Tag 2 Lars

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DigitalCount
Mister Pittsburgh
Joined: Jun 2004
Posts: 6736
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#1 “Quote” Edit Post
Posting changes in here. I'll grab the info we have so far and put it in this thread.
-DC

EDIT:
- f+4,1,2,1 - good as wall combo
- b+2,3 (?): m,h string that gives W! => no longer HC apparently in TTT2U
- d+2: binds now
- f+1+2: has less range now (possibly not the case) => -14 in TTT2U
- 1,2: doesn't track anymore
- b+1: has normal range now
- u/f+4: No longer gives B!
- DE 1+2: no longer launches on NH
- SE d/f+1: Gives B! - similar to second hit of f,b+2,1
- b+2,1 jab punishable => -10 in TTT2U
- u/f+3 easier punish (not confirmed)
- Air iSW: gives wall-stun enough for - d/b+2,1 into f+1+4 or f+4,1,2,1


Couple things from the Arcadia Mag.
- TA, ff2 might be his Universal Tag Assault (where you hold 5* when you activate TA, prior to the Evo build [the one with the new Tag Crash feature] it used to be b1+2)
- W!, fb21, B!, f4121 is his new wall combo
- uf+3, ws2, db2~f, SE df+1, B!, dash, df1, db2~f, SE1 seems to be the new staple for uf3.

Universal tag assault:
- b+1+2
- d/f+3,3
- b+3,4 (used in earlier builds; needs to be verified)

Combos:
- f+1+2, db+2, db+2,1, f+2,1~f, SE df1 B!
- uf+4, f+1,2,3~f, DE1, db+2~f, SE df1 B!
- WS+1_ff+2~f, SE3, db+2,1, f+2,1~f, SE df1 B!

Tag throws:
-Lars(Lead)+Alisa: 2+4~5 http://youtu.be/Z3H8-BP_hM8
-Lars(Lead)+Heihachi: reserved
-Lars(Lead)+Lee: iSW~5 http://youtu.be/YOy0LX7X6b8
-Jin(Lead)+Lars: d/f+2+3~5 http://www.youtube.com/watch?v=7io8yFYWGwg
-Alisa(Lead)+Lars: 2+4~5 http://www.youtube.com/watch?featur...IvTjLEjM8#t=54s

Last edited by DigitalCount on May 6th, 2012 at 05:54

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tmd02
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#2 “Quote” Edit Post
Lars is too damn sexy, SE = SEXY ENTRY!!

His WS+3 doesn't give that rollback effect I think (I.E. Paul DF/Julia iWR+1 although her version has gone), I seriously hope I'm wrong!!!!

SE d/f+1 B!s (As we all know, but missing in first post )
NeoX
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#3 “Quote” Edit Post
I do believe that new string of his *starts with f+4* bounds too.
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MYK [jamgi]
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#4 “Quote” Edit Post
I have not noticed f1+2 being less range. Felt exactly the same to me.

New Moves:
-f4121
-b23
-SE df+1

Changes:
-d2 B!s now
-uf4 does not B! now
-b1 has visibly less range
-1,2 tracking gone
-b2,1 jab punishable(?)
-uf3 hurtbox upon recovery seems bigger

Couple things from the Arcadia Mag.
- TA, ff2 might be his Universal Tag Assault (where you hold 5* when you activate TA, prior to the Evo build [the one with the new Tag Crash feature] it used to be b1+2)
- W!, fb21, B!, f4121 is his new wall combo (I got a couple ideas with this that I wanna try out now)
- uf+3, ws2, db2~f, SE df+1, B!, dash, df1, db2~f, SE1 seems to be the new staple for uf3.
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Jin's Evil
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Posts: 547
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#5 “Quote” Edit Post
b+1+2 is still his universal tag assault.

I didn't notice a range difference on f+1+2 either, feels the same to me.

u/f+4 not binding is pretty unfortunate, because haphazardly throwing out the move risks a float -- as least you got rewarded before.

b+1's range is considerable shorter. After landing a b+1, throwing out a second isn't nearly as good as before.

b+2,3 seems really good right now -- good damage. For now people aren't ducking the second hit on block. I'm not sure you'd a) want to throw it out if it is blocked because the hit confirm seems reliably doable, but b) there is also always the threat of b+2,1.

uf+3 combo you listed seems juicy, I'll definitely being trying that out next time.
jAy-kEi
Fujin
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#6 “Quote” Edit Post
Yea, me neither f1+2 is still bad ass

f1+2~5 works btw, u need a quick mid though to pick them up (like lars db2)
b+1 is likely +1~3 on hit
db4 seems also a lot less on hit (seems to catch more SSR/SWR too)
ff1+2 has less pushback
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Inserity
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#7 “Quote” Edit Post
I asked Murakumo to try some combos ideas out since he said he's gonna play Lars, but I'll post them here too. So if wogus or anyone else who has access to TTT2 could try, that be great.

- f+1+2, db+2, db+2,1, f+2,1~f, SE df1 B!
- uf+4, f+1,2,3~f, DE1, db+2~f, SE df1 B!
- WS+1_ff+2~f, SE3, db+2,1, f+2,1~f, SE df1 B!

