TTT2 Asuka Kazama 'Ask a Question?' Thread

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IRON LOBSTER
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From: Canada
#1 “Quote” Edit Post
Ask away!
Signature A split second is only 30 frames.
PeNElO_fF12
Warrior
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Posts: 174
From: Philippines
#2 “Quote” Edit Post
1. What are some staples if you have Nina as partner?

2. Is SS+4's range nerfed? 'Cause I saw a vid with SS+4 not hitting some spacing opponents when they try to close in.

3. What are the uses of her df+1,4? Is the 4 safe?

4. Is she still the whiffing, mixup gal?
OUTBREAK_YOKO
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#3 “Quote” Edit Post
1. Wrong thread, but you asked anyway.

Some staples:

Staples:
f+2 uf+3 b+4,2~5 B! df+3,2,3~5 db+4,3
d+3+4 2,1 2,1,1+2~5 B! butterfly x3 1+2~5

Nina starter:
df+2 df+3,2~SS+1~f butterfly x3 1+4~5 B! db+4,3~5 f+1+2
db+3+4 uf+3 df+1 butterfly x2 1+4~5 B! b+2,4,3~5 ff+3

2. SS+4 range still has the same properties. Hits at a fairly good distance.

3. [df+1],4 is -13 on block (gonna retest this). It is used in wall juggles like ASU/NIN B! df+1,4~5 df+1,2,f1+2. df+1,4 is good in mixing up with df+1,2.

4. Still the same. Now we have 3~4 cancels, 2,3_2,1 as i12 punishers (like punishing getup 4, juicy damage on wall), df+1,4_df+1,2.
Signature TEKKEN 6 ASUKA COMBO ACT VOL. 1
http://www.youtube.com/watch?v=YkJJ9ZhmX7I
TEKKEN 6 COMBO ACT VOL. 2
http://www.youtube.com/watch?v=6CeTbDQcyyY
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Dilly
When in doubt, D+3+4
Joined: Sep 2007
Posts: 2230
From: USA Missouri
PSN: DancesWithNoobs
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#4 “Quote” Edit Post
Going by the info in the Asuka confirmed changes thread...

Is u/b+4 still safe? It was -10 in T6, but the push-back + the hop-back made it un-touchable by literally anyone. It's just that out-side of wall it was physically impossible to combo off of it, though if someone tried to punish you it was a free f+2 all day long. 3~4 cancel u/b+4 at wall is going to drive people bananas. Completely safe mid splat option.

Also, is f+1,d+4 still a NCc? If that's the case, the fact that they changed it to give the same knockdown as 3~4 means CH f+1 is now technically a launcher, as CH f+1,d+4, ws+4, dash 1+4, d/b+4,3 should combo. Also, if d/b+4,3~5 still works you MAY be able to get even more damage off of it... Perhaps JC iWR+1? That's a HUGE buff for Asuka to be honest if it works like it did in T6, since you can delay the d+4 forever and it was still NCc.

Just a lil something for you to test next time around.

Oh and with d+3+4, when you say damage is toned, I'm assuming you mean it's not quite as powerful... About how much weaker would you say it is? Even if it's 20 points instead of 25, if she can tag combo off of it that's good enough for me since I hit people with that damn move all day long. It still jails on low non-CH I'm assuming (I will LITERALLY drop Asuka if they change that back to T5 status, that one move makes me keep her), correct?

Also...if d/b+4,3 is still taggable, is b+2,4,3 as well? If so, her wall carry is going to kill red-life bars all day.

Finally... is d/b+2~5 possible? If so, her crush game just got serious.

Last edited by Dilly on Sep 20th, 2011 at 13:04

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http://www.tekkenzaibatsu.com/forum...threadid=124372
OUTBREAK_YOKO
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#5 “Quote” Edit Post
I would edit this for the ub+4 one. But I would really recommend df+3. It is safe, high crushes, KND on hit (if you are off axis on the wall), and wallplats.

Yes it is still NCc but in my opinion, juggles can't connect because when f+1 hits them they actually is being pushed away. Sorry for poor English It's like Chreddy's ff+2,3. Juggles will be consistent if the ff+2 is blocked and 3 connects. But when both hits (CH) the juggle will be inconsistent since ff+2 pushes the opponent to your right. But I'm not sure if juggles can still connect even on [f+1],4. Will edit this ASAP.

