^ Good thread mate. Below is something for you. I have already written it in the right format...
---
VS 
Punishable Launchers normal and CH
Command b+3
Frames on block -10
Punisher(s) 1,2 1,2,4 2,1
Command u/f+3
Frames on block -17
Punisher(s) f,N+3 _ u/f+4
Command u/f+3,4
Frames on block -13
Punisher(s) 1,2 1,2,4 2,1 4,4 4,3
Command f,f+3,4
Frames on block -13
Punisher(s) 1,2 1,2,4 2,1 4,4 4,3 *NOTE* everything besides i10 jabs will result in you getting hit if they do a f,f+3,4,4, and jabs will get crushed by the low extension f,f+3,4,d+4; to avoid guessing you can punish all variations with d/b+2_d/b+4_d/b+1 immediately after the 2nd kick
Command u/f+4
Frames on block -12
Punisher(s) 1,2 1,2,4 2,1 4,4 4,3
Command WS+2
Frames on block -14
Punisher(s) f+2,1 3,3
Command qcf+1+2
Frames on block -12
Punisher(s) WS+3,3 WS+4
Command f,f+2,2 or FC d/f+2,2
Frames on block -19 huge pushback
Punisher(s) FC d/f+4 *NOTE* you can also low parry the 2nd hit of f,f+2,2 on reaction or crush it with u/f,n+4
Other punishable moves
Command 1,4
Frames on block -11
Punisher(s) WS+3,3 WS+4 *NOTE* you can also low parry the 2nd hit
Command 2,3
Frames on block -12
Punisher(s) 1,2 1,2,4 2,1 4,4 4,3 *NOTE* you can also duck the 2nd hit and launch
Command 2,d+3
Frames on block -12
Punisher(s) WS+3,3 WS+4 *NOTE* you can also low parry the 2nd hit
Command 3,2
Frames on block -3
Punisher(s) *Duck 2nd hit for u/f+4_FC u/f+4
Command f+2,3,1
Frames on block -12
Punisher(s) 1,2 1,2,4 2,1 4,4 4,3
Command f+1+4
Frames on block -14
Punisher(s) f+2,1 3,3
Command d/f+1,1,2
Frames on block -9
Punisher(s) *Duck 2nd hit for u/f+4_FC u/f+4
Command d/f+3,4
Frames on block -13
Punisher(s) 1,2 1,2,4 2,1 4,4 4,3
Command d+1,2
Frames on block -17 huge pushback
Punisher(s) f+2,1 or f,f+3 (strict timing) on close to mid range block, ??? on max range block *NOTE* you can also SSL_SSR the 2nd hit and launch
Command d+1,2#
Frames on block +20G huge pushback
Punisher(s) *SSL_SSR the 2nd hit and launch
Command d+1,4
Frames on block -31 makes them suffer a stun on block
Punisher(s) u/f,n+4
Command d+1,4,2
Frames on block -14
Punisher(s) f+2,1 3,3
Command d+4
Frames on block -33 makes them suffer a stun on block
Punisher(s) u/f,n+4
Command d+4:2:1+2
Frames on block -17 if the 1st hit doesn?t trip and you block the rest
Punisher(s) f,f+3 (strict timing) *NOTE* d+4:2 is f,N+3_u/f+4 launch punishable at -18 should they stop after it
Command d+1+2
Frames on block -16
Punisher(s) u/f+4
Command d/b+3
Frames on block -17
Punisher(s) u/f+4
Command d/b+3
Frames on block -17
Punisher(s) u/f+4
Command b+1,2
Frames on block -12
Punisher(s) 1,2 1,2,4 2,1 4,4 4,3
Command b+4
Frames on block -13
Punisher(s) WS+3,3 WS+4
Command f,f+2,1
Frames on block -12 slight pushback makes jabs whiff
Punisher(s) 4,4 4,3
Command f,f+2:1
Frames on block -4
Punisher(s) *Duck 2nd hit for u/f+4_FC u/f+4
Command f,f+3,4,4
Frames on block -5
Punisher(s) *Duck 2nd hit for u/f+4_FC u/f+4
Command f,f+3,4,f+4
Frames on block -14
Punisher(s) f+2,1 3,3
Command f,f+3,4,d+4
Frames on block -17
Punisher(s) u/f+4
Command FC d/f+2,1
Frames on block -17 with pushback
Punisher(s) f+2,1 b+1:1:2 f,f+3 (strict timing)
Command SS+3
Frames on block -13
Punisher(s) WS+3,3 WS+4
Command qcf+2
Frames on block -15 on close range block
Punisher(s) WS+3,3 WS+4
Command qcf+2
Frames on block -17 on far range block
Punisher(s) f,f+3 (strict timing)
Command qcf+3
Frames on block -20
Punisher(s) u/f+4 FC u/f+4
Command qcf+2
Frames on block -17 on far range block
Punisher(s) f,f+3 (strict timing)
Command SWY 3,2,1
Frames on block -10 but safe due to pushback
Punisher(s) *Duck 3rd hit for u/f+4_FC u/f+4 *NOTE* SWY 3,2 is jab punishable in case they stop but you?ll get hit if you continue the string
Command SWY 3,2,3
Frames on block -13
Punisher(s) WS+3,3 WS+4 *NOTE* SWY 3,2 is jab punishable in case they stop but you?ll get hit if you continue the string
