Law Players Unite T6 Vol II

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Rip
Level Up Your Game
Joined: Oct 2001
Posts: 2556
From: USA California
#361 “Quote” Edit Post
More interesting stuff from Day 2 at E3 with TTT2

df+2 range is shorter and doesn't track as well (so overall hitbox nerf)
dss 2 now has a new knd, no guaranteed dragontail afterwards
2,2,1,2 last hit on CH is now a launcher like f+1+2 on CH
BT 4,3 is now delayable
b+1,2,2 is NOT launch punishable
Havent personally verified, but according to JustFrameJames 4,3 does NOT JAIL ON BLOCK.

I'm going to post up some vids later tonight and I'll film more tomorrow so there should be some vids of stuff in the next couple of days posted on levelupyourgame.com or our youtube channel youtube.com/levelupyourgame

@TheGame
dss 4,3 is still there
dss f+4 is legend kick
DSS autoparry window is super tiny or nonexistant, will try to test it to see if its even possible tomorrow.
Signature DSS~ WHAAAAAA!!! Too buff, too swoll. Phoenix too strong.
JUUUUUUUUNKKKKYAAAAAAAARDDD!!!
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The Game
EMP The Game
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#362 “Quote” Edit Post
man law is looking bad by the minute :/

I'm also hearing ws+3 got nerfed as well. What about CH ws4 dss? And is 2,2 at least still NC?
Signature <pukey>: ddp had a better flair
Champion Law of America
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Top Tier DJ strat:
I'm new to the game but i find that the best way to win is to use f+3 then keep on using 3+4, f+1+2 until there dead.
Rip
Level Up Your Game
Joined: Oct 2001
Posts: 2556
From: USA California
#363 “Quote” Edit Post
Video summary of Law's changes:
http://www.youtube.com/watch?v=a_6-...player_embedded

No more autoparry. Hopefully they change this cuz ws+1,2 and b+2,2 and flipkick are super unsafe now. I suggested making it a SMALL window to do it, not IMPOSSIBLE to do it though.

CH ws4 dss still guarantees dss 1
2,2 is still NC
ws+3 is nerfed but I didnt have a change to test it fully. E3 is done.

I got an interview with Harada about all things Tekken and that'll be on levelupyourgame tomorrow or the day after
Signature DSS~ WHAAAAAA!!! Too buff, too swoll. Phoenix too strong.
JUUUUUUUUNKKKKYAAAAAAAARDDD!!!
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Flip Law
Kyu
Joined: Aug 2010
Posts: 8
From: USA Maryland
PSN: flipeheads928
#364 “Quote” Edit Post
Ok so no more autoparry from DSS, but does law still have DSS option from successful parry?
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Real law
Frank White
Joined: Jan 2005
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From: USA New York
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#365 “Quote” Edit Post
good didnt like auto parry anyhow, some of ya depended on it too much. Im not affected much by the losses except the loss of non jailing 4,3, and db3 being -14 so bob can launch it but i played DR Law and hes not that bad so im fine...
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real law
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Rip
Level Up Your Game
Joined: Oct 2001
Posts: 2556
From: USA California
#366 “Quote” Edit Post
Originally posted by tHe real Law
good didnt like auto parry anyhow, some of ya depended on it too much. Im not affected much by the losses except the loss of non jailing 4,3, and db3 being -14 so bob can launch it but i played DR Law and hes not that bad so im fine...


Agree, he's not TERRIBLE, but he's barely good now haha. b+1,2,2 is one of his best tools now though since it isn't launch punishable. They might as well make it a launcher again The b+1,2,2 change seems weird though (probably incomplete).. I don't understand the logic behind it unless they toned down the dmg on it too.

Autoparry though, I'm really upset about. I think the way it was in 5.0 was MUCH better and TOTALLY acceptably not broken. To remove it COMPLETELY though makes ws+1,2 TOTALLY scary to use since the hit confirm without CH is so hard and makes b+2,2 only useful for B! now (but ff+4,3 will replace it as a B! anyway so it looks like it'll be totally useless). 4,3 not jailing means its meant as a punisher, not an offensive tool.

I vote for 5.0 autoparry window and I'll be happy with the rest of the changes.

@Flip Law, yes Law can still DSS from successful parry and DSS 2 is still guaranteed (but no dragontail after DSS 2, so DSS 1,4 is probably best option in this build)
Signature DSS~ WHAAAAAA!!! Too buff, too swoll. Phoenix too strong.
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-=K'=-
2nd Dan
Joined: Jan 2007
Posts: 26
From: Poland
PSN: The_K_slash
#367 “Quote” Edit Post
d/b+3 with -14 on block suck - if it gives juggle on CH like it was in 5.0 it will be acceptable but now nerfs hurts a lot.

