Lee Chaolan TTT2 Changes & Discussion
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Poll Results

For the greater good of Chaolan
This poll is closed.
Plus+ Frames!! We need more!!
10 40.00%
D+3 crush from F1
6 24.00%
Binding Mist Trap (there is still hope)
3 12.00%
J:U:S:T:F:R:A:M:E <better rewards
6 24.00%
19 Votes 100%
Zero the Shadow
I <3 Australia, mate
Joined: Jun 2004
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From: USA New York
#141 “Quote” Edit Post
ff+1+2 look exactly like I thought it would. Like to know the data on the move though.
Signature Frankie I'll always miss you, RIP.
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Morninglord
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#142 “Quote” Edit Post
I just want to know if it jails.
I have this horrible sneaking suspicion they might have given him a non jailing single input two high move. Just to you know troll us or something.
Signature Zhan: The real enemy is yourself.
Zero the Shadow
I <3 Australia, mate
Joined: Jun 2004
Posts: 2839
From: USA New York
#143 “Quote” Edit Post
Originally posted by Morninglord
I just want to know if it jails.
I have this horrible sneaking suspicion they might have given him a non jailing single input two high move. Just to you know troll us or something.


Signature Frankie I'll always miss you, RIP.
"Calm Down, Run Around, Throw Shit Out, WTF?!"
"Kills Spirit of Forums!"
"Oh Look it's my favorite move to eat"04/28/06~Mordak 03/20/10~JHonda
Morninglord
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#144 “Quote” Edit Post
Are you using the confused smiley because you don't understand what I said, because you already know if it jails or just because it looks like an unhappy face and my thought is a horrible one?
Signature Zhan: The real enemy is yourself.
Zero the Shadow
I <3 Australia, mate
Joined: Jun 2004
Posts: 2839
From: USA New York
#145 “Quote” Edit Post
Let's just wait to hear from Murakumo.
Signature Frankie I'll always miss you, RIP.
"Calm Down, Run Around, Throw Shit Out, WTF?!"
"Kills Spirit of Forums!"
"Oh Look it's my favorite move to eat"04/28/06~Mordak 03/20/10~JHonda
kazijana
Lone Wolf
Joined: Sep 2008
Posts: 303
From: Finland
PSN: Toffeemandariini
#146 “Quote” Edit Post
Did i just see lee do a generic wr3 in those bappara vids?
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Morninglord
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#147 “Quote” Edit Post
He did his WR3, but it's part of his WR3,4. It's probably highly punishable, but murakumo will likely test that for us.
Signature Zhan: The real enemy is yourself.
Murakumo
1,2,4:4 all day long
Joined: Jan 2000
Posts: 3469
From: Japan
PSN: TZMurakumo
#148 “Quote” Edit Post
I tested a number of things today. I was at the arcade for 22 hours. However, the machines were basically full up the whole time (2 machines made prolly $1000 in their first 24 hour period), and only got to test quickly for a couple matches yelling over to the other side of the machine for what to do.

ff+1+2 does appear to jail, though I didn't test in depth. Not sure if it's + or - on block.It basically serves as a whiff punish. They fly a little higher through the air, so you can hit them a bit away from the wall and still get a splat. TBH, I wasn't using this much today.

For silver tail I need to do more testing. Anyway, recover is better than it was. I'm not sure exactly what the recovery on block is now, but it's at least better than 16 in both normal and HMS cancel versions. ST~B block's Kaz WS+2. ST~3+4, [HMS]b+1+2 parries Kaz WS+2. Granted that's i16. Where it actually falls, 11-15, will make a big difference in it's usefulness. I still need to test frames on hit, too.

b+2,4,3 does not jail for the 3 even when the first two hit.

3,3 still jails at its fastest input.

Infinity kicks remain unchanged.

Have not found any JF's thus far.

Low parry, ff, 4,u+3, b+2 no longer works. Weakened low parry combo makes me a sad panda.

Performing a mist trap works in tag assault, but unfortunately it does not continue the tag assault (instead of the original character tagging in, it just stops with Lee in).
e.g.
Lee: d,d/b+4,5
Ogre: u/b+3~f,1, 3,2, d/b+1,5...
TA begins
Lee: 3~3:4...
TA stops with Lee still in.

