Originally posted by La Bella Aka
Yesterday I was playing with Feng since someone gave me his IC Card and I found some nice combos in CH and a set up.
Ch f 2, u/f 3, SS d/f 1, f 2,1, b 1+2 = 74 dmg
The same combo ending with f 2,1,2 hits 71
If it's hard hitting the ss d/f 1 and sometimes it's hard hit it
Ch f 2, u/f 3, 1 f 2,1, b 1+2 = 69 dmg
I hit this one yesterday in the arcades
Ch f 2 u/f 3, 1,1 d 4, f 1+2 = 66 dmg
The set up I found was this.
Ch f 2, f 4, f,f 3 = 49 dmg
But you will be BT meanwhile the opp will be face down so
you can hit a d 3+4 or a 3
There's a chance after the fisrt 3 a d 3+4.
Anyone if want can check it..
Peace.
Hi,
I do like these Feng Wei combo's but just wanted to say that with the combo:
f+2(CH)/ u/f+3/ 1/ f+2,1/ b+1+2 (Can be made 1 point stronger by using a f+1 not just 1 on its own - hey every little helps) and I think its important to say...although seemingly obvious that the ss refers to ssr.
NOTE:- Although all of the above combo's are escapable if the opponent cancel's the winding effect that the counter hit offers, the chances are - unless overused - a human opponent won't see it coming. Also, all combo's can work without the initial counter hit BUT...with regard to the fifth combo listed, it is actually far easier to hit when the opponent is first stunned by the counter hit - this seems to be due to the fact that Feng Wei has to be a certain distance from the opponent in order to follow up with f+4,3 after 3xd/f+1.
There we have it! I'm sure that there are plenty more possible combinations and there are certainly SOME stronger possibilities than the combo's mentioned here but many of these staple juggles are contained within this thread (in particular on page 2) but my aim here was to provide a few extra for a little bit of variation as well as a few that I have discovered which are actually more powerful than any previoulsy mentioned in THIS thread.
Currently experimenting on some wall combo's for Feng Wei then will try and think up some low parry combinations...
NOTE: These are the strongest combo's I could find - some of the combo's using d/f+1 differ from those with b+4 as I could not get them to actually hit and if they can they are extremely difficult and would require the opponent to be slightly off axis when they are slammed back into the wall after the second move.
For most of Feng Wei's wall combinations the basic principles as outlined in the top combo's can be followed for all wall splats with the strongest being:-
SPLAT/ bb~/ b+4/ f+2,1,2
It should be noted that these juggles are easier when you replace b+4 with d/f+1 and Feng Wei has great diversity in his follow up's from these moves not all of which have been included here - just the easiest and strongest. Also, these combo's do not require off axis hits where the opponent is slammed into the wall at an angle, in fact, if the starter is not head on the chances are the combo will fail.
Unfortunately I don't think Feng Wei can do much better after he has performed a low parry and you can just experiment using the other juggles throughout the thread but I hope it helps
man u must hatee lilyyy .. u have tried all juggles on her ..lot of beating for her ..
yess when you do low parry and then uf4 ,, many uf4 juggles dont connect ,, may be its the angle thing ,, we might have to take ss i guess after uf4 .. ..
please confirm if all uf4 juggles work even after low parry uf4 ,, because I cant connect...
Originally posted by KeEP Em GUeSsIn
man u must hatee lilyyy .. u have tried all juggles on her ..lot of beating for her ..
yess when you do low parry and then uf4 ,, many uf4 juggles dont connect ,, may be its the angle thing ,, we might have to take ss i guess after uf4 .. ..
please confirm if all uf4 juggles work even after low parry uf4 ,, because I cant connect...
thanks for all the info ..
Haha, yea I normally always practice combo's on Lili.
Thanks for the response, I'm currently working on other Feng Wei parry combo's at the moment and have only posted what I've found so far. I will also test ALL other possible combinations to establish what can hit. If anyone else has any other decent low parry juggle starters (obviously one's that are guaranteed) please do post them or any other combo suggestions. Hope everything helps.
you can juggle after f,f+3 ,,, never heard that before ,,
in which episode of tekken is that where feng connects d/f3 after f.f3 ,,, ........
and in your last juggle which starts with f.f4 (which is JS unlike f.f3 // ) ... your opponet can do quick roll to avoid juggle ender d+4,1+2 ..
try check it
f,f+3, d/f+3 if you would like you can also do f,f+3~d/f+3 but it's kinda similar to what i posted yesterday. I found out myself it wasn't really in an episode as you say.
For the combo that ends with d+4,1+2 you can end it in many other ways then that I reckon most players who use Feng know that if their proponent choose to roll away d/b+3 is another option of d+3+4 (if they don't move) is another option even though I didn't mention that in the post I did yesterday.
Yes, Feng is my main player.
JS?? I'm noob still .
JS means juggle starter ........... what i mean to say that how can you post juggle starting with f,f3 .. which is not js ,,, you cant juggle after f.f3 ... its just not possible ,, your opponent can block d/f3 after being hit by f,f3 .. that doesnot make it a juggle ,,,,,,,,,,,,,,,,
You can add d/f+3,d/f+1,d/f+1,~f,f+3,4,d+4,1+2 = 68 dmg (57 without last hit).
Last 1+2 needs to be slowed down a bit. Juggle works on semi-big characters (like Heihachi, but not with law).
d/f+3,f+1,d/f+1,~f,f+4,3,d+4,1+2 = 65 dmg (54 without last hit). Works on all characters.
f+3+4/1, 4~3
b+3+4/2, qcf+2(Close range or near wall only)
f+2(CH), f+3,4 or qcf+3, then blah, blah, blah.
BT/d+3, while crouching 2, WR+1, db+1+2. (Only with certain charcters, otherwise just do ff+2, d+4,1+2)
Wall Tricks!!!
B! (at wall and linear to them), f+2,1, neutral jump foward 4, crouching 1 thru 4, or my favorite 1+4/2+3 BT throw. It works!!
Wake up low attack and trip.
WC+df+1, WR+4, db+3, or d+4 into dash up BT setup if they tech roll.
If any of these combos were already posted, then you'll see it again. Some of the combos I saw posted up were kind of scrubby or don't work anymore, no offense to anyone who posted them up, so heads up.