
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From: Netherlands
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#112 “Quote” Edit Post
Originally posted by Keeper of the CRANE
....

You know, I could tell why this idea is stupid beyond belief but I let you figure this riddle out for yourself.

...or just wait until the Koreans have the game and tell you EVERYTHING!!!
I don't speak Korean, I don't know what moves you can ''tag'' from but I thought maybe at wall you can get some extra stuff, or after pauls deathfist
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#113 “Quote” Edit Post
You can only tag from launchers and some throws.
So, no, you must certainly cant tag buffer the suicide dive.
Brahma
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#114 “Quote” Edit Post
Originally posted by Dr. Cola
1+2 is back to M,M? Yes! That would be so big nerf compared to his fc d/b+1
What's u/f+1 move in TT2? in T6 it was that stupid flying punch that begins his 10 hit string


1+2 is h,h according to the official movelist.
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#115 “Quote” Edit Post
Has anyone (people that have played the game that is) noticed if Jack's movement got tweaked at all? I know Kane mentioned Devil Jin's BD getting better, was hoping for the same for Jack. Obviously with his range I doubt it'd get changed much, but even a tad bit would be really good news.
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dzhou
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#116 “Quote” Edit Post
Is it just me or does Jack seem a little smaller this time?
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eX3Me
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#117 “Quote” Edit Post
good thing they didn't change the properties of most of jack's moves.. i'm excited to see the 5 uf1+2 wall combo ^_^
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