Backdash Tier List

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Maxi Milian
Maximum Damage
Joined: Dec 2001
Posts: 3310
From: Sweden
#21 “Quote” Edit Post
Originally posted by noodalls
http://www.mediafire.com/?03hr2x6r92cnewr
http://www.youtube.com/watch?v=0-fqYmowwog

I think that db,b,b will gain more distance than anything involving one b.


Sorry if this has been covered allready but isn't it a timing issue for the "b,b,d/b~n~b,d/b~n~b,d/b..." method, where with the right amount of delay between "b," and "d/b" should give you the fastest and safest backdash?

Watching Koreans play they move their hands quite slowly but their characters move very fast. Fast and safe movement is generally considered to be something about timing and not fast inputs here. But with a p-stick this concept might fall apart of course.

Last edited by Maxi Milian on Dec 31st, 2010 at 07:38

eX3Me
Virtuoso
Joined: Jul 2010
Posts: 221
From: Philippines
#22 “Quote” Edit Post
alisa's bdc is really high evasive.. lili and her kbd are too much.. could launch opponents on whiff..
Signature / ..Experience is the purest form of practice.. /
DeTrun
Sage
Joined: Nov 2009
Posts: 461
From: Vietnam
PSN: DeTrun
#23 “Quote” Edit Post
Originally posted by noodalls
http://www.mediafire.com/?03hr2x6r92cnewr
http://www.youtube.com/watch?v=0-fqYmowwog

I think that db,b,b will gain more distance than anything involving one b.

Adding to Maxi's post:
when executing the kbd method, the hand motion = b,b,d/b~n~b,d/b~n~b,d/b, like Maxi posted.
But when looking at the command input, you'll see: b,n,b~db~b,n,b~db~b,n,b~db~b, etc.
After the db input, there's a "hidden" b-input, caused by releasing the stick after hitting db.
This means there are 2 back inputs, instead of one.

It's like wavedashing, where you have to do crouch dashes repeatedly, so hand motion = f,n,d~df,n,f,n,d~df, etc.
But command input = f,n,qcf,n,f,n,qcf, as there's a hidden f-input, which cancels the crouch dash, caused by releasing the stick after doing a crouch dash.

So in order to correctly test Korean backdashing, the notation b,n,b~db~b,n,b~db~b,n,b~db~b, etc. should be inputted.
hardfighter
Dragon Lord
Joined: Dec 2003
Posts: 869
From: Pakistan
PSN: ketlord
#24 “Quote” Edit Post
btw qcb repeatedly should give you a good backdash ... also i have seen some guys doing b,b, SS repeat
Signature There is No God but ALLAH and Muhammad(PBUH) is the Last Prophet of Allah
There is No Flaw in God's System ( Accept it )
I Dont Believe In FICTION But I Do BELIEVE IN ADDICTION (Tekken )
Ketlord
irampage7
6th Dan
Joined: Apr 2012
Posts: 65
From: Philippines
#25 “Quote” Edit Post
hi guys...i was wondering when you to inputs like d/b,b ; d/b~b~b your character doesn't duck or crouch that much...but when i do it or specifically saying when I'm doing backdash cancel I'm character keeps on ducking or should it looked like its headbanging backwards...I'm i doing this the wrong way or I'm doing the way too slow?
Abigan2K
Iron Fist God
Joined: Jan 2001
Posts: 3158
From: Philippines
#26 “Quote” Edit Post
oh man its almost 2014 and i just read this now.. i hope these results we're tested by testing initial positions aswell.. (pauls standing jab or df2 vs initial position). if lets say it takes more frames to hit lars on the initial position then this list would only result to figuring out how small the hurtbox of a character is.

i seriously doubt lars has a backdash thats better than alisa t6br or zafina..

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