Lol yeah it will really suck when d+3+4 doesn't jail like it does in T5.0. But it still jails. I am not really good at probability of damage, but I'm sure it is deducted by 4 to 8.

b+2,4,3 is taggable.

I didn't yet tried the properties of db+2, but I'll edit this again .
Signature TEKKEN 6 ASUKA COMBO ACT VOL. 1
http://www.youtube.com/watch?v=YkJJ9ZhmX7I
TEKKEN 6 COMBO ACT VOL. 2
http://www.youtube.com/watch?v=6CeTbDQcyyY
TWITTER: https://twitter.com/#!/YoshiKatYoko
Dilly
When in doubt, D+3+4
Joined: Sep 2007
Posts: 2230
From: USA Missouri
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#6 “Quote” Edit Post
Originally posted by OUTBREAK_YOKO
I would edit this for the ub+4 one. But I would really recommend df+3. It is safe, high crushes, KND on hit (if you are off axis on the wall), and wallplats.

Yes it is still NCc but in my opinion, juggles can't connect because when f+1 hits them they actually is being pushed away. Sorry for poor English It's like Chreddy's ff+2,3. Juggles will be consistent if the ff+2 is blocked and 3 connects. But when both hits (CH) the juggle will be inconsistent since ff+2 pushes the opponent to your right. But I'm not sure if juggles can still connect even on [f+1],4. Will edit this ASAP.

Lol yeah it will really suck when d+3+4 doesn't jail like it does in T5.0. But it still jails. I am not really good at probability of damage, but I'm sure it is deducted by 4 to 8.

b+2,4,3 is taggable.

I didn't yet tried the properties of db+2, but I'll edit this again .


If b+2,4,3 is taggable then that means d/f+2, 4, dash 1+4, b+2,4,3~5 w! is going to be in full effect...p.s. try d/f+2, d/b+4,3~5. I have a sinking feeling you should still have time to b! as your partner for the rest of the combo.

I mentioned u/b+4 off 3~4 cancel because u/b+4 can be done from FC, which I was under the assumption that canceling 3~4 ends in FC. It's also a low crush and is tricky because if someone just sees a hop-kick and instantly tries to punish using normal means they're going to eat that wall anyway. Also, due to the hitbox and how far it jumps back, most jab attempts whiff vs it anyway and they still eat the wall splat. Also, it's a KND on any hit, but if they hit wall you get a full combo, it's the only time you do off u/b+4.

Basically, if you're using it as a mix-up with 3~4, you'll have to CC to do d/f+3. That's why u/b+4 suddenly becomes a great option to use. They duck in anticipation of that 3~4 and eat that u/b+4, since none of asuka's other mid wall splat options from FC are safe on block (ws+1,4 would be, but they can duck the 4).

Last edited by Dilly on Sep 20th, 2011 at 23:56

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(CHI) holli
Legend
Joined: May 2010
Posts: 505
From: USA Illinois
#7 “Quote” Edit Post
http://www.youtube.com/watch?v=uLkz...du_more#t=0m30s

why did 3ring circus pick up backturned?
Signature asuka user
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Legend
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Posts: 505
From: USA Illinois
#8 “Quote” Edit Post
http://www.youtube.com/watch?v=LyZr...related#t=0m20s

also does anyone have any information on this move? ws, leaves opponent in fc, perhaps -11 or more on block?
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IRON LOBSTER
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#9 “Quote” Edit Post
@holli

i was wondering about the oki from d1+2 on backrollers now as well, maybe jinpachi side rolled (hopefully)

that new move is just the generic 1+2+5 tag launch
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OUTBREAK_YOKO
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PSN: XaingCass1
#10 “Quote” Edit Post
^^

1. maybe he siderolled then backrolled?

