Frame Data for T6 CONSOLE / Bloodline Rebellion

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insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
#1 “Quote” Edit Post
-IMPACT DATA-
i10 - 1
i11 - 4
i12 - b+1+4 / d+4 / df+4 / throws
i13 - 2 / df+1 / ss+2
i14 - 3 / 1+4 / d+3+4 / ws+2 / db+1
i15 - df+2 / b+2 / b+4 / ws+1 / f+throws
i16 - b+3 / FC df+2 / 1+2
i17 - f+2 / f+1+2 / ss+4 / ff+2
i18 - df+3 / d+2
i19 - f+4 / ws+3
i20 - d+1+2_FC d+1+2 / u+3 / uf+4 / ff+3 / f+1
i21 - db+3 / FC 3+4 / ws+1+2
i22 - ff+4 / db+4
i23 - 3+4
i24 - db+2
i25 - 3~4
i28 - 2+3 / b+1
i42 - df+1+2

______________________________
{Command} impact, blk, hit, ch

{1} i10, -2, +9, +9
= {1} -7, +4, +4
== {3} -5, +6, KD
== {4} -6, KD, KD
== {d+4} -13, KD, KD
= {2} -5, +6, +6
== {3*} -7, KD, KD
== {3**} +6, KD, KD
== {4} -11, 0, KD
= {3} -10, +1, +1
= {4} -10, +2, +5

{2} i13, -11, 0, 0
= {1} -3, +8, +8
== {1+2} -9, +4, KD
= {3} -17, KD, KD

{3} i14, -7, +9, +9
= {1} -11, +2, +2

{4} i11, -4, +7, KD

{1+2} i16, -9, KD, KD

{3+4} i23, -6, KD, KD

{1+4} i14, -2, +9, +9
= {2} -2, +9, +9
== {4} -15, KD, KD
== {d+4} -26, KD, KD
= {3} -2, KD, KD

{2+3} i28, 0, KD, KD

{3~4} i25, -17, KD, KD

{f+1} i20, -7, +4, +4
= {3} -5, +6, KD
= {4} -4, KD, KD
= {d+4} -13, KD, KD

{f+2} i17, -20, KD, KD

{f+3*} i18, -2, KD, KD
{f+3**} i29, +6 KD, KD
{f+3***} i51, KD KD KD

{f+4} i19, +3, KD, KD

{f+1+2} i17, -9, KD, KD

{d/f+1} i13, -2, +9, +9
= {2} -3, KD, KD

{d/f+2} i15, -6, KD, KD

{d/f+3} i18, -11, KD, KD

{d/f+4} i12, -10, 0, 0

{d/f+1+2} i42, -14, KD, KD

{d+1} i11, -5, +6, +6

{d+2} i18, -4, +9, KD

{d+3} i16, -13, -3, -3

{d+4} i12, -13, -3, -3

{d+1+2} i20, -17, KD, KD

{d+3+4} i14, -6, KD, KD

{d/b+1} i14, -10, +3, +3
= {2} -13, 0, KD

{d/b+2} i24, -13, KD, KD

{d/b+3} i21, -12, +4, +4

{d/b+4} i22, -11, 0, +3
= {3} -3, KD, KD

{b+1} i28, -12, +8, KD

{b+2} i15, -4, +1, +1
= {1+2} -10, +1, +1
== {4} -13, KD, KD
= {1} -7, +4, +4
== {3} -5, +6, KD
== {4} -6, KD, KD
== {d+4} -13, KD, KD

{b+3} i16, -23, KD, KD
= {2} -17, KD, KD
= {4} -10, +1, KD

{b+4} i15, -8, +8, KD
= {2} -6, +2, KD

{b+1+4} i12, -8, +1, +1
= {3} -14, 0, KD
= {4} -14, 0 BT, 0 BT

{f,f+2} i17, -9, KD, KD

{f,f+3} i20, -14, KD, KD

{f,f+4} i22, -9, KD, KD

{u+3} i20, -8, +8, KD

{u/f+4} i20, -10, KD, KD

{u/f+2} i15, -12, +10, +10 (jabs are not free)

{ws+1} i15, -7, +4, +4
= {4} -12, KD, KD

{ws+2} i14, -7, +9, +9
= {1} -5, +6, +6

{ws+3} i19, -20, KD, KD

{ws+4} i11, -3, +8, +8

{ws+1+2} i21, -2, +5, KD

{ws f+3} i16, -16, KD, KD

{FC d/f+2} i16, -12, -0, +18

{FC 3+4} i21, -6, +5, KD
= {3} 0, KD, KD

{ss+2} i13, -12, KD, KD

{ss+4} i17, -6, +7, KD

{f,f,f+3 or u~b+3} -3, KD, KD


1+3 = -2 on break
2+4 = -2
d/f+2+3 = -6
b+1+2 = -3
FR = -6


* symbol means the number of spins asuka does on her f+3 kick. f+3** being two spins.


'command' is the move you are performing

'impact' is the amount of frames it takes before your attack becomes "active" and is able to hit your opponent

'block' is the amount of frames you have advantage or disadvantage after your opponent has blocked your attack

'hit' is the amount of frames you have advantage or disadvantage after your opponent has been hit by your attack

'ch' is the amount of frames you have advantage or disadvantage after your opponent has been counter hit by your attack

1+2: {1+2} i16, -9, KD, KD

1+2 takes 16 frames to hit, is -9 frames disadvantage on block (which is safe since generic jabs are 10 frames) and knocks down on hit and counter hit. the little "i" before the 16 just stands for impact.

general legend - http://www.tekkenzaibatsu.com/legend.php

Last edited by insomnotek on Jan 20th, 2010 at 22:10

pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#2 “Quote” Edit Post
You got all the main ones.. Didn't look at the other random frames though.

Good fucking work though. Some moves were annoying to test. Also, never thought of testing frames on throw breaks.

Huge man hugs to you, insomnotek.
xIKarma