These combos connect in T6 (excluding SE df1 of course) so just wondering if it'll work with the new SE df1.
jAy-kEi
Fujin
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#8 “Quote” Edit Post
basically everything fb21 does in a juggle, can be replaced by db2~f SE df1.

Im not sure about the first juggle, may be a tad too long. The others work 100%. Ill try the first juggle tomorrow.
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MYK [jamgi]
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#9 “Quote” Edit Post
Apparently df2 is -10, dunno why..... but ok namco. He only has like 3 CH moves in the first place.

EDIT: If youre like me and dont have TTT2 accessible as of yet, well here's a vid with a lars player using SE df1 to see what it looks like. Hint: It looks exactly like the second hit of fb21, lol.

http://www.ustream.tv/recorded/17325542
It's in the first real match at around 8 mins or so.

Last edited by MYK [jamgi] on Sep 19th, 2011 at 00:32

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Inserity
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#10 “Quote” Edit Post
This video shows iSW W! shoulder is comboable. I don't remember this in T6. Looks like wall stun is longer?

http://www.youtube.com/watch?v=yxE5_lLTatY&t=1m41s

@wogus Sweet thanks!
Morninglord
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#11 “Quote” Edit Post
It never had wall stun inserity. It put them on the ground with no wall even if you did W! fb21 WB! iSW
So that's a buff.
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Jin's Evil
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#12 “Quote” Edit Post
I'm still in kyushuu for a week but if I get to the game center tomorrow I'll try some stuff out.

As far as f,b+2,1 vs db2~ f df1 goes, do we know which does more damage? I could see f 2,1~ f df1 being more damage where applicable.

For his TA it seems like df33 might be alright. I'll test some more.

Has anyone got a chance to experiment with the sw as an ender after a tag assault? I was thinking something like (B!)~5 Paul shredder, sw. Is this easy now? I'll try this out tomorrow as well.
Morninglord
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#13 “Quote” Edit Post
I thought b+3,4 did more damage than df3,3.
Try that and see if it knocks away now.
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jAy-kEi
Fujin
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#14 “Quote” Edit Post
Originally posted by Inserity
I asked Murakumo to try some combos ideas out since he said he's gonna play Lars, but I'll post them here too. So if wogus or anyone else who has access to TTT2 could try, that be great.

- f+1+2, db+2, db+2,1, f+2,1~f, SE df1 B!
- uf+4, f+1,2,3~f, DE1, db+2~f, SE df1 B!
- WS+1_ff+2~f, SE3, db+2,1, f+2,1~f, SE df1 B!

These combos connect in T6 (excluding SE df1 of course) so just wondering if it'll work with the new SE df1.


I can confirm all the combos work.

It seems that even after B! you can go for a dash df1 dash db2~f SE1
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tmd02
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#15 “Quote” Edit Post
Aw damn SE+d/f+1 is just f,b+(2),1, buuuutt.....if the damage of both B! moves are the same...

In BR f,b+2 is 12 dmg, whilst d/b+2 is 14 dmg:

u/f+4, f+1,2,3~d DE+1, f/b+2,1 B! iSW = 84 dmg in BR

f,b+2 at 45% will be 4 dmg, whilst d/b+2 at 45% is 5 dmg

u/f+4, f+1,2,3~d DE+1, d/b+2~f SE+d/f+1 B! iSW = 85 dmg!

I predict max damage would be something like this:

CH d/f+2, f+(1),2,3~d DE+1, d/f+1, dash, d/b+2~f SE+d/f+1 B! iSW = 87 dmg

EDIT: Is there any changes to SE+2? I swear I read it was faster, I hope it could be used as a d/b+2~f SE+2 ender for juggles!!

For Tekken 7, I hope there will be a manual SE!!

Last edited by tmd02 on Sep 19th, 2011 at 17:52

Cosmic_Castaway
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#16 “Quote” Edit Post
d/b+2~SE d/f+1 looks flashier anyway. Now all we need is for DE1:2 to be a proper (read: possible to be consistent) JF.
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#17 “Quote” Edit Post
Originally posted by Cosmic_Castaway
d/b+2~SE d/f+1 looks flashier anyway. Now all we need is for DE1:2 to be a proper (read: possible to be consistent) JF.


Too true, infact I believe it to be a very long range B! ender:

on regs: u/f+4, SSR, DE+2, 1, dash, 1, dash, 1, dash, 1, dash, 1, dash, d/b+2~f SEd/f+1 B!

on Marduk perhaps...u/f+4, SSR, SE+2, 1, dash, 1, dash, 1, dash, 1, dash, 1, dash, d/f+3~d DE+1~f SEd/f+1B! LOLOL

edited previous post with Q

also, I wonder if DE+1:2 will have blue sparks...
Inserity
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#18 “Quote” Edit Post
@Morning Lord
Maybe we can do

W! fb21 B! iSW, f+1+4.

O_o Someone try that!

@ wogus
Thanks again!
Cosmic_Castaway
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#19 “Quote” Edit Post
Could we do iSW W! f,b+2,1 f+4,1,2,1?

Seeing as f+1+4 is 13f, and f,b+2,1 is 14f...it's definitely possible.
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Morninglord
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#20 “Quote” Edit Post
Guys remember air throws scale now, before you get too excited about calculating damages.
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