2. That move is a generic bounder/ TA! for everyone in the game.
Signature TEKKEN 6 ASUKA COMBO ACT VOL. 1
http://www.youtube.com/watch?v=YkJJ9ZhmX7I
TEKKEN 6 COMBO ACT VOL. 2
http://www.youtube.com/watch?v=6CeTbDQcyyY
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(CHI) holli
Legend
Joined: May 2010
Posts: 505
From: USA Illinois
#11 “Quote” Edit Post
thanks guys for the information about 1+2+5

as for the pickup, there's definitely not enough time for two roll motions. it looks as if jinpachi was in the animation for backroll... does that mean that the entire fdfa backroll system has been changed? I can't see how that would be d+1+2 specific... if it was indeed a sideroll, 3ring circus picking up siderolls for a float would be lulz-inducing
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MadKatAsuka
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#12 “Quote” Edit Post
Does anyone know if Asuka can still combo of her homing move I have yet to see any players in tag2 do f+4 dash 1+4....combo, i hope its still in this game.
Signature What kind of scumbag has a safe mid launcher that's tag bufferable? (Cough Lars)

#BUFFASUKA
She obviously does not do enough damage on rage......
albacore7
4th Dan
Joined: Jul 2011
Posts: 44
#13 “Quote” Edit Post
just had an improbable idea. now that 2,1 is i12 , could asuka possibly do this?

3~4,ws+4,dash 1+4, 2,1,1+2,B! ? in BR you can't do that but im just wondering on this. probably not though
IRON LOBSTER
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From: Canada
#14 “Quote” Edit Post
@madkat

yes you can, did it in sweden and did the lazy version (f4, db43 into oki) on kishan a few times in london (trollface)

@albacore

no it doesn't work due to the position your opps in when the ws4 floats them

although can someone test this please - it might make her ch4, 2,1,2,1,1+2b! juggle work on everyone

YOKO-CHAN PLEASE TEST!!!
Signature A split second is only 30 frames.
OUTBREAK_YOKO
War Lord
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PSN: XaingCass1
#15 “Quote” Edit Post
It actually does connect even in T6BR. CH4 dash 2,1 2,1,1+2 B! on all characters, (except bears and Ling)
Signature TEKKEN 6 ASUKA COMBO ACT VOL. 1
http://www.youtube.com/watch?v=YkJJ9ZhmX7I
TEKKEN 6 COMBO ACT VOL. 2
http://www.youtube.com/watch?v=6CeTbDQcyyY
TWITTER: https://twitter.com/#!/YoshiKatYoko
albacore7
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#16 “Quote” Edit Post
Originally posted by IRON LOBSTER
@madkat

yes you can, did it in sweden and did the lazy version (f4, db43 into oki) on kishan a few times in london (trollface)

@albacore

no it doesn't work due to the position your opps in when the ws4 floats them

although can someone test this please - it might make her ch4, 2,1,2,1,1+2b! juggle work on everyone

YOKO-CHAN PLEASE TEST!!!


I see, i thought it might work since in T6BR you could do that on bears
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#17 “Quote” Edit Post
@yoko

ah nice one, i was going by insomnotek's thing where he has a card he props up on the arcade that reminds him what characters it only works on - it's was on the LUYG asuka feature

aww didnt he look like a cuddly owl!

in the end i just do ch4, short dash 1+4,2, 2,1,1+2b! because it works on everyone and it's less to process
Signature A split second is only 30 frames.
MadKatAsuka
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#18 “Quote” Edit Post
@Lobster thanks man I'm glad to hear this still works both hard and lazy version. Extremely glad to hear you hit Kishan with it Troll face ftw
Signature What kind of scumbag has a safe mid launcher that's tag bufferable? (Cough Lars)

#BUFFASUKA
She obviously does not do enough damage on rage......
(CHI) holli
Legend
Joined: May 2010
Posts: 505
From: USA Illinois
#19 “Quote” Edit Post
can you set up option selects or unblockable setups by using a character unblockable and a quick move to bait the tech

sorta like...

option 1_ they tech and get hit by the unblockable
option 2_ they don't tech which leads you to perhaps refloat or get a really nice ground hitting move

or like maybe use a high hitting unblockable that tracks well and mix that up with a mid launcher

like... they tech and have to duck the unblockable which will lead to them getting hit with the launcher, or they stay grounded and eat a full ground move

sorta like this setup, but with a better unblockable
http://www.youtube.com/watch?v=v2WUC-EtYeM#t=1m10s
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IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#20 “Quote” Edit Post
UB are scaled quite heavily in combos so the damage is negligable but as tech traps they simply work as guessing games but for the most part you can tech roll

but that's so far

now if this game had tech catches...
Signature A split second is only 30 frames.

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