ewgf, d/f+3, d/f+1,2 49 damage
stomp is +21, avoided by mashing to get up. 70 total damage
dewgf pickup is +16, 64 total damage. After ff stomp does not tech catch like in gandido setups
d/f+4<4 pickup is also +16 damage, no need the more difficult dewgf.
ewgf, ewgf, ff+1, ffd/f+1,2 is 57
stomp is +21, 78 total damage
dewgf pickup doesn't work(?) as they are too far away. Perhaps there is a way to get it to land close enough by doing ewgf, dewgf, fF+1, fF,d/f+1,2.
ewgf from straight:
ewgf~ssr~d/f+3, d/f+3, d/f+1,2 is 57 and d/b+4 hits grounded. 76 total damage.
After both combos:
Can mix up f+4 and d/b+4 for quick stand
Can't normally get cd+4:4 trip stun as they are too close, but cd+4:1 is good damage if you want to go that route. Can mix up with cd~u/f+3
dash d/f+3 does not hit.
From slight right side, ssr~ewgf
ewgf, d/f+3, d/f+3, d/f+1,2, is 57 damage and d/b+4 hits grounded for +19, 76 total damage.
Last edited by MCP on Jan 2nd, 2008 at 06:21