Juggle Thread

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Asianskyblue
Virtuoso
Joined: Jul 2008
Posts: 214
From: India
#321 “Quote” Edit Post
Originally posted by kAb
depending on how close to the wall, f+3,2 into b+1+2 for oki. WS 1,2 beats shit, GT beats the other shit.


That's what i was thinking too, almost..but still, thanx for the info.
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Asianskyblue
Virtuoso
Joined: Jul 2008
Posts: 214
From: India
#322 “Quote” Edit Post
Just came across this juggle:

d/f+1, 1,2,VTSc, d/f+4,2 B! d/f+3,1, f+1+3 :72

Sure Marduk players know about this already but what's new is- its very consistent.
meaning if you have trouble timing VTSc, f,f+1+2 you can rely upon it for some
extra damage & leave:
d/f+1, 2, d/f+4,2 B! d/f+3,1, f+1+3_2+4.

Other than this, the first juggle works equally easy from d/f+3,d+1, d+1+2 etc.
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kAb
Iron Fist God
Joined: Nov 2004
Posts: 1560
From: United States
#323 “Quote” Edit Post
keeping up with the namco tradition of dumbing shit down, i found a combo that replaces my staple combo does the same damage and requires no VTSc.

my old open field juggle was launcher, 2, d/f+4,2,B!, d/f+3,1,2,VTSc, 1+3. i like the 1+3 ender as it has better oki than the ff+1+2, i'm not super consistent with the ff+1+2 and its only 5 more damage than the 1+3.

well now i just found out that launcher, 2,2, d/f+4,2,B!, d/f+3,1, f+1+3 does the same damage with no need to VTSc. i dont mess up VTSc often but this new juggle is really idiot/tourney nerves//distraction proof.

god i hate you namco.

also somebody see if they can find a better juggle off of f+2,d+1,2 in the back. all ive got is d/b+1, WS+1,2

it still does like mid 80s damage but i want MOAR!!!!
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>phunnykidd<
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#324 “Quote” Edit Post
just played with both statements... unless im doing something wrong, i cant actually hit that juggle unless its off d/f+3,d+1. i think im gonna keep my vstc

and you have the best idea i can think of for f+2,d+1,2 in the back on open ground unless you want to just do ws+1 vts into throw or tackle after they tech...

something funny for you colin... if you do the wall tech trap ive talked about earlier, you can do f+2,d+1,2 in their back and land d/f+4,2 B!
im not sure if its cuz the wall pushes you closer or its off axis... who knows. but bind works in that instance.
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>phunnykidd<
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#325 “Quote” Edit Post
colin u still didnt address my post
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kAb
Iron Fist God
Joined: Nov 2004
Posts: 1560
From: United States
#326 “Quote” Edit Post
oops, my bad.

i noticed that with d/f+1 max range that juggle is iffy, but off of d+1+2, d/f+3,d+1, or qcf+1 it works well.

i messed around and the d/b+1 WS+1,2 juggle is indeed the best option i could find. tackle afterwards is a good tech trap, to one side you get the UB tackle.

i like your tech trap but it seems like i needs to specific of a distance/angle at the wall to be used often.

after seeing the feng and ganryu 2 hit launcher tech traps i was hoping craig would have something similar in d/f+3,d+1 or f+2, d+1,2 but couldnt get either to work really.
Signature you dont know what i'd do for 13 damage.
i'd kill a bitch for 13 damage
all these years people thought kAb stood for kilikAbeast
naw son...... killAbitch
imma get my damage one way or the other
>phunnykidd<
play offline
Joined: Dec 2004
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From: USA New York
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#327 “Quote” Edit Post
hmm
i havent played any tekken in a while, but i remember testing out that combo when u posted it. i dont remember getting off any launcher unless i was at range absolute 0.

it sounds sweet though
Signature Me:"What can I do to win more?"
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Asianskyblue
Virtuoso
Joined: Jul 2008
Posts: 214
From: India
#328 “Quote” Edit Post
One combo i came across recently:

d/f+1_d/f+3,d+1, 2,d+1+2, d/f+4,2 B! d/f+3,1, f+1+3 : 80_89

Launcher must hit them from a brief SSR or the last f+1+3
might whiff.
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Energie
3rd Dan
Joined: Aug 2009
Posts: 31
#329 “Quote” Edit Post
Nice!
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Shirdel
Iron Fist God
Joined: Dec 2009
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From: United Kingdom
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#330 “Quote” Edit Post
Haven't tried it, but BT f+2,d+1,2, d/b+1, ws+1,VTS d+1+2_d/f+4 should work?

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