Though I didn't test specifically, sway+4 did appear to be plus, now.

f+1+2 is safe on block. The 2,2 version is still -13

f+1+2,3 is too slow to connect from mist in combo.

fff+3,4 is safe on block. This is his best improvement IMO.

Overall I feel Lee is weaker in TTT2. He lost some of his combo juice and his carry is less special now that you can get good tag assault carries with many teams. The real place he loses a lot IMO is oki. I used to get so much of my damage out of oki. Now, in most situations you get max damage from tag assault. The time you'd mainly avoid this is when you would lose a lot of red life losing the oki off his [CH]2,2,3 hurts too, IMO. Basically, as far as I can see now, he's gained a little but lost more. T_T

Sorry if anything didn't make sense... I wrote this mostly after 24 hours with no sleep... and fellt asleep in my chair, then woke up and posted it.
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Murakumo
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#149 “Quote” Edit Post
IMO, there's no real reason to do WR+3 unless it's unpunishable. Perhaps if your red life is hurting and you can't spare a tag assault you can milk slightly more out of it or keep the bind for wall. Though, I suppose it also depends on your team. With tag assault I'm doing:
Lee: WR+3,4,5
Ogre: u/f+3,4,3+4
Lee: FF, b+2~f,N,b,N+2,3

Also...
Lee: [CH]1+2, ff~d/f+4, f+4,3,5
Ogre: u/f+3,4,3+4
Lee: FF, WR+3,4, "oki"

... why I say "oki: is after WR+3,4 as a non,bound, or at least that late in a combo, they are at the very tip of your foot on d+4. However, frame-wise, they can stand-block the d+4. If they try rolling back or getting up late it floats.
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~Violet
Murakumo
1,2,4:4 all day long
Joined: Jan 2000
Posts: 3469
From: Japan
PSN: TZMurakumo
#150 “Quote” Edit Post
Oh yah, also, [CH]d+3,4, [HMS] qcb~d+4,N+4,(3),3 no longer works on bigs... they stay face down, now.
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Drake the Demon
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#151 “Quote” Edit Post
Thanks for the updates!

Originally posted by Murakumo
f+1+2,3 is too slow to connect from mist in combo.


Which Mist combo? 1,2ms or b+2ms or perhaps both?


Originally posted by Murakumo
Oh yah, also, [CH]d+3,4, [HMS] qcb~d+4,N+4,(3),3 no longer works on bigs... they stay face down, now.


Maybe try it without HMS? (d+3, cc, d+4, etc.) If B is no longer an option, d+4,4,4,4 might still connect for some damage.

Also, this is just an idea, but experiment with different stages. Some pick-up juggles act differently on floor break and normal/infinite stages in BR. Perhaps it is the same in TTT2...
Morninglord
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PSN: Morninglord
#152 “Quote” Edit Post
Holy shit wr3,4 is safe I did not expect that to happen at all.
Signature Zhan: The real enemy is yourself.
kazijana
Lone Wolf
Joined: Sep 2008
Posts: 303
From: Finland
PSN: Toffeemandariini
#153 “Quote” Edit Post
Does f1+2 have the tracking of (2,)2? and does it "crush" some highs like (2,)2?

@ morninglord
http://www.youtube.com/watch?v=idPF4nFmZ2c&t=9m58s
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AZYG4LYFE
Follow The Ladder
Joined: Sep 2009
Posts: 5166
From: United Kingdom
PSN: CKT_AZYG4LYFE
#154 “Quote” Edit Post
Oh...I forgot to ask, might be answered sooner though, any unique throws (apart from Bruce/lee which I've seen) that Lee can do with any specific partner?

Updated a few stuff for first post, cleared away the beta footage tests now..

Damn..Ogre's u/f+3,4,3,4 sounds nice.

EDIT: oopsie...there's a nicer thread for lee in TTT2 forums,...*hops*
AZ
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Drake the Demon
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#155 “Quote” Edit Post
This discussion is continued here:
http://www.tekkenzaibatsu.com/forum...threadid=122019

Last edited by Drake the Demon on Sep 16th, 2011 at 00:46

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