Lars uf+3 study
i16 14dmg (120%)
Input window F1-2 (can hold 3 and press 4 for uf+3+4)
Opponent dark until F34 on block
Lars dark until F55 on block or whiff
i34 (second hit) 12dmg (60%)
Opponent dark until F71(-90) on hit, dark on F91, light F108
Lars dark until F75 on hit
i.e i16,-19,+15,+15
Same for CH
Crushing lows
Vs Marduk d+4
Hit F11 //(Marduk light -3, dark -2)
Whiffs F12 //(Marduk light -2, dark -1)
Evading highs
Vs Marduk standing 1
Highs hit at range F4
Evades F5 at range //(Marduk dark F10)
Hits F5 close //(Marduk dark F10)
Evades F6 at range and close //(Marduk dark F11)
Vs Kaz EWGF
Kaz hits F15
Double hit F16
Evading mids
Marduk b+1 hits F15
Marduk b+1 double hits F16
UF~3
UF held for F0-7, 3 pressed on F8 gives uf+3. Still hits F16! (uf+3 "appears" to be i8)
UF held F0-8, 3 pressed on F9 gives jumping 3.
uf crushes from F9 (hit f8). //(Asuka dark until F39)
uf~3 maximum hold vs low kick
Hit F11, crushes F12
Note - not formally tested this time, but this should reduce the number of frames on which you can be counter hit by half!
Punishment
Earliest jab hits F45
Hits F46 //(Kaz dark 51)
Highs whiff F47-F55 (including active
blocking) //(Kaz dark F52)
Highs hits F56 (including active block) //(Kaz dark F61)
Highs blocked or ducked F57 //(Kaz dark F62)
uf+3~4
uf+3+4 Lars dark F31
uf+3~4 (1F) Lars dark F32
uf+3~4 (2F) Lars dark F33
uf+3~4 (3F) gives uf+3
i16 14dmg (120%)
Input window F1-2 (can hold 3 and press 4 for uf+3+4)
Opponent dark until F34 on block
Lars dark until F55 on block or whiff
i34 (second hit) 12dmg (60%)
Opponent dark until F71(-90) on hit, dark on F91, light F108
Lars dark until F75 on hit
i.e i16,-19,+15,+15
Same for CH
Crushing lows
Vs Marduk d+4
Hit F11 //(Marduk light -3, dark -2)
Whiffs F12 //(Marduk light -2, dark -1)
Evading highs
Vs Marduk standing 1
Highs hit at range F4
Evades F5 at range //(Marduk dark F10)
Hits F5 close //(Marduk dark F10)
Evades F6 at range and close //(Marduk dark F11)
Vs Kaz EWGF
Kaz hits F15
Double hit F16
Evading mids
Marduk b+1 hits F15
Marduk b+1 double hits F16
UF~3
UF held for F0-7, 3 pressed on F8 gives uf+3. Still hits F16! (uf+3 "appears" to be i8)
UF held F0-8, 3 pressed on F9 gives jumping 3.
uf crushes from F9 (hit f8). //(Asuka dark until F39)
uf~3 maximum hold vs low kick
Hit F11, crushes F12
Note - not formally tested this time, but this should reduce the number of frames on which you can be counter hit by half!
Punishment
Earliest jab hits F45
Hits F46 //(Kaz dark 51)
Highs whiff F47-F55 (including active
blocking) //(Kaz dark F52)
Highs hits F56 (including active block) //(Kaz dark F61)
Highs blocked or ducked F57 //(Kaz dark F62)
uf+3~4
uf+3+4 Lars dark F31
uf+3~4 (1F) Lars dark F32
uf+3~4 (2F) Lars dark F33
uf+3~4 (3F) gives uf+3