And what about juggles after WS+2 (when that weird flip happens), did someone figure something about it ?
forest_law_ph
Iron Fist God
Joined: Aug 2001
Posts: 1739
#368 “Quote” Edit Post
they're totally nerfing law.

the change in making the last hit of b+1,2,2 not launch punishable anymore should have been done since t6. as this was one of my complaints for this move.
they removed the launch property of the last hit but still you get launched after blocked.
this time around they fixed it, this will only be at least jab or 12frame punishable.
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The Game
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#369 “Quote” Edit Post
Originally posted by -=K'=-
d/b+3 with -14 on block suck - if it gives juggle on CH like it was in 5.0 it will be acceptable but now nerfs hurts a lot.

And what about juggles after WS+2 (when that weird flip happens), did someone figure something about it ?


i havent seen that happen?
Signature <pukey>: ddp had a better flair
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I'm new to the game but i find that the best way to win is to use f+3 then keep on using 3+4, f+1+2 until there dead.
darkdatu08
7th Dan
Joined: Apr 2010
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#370 “Quote” Edit Post
I think the flip happens if you hit them with WS 2 and they are in the air. I didn't play much of T5 so I don't know about the d/b 3.
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kPc
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#371 “Quote” Edit Post
though b122 doesnt launch anymore I can sorta see why this move was launch on last hit.

a mid range NCC that KD and wall splat for 60 something damage. Hell its Hit confirmable. and the first 2 are hit confirmable NC. So I foresee this move being whored out in tag 2.

yes the weird flip thing after ws2 is if they are hit in the air

Rip- what kind of KD do we get after DSS 2? is it something we can dash in for oki?
Signature be predictable, apply your make up
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Rip
Level Up Your Game
Joined: Oct 2001
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From: USA California
#372 “Quote” Edit Post
After DSS 2, the KND is like, a faceplant flip haha, not sure how to describe it. Basically it leaves them fdfa and if they try to backroll we can dash b+2 to pickup easily. So yes, we can dash in for oki.
Signature DSS~ WHAAAAAA!!! Too buff, too swoll. Phoenix too strong.
JUUUUUUUUNKKKKYAAAAAAAARDDD!!!
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Hwo_Kid
7th Dan
Joined: Jan 2003
Posts: 76
From: Malaysia
#373 “Quote” Edit Post
how to do quick RN+3 from near distance?
kPc
No! not the HopeKick
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#374 “Quote” Edit Post
fff3 as fast as you can and make sure you hit the 3 and the 3rd f at the same time
Signature be predictable, apply your make up
attack without precision, practice with those of lesser skill
be impatient, learn from scrubs who are better than you
Rip
Level Up Your Game
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From: USA California
#375 “Quote” Edit Post
I do it as f,n,f,f+3

Also, Level Up Your Game - Law episode
Starring JustFrameJames.. and I'm there too
http://www.levelupyourgame.com/2011...6-marshall-law/
Signature DSS~ WHAAAAAA!!! Too buff, too swoll. Phoenix too strong.
JUUUUUUUUNKKKKYAAAAAAAARDDD!!!
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hardfighter
Dragon Lord
Joined: Dec 2003
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#376 “Quote” Edit Post
i have seen fff+3 after d.b 3... may be lil bkdash?
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kPc
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#377 “Quote” Edit Post
if done fast enough you can do fff3 at any distance whether very far or right next to them. just practice it
Signature be predictable, apply your make up
attack without precision, practice with those of lesser skill
be impatient, learn from scrubs who are better than you
math_law
Virtuoso
Joined: Dec 2008
Posts: 240
From: Turkey
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#378 “Quote” Edit Post
Originally posted by Rip
I do it as f,n,f,f+3

Also, Level Up Your Game - Law episode
Starring JustFrameJames.. and I'm there too
http://www.levelupyourgame.com/2011...6-marshall-law/


Good stuff rip.
The fact that WS+4 after blocked 1+2~D is unsteppable in 2P is something i would like to abuse now on ehehe.
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The Game
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#379 “Quote” Edit Post
It's one of the reason I like playing on 2p side. iCheats
Signature <pukey>: ddp had a better flair
Champion Law of America
Team USA
Top Tier DJ strat:
I'm new to the game but i find that the best way to win is to use f+3 then keep on using 3+4, f+1+2 until there dead.
kPc
No! not the HopeKick
Joined: Jul 2005
Posts: 2193
From: USA Arizona
PSN: aAo-kpc
#380 “Quote” Edit Post
what about using ws 1+2, since its 1f faster is it still easily stepable?
Signature be predictable, apply your make up
attack without precision, practice with those of lesser skill
be impatient, learn from scrubs who are better than you

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