Originally posted by noble_gases
I actually find this combo interesting. d/f+2, 1, 2, 1, 3, 2 when enemy stands up, CH ff+2,d+4,4, d+4,1,3. Another one is d/f+2, 1, 2 1, 2, 2,1,3.It does 52 DMG and opponent can be hit the wall. Punishment continues after. Is it worth it?
When writing down combos, put strings together for readability, like this: df2, 1, 2, 1,3,2. I think that's what you meant with the fist combo. I mostly don't even use commas, so it's like this: df2, 1, 2, 132.
Now, for the combos you mentioned: after df2, you can do df2, 213, d413 for most damage, but this combo is easily messed up. I'd say, use one of the following combos:
-df2, f4, d41, d413
-df2, 21, 1, f132_df3+oki (my choice lately)
-df2, 21, f4, d413
-df2, 1, 1, 1, 121 for wallcarry (or even df2, 1, 1, 1, 1, 213)
after ch ff2, your combo is allright. I like to do ch ff2, db212, d413_d44