Originally posted by adipati
welcome back, kiwi
btw, at least Harada main is Feng
so he wouldnt left Feng outta his mind
Nah man, we HOPE that Harada has not forgotten about Feng. there is a difference between hoping and reality. Hoping is just us feng players crossing our fingers and praying to Namco, also known as wishfull thinking. It may happen or it may not. The difference between hoping and reality is that reality is already a FACT, like Lars.
And feng is not his main. harada probably knows how to play 30 characters.
When judging Feng, one must not wear feng fanboy goggles.
Here is what I saw in all those TTT2 videos:
- Harada's feng got whooped by whats supposed to be a "gimped" Bryan. Same thing against heihachi. So either Bryan and Heihachi are too strong, or Feng is just too weak.
- I have watched almost every TTT2 videos and Feng dont appear in a lot of them but when someone plays Feng, they either lose hard or they win barely with 2 out of 3 which tells me that he had trouble winning.
- Most of the time, its the other character pulling most of the weight and not Feng. I mean lili/ feng, its lili doing most of the damage. Same with Drag/ Feng. I also saw Wang/ feng = badly beaten.
Feng needs lots of improving still.
Originally posted by Aris
"I thought Feng was very interesting. He has barely changed at all, yet I think he has improved because of the Tag assault system. In the E3 build of TTT2, Feng only had a few new moves. 3,3,4 is a mid,high,low string that ends back turned and seems almost useless. The first two hits are a natural combo and the low is launch punishable. I couldn?t find any mix up or cancel for it. CD+2 is a new mid class 1 launcher. It?s about -13 on block but it has push back. This launcher has quite a bit of recovery on hit which made it hard to take full advantage of the high launch. However, if you tag buffer it, you are able to get some fairly high damage as well as take away red life. His most useful new move is 1+4. It is an un-seeable low, high natural combo which gives frame advantage on hit. The problem is that it staggers on block making it very punishable. People originally thought that this move had the potential to pick up off the ground for float combos but the second hit is too slow and too high for that to work. I was very confused as to why they left such a complex character like Feng so unchanged in TTT2. So naturally, I asked Harada about this. He told me that there are several new moves and property changes that aren?t in this build. One thing that he told me would change is his uf+4. He thinks that it is too week and either will do more damage or will have improved range in the final version. As a whole, Feng felt very incomplete and unchanged. I?m looking forward to seeing how they change him in future builds."
ya this pretty much confirmed this entire threads complaints about how weak feng currently is. The only thing we still have going for us, and lets all cross our fingers, is that harada will finally come to his senses and realize how weak feng currently is and buff him up good.
I like the tag option improving feng quite alot but thats like a passive bonus you know. I mean swap feng for law, steve, miguel, lars and you would have done equally as good if not better, you know what Im saying. Feng needs more than just a passive boost. He needs active boosts.
Also, that post pretty much validated all my previous threads on what I saw in all those TTT2 videos. what do you people have to say now lol.
Last edited by Kiwi on Jun 19th, 2011 at 13:38