---
VS 
Punishable Launchers normal and CH
Command b+3
Frames on block -10
Punisher(s) 1,2 1,2,4 2,1
Command u/f+3
Frames on block -17
Punisher(s) f,N+3 _ u/f+4
Command u/f+3,4
Frames on block -13
Punisher(s) 1,2 1,2,4 2,1 4,4 4,3
Command f,f+3,4
Frames on block -13
Punisher(s) 1,2 1,2,4 2,1 4,4 4,3 *NOTE* everything besides i10 jabs will result in you getting hit if they do a f,f+3,4,4, and jabs will get crushed by the low extension f,f+3,4,d+4; to avoid guessing you can punish all variations with d/b+2_d/b+4_d/b+1 immediately after the 2nd kick
Command u/f+4
Frames on block -12
Punisher(s) 1,2 1,2,4 2,1 4,4 4,3
Command WS+2
Frames on block -14
Punisher(s) f+2,1 3,3
Command qcf+1+2
Frames on block -12
Punisher(s) WS+3,3 WS+4
Command f,f+2,2 or FC d/f+2,2
Frames on block -19 huge pushback
Punisher(s) FC d/f+4 *NOTE* you can also low parry the 2nd hit of f,f+2,2 on reaction or crush it with u/f,n+4
Other punishable moves
Command 1,4
Frames on block -11
Punisher(s) WS+3,3 WS+4 *NOTE* you can also low parry the 2nd hit
Command 2,3
Frames on block -12
Punisher(s) 1,2 1,2,4 2,1 4,4 4,3 *NOTE* you can also duck the 2nd hit and launch
Command 2,d+3
Frames on block -12
Punisher(s) WS+3,3 WS+4 *NOTE* you can also low parry the 2nd hit
Command 3,2
Frames on block -3
Punisher(s) *Duck 2nd hit for u/f+4_FC u/f+4
Command f+2,3,1
Frames on block -12
Punisher(s) 1,2 1,2,4 2,1 4,4 4,3
Command f+1+4
Frames on block -14
Punisher(s) f+2,1 3,3
Command d/f+1,1,2
Frames on block -9
Punisher(s) *Duck 2nd hit for u/f+4_FC u/f+4
Command d/f+3,4
Frames on block -13
Punisher(s) 1,2 1,2,4 2,1 4,4 4,3
Command d+1,2
Frames on block -17 huge pushback
Punisher(s) f+2,1 or f,f+3 (strict timing) on close to mid range block, ??? on max range block *NOTE* you can also SSL_SSR the 2nd hit and launch
Command d+1,2#
Frames on block +20G huge pushback
Punisher(s) *SSL_SSR the 2nd hit and launch
Command d+1,4
Frames on block -31 makes them suffer a stun on block
Punisher(s) u/f,n+4
Command d+1,4,2
Frames on block -14
Punisher(s) f+2,1 3,3
Command d+4
Frames on block -33 makes them suffer a stun on block
Punisher(s) u/f,n+4
Command d+4:2:1+2
Frames on block -17 if the 1st hit doesn?t trip and you block the rest
Punisher(s) f,f+3 (strict timing) *NOTE* d+4:2 is f,N+3_u/f+4 launch punishable at -18 should they stop after it
Command d+1+2
Frames on block -16
Punisher(s) u/f+4
Command d/b+3
Frames on block -17
Punisher(s) u/f+4
Command d/b+3
Frames on block -17
Punisher(s) u/f+4
Command b+1,2
Frames on block -12
Punisher(s) 1,2 1,2,4 2,1 4,4 4,3
Command b+4
Frames on block -13
Punisher(s) WS+3,3 WS+4
Command f,f+2,1
Frames on block -12 slight pushback makes jabs whiff
Punisher(s) 4,4 4,3
Command f,f+2:1
Frames on block -4
Punisher(s) *Duck 2nd hit for u/f+4_FC u/f+4
Command f,f+3,4,4
Frames on block -5
Punisher(s) *Duck 2nd hit for u/f+4_FC u/f+4
Command f,f+3,4,f+4
Frames on block -14
Punisher(s) f+2,1 3,3
Command f,f+3,4,d+4
Frames on block -17
Punisher(s) u/f+4
Command FC d/f+2,1
Frames on block -17 with pushback
Punisher(s) f+2,1 b+1:1:2 f,f+3 (strict timing)
Command SS+3
Frames on block -13
Punisher(s) WS+3,3 WS+4
Command qcf+2
Frames on block -15 on close range block
Punisher(s) WS+3,3 WS+4
Command qcf+2
Frames on block -17 on far range block
Punisher(s) f,f+3 (strict timing)
Command qcf+3
Frames on block -20
Punisher(s) u/f+4 FC u/f+4
Command qcf+2
Frames on block -17 on far range block
Punisher(s) f,f+3 (strict timing)
Command SWY 3,2,1
Frames on block -10 but safe due to pushback
Punisher(s) *Duck 3rd hit for u/f+4_FC u/f+4 *NOTE* SWY 3,2 is jab punishable in case they stop but you?ll get hit if you continue the string
Command SWY 3,2,3
Frames on block -13
Punisher(s) WS+3,3 WS+4 *NOTE* SWY 3,2 is jab punishable in case they stop but you?ll get hit if you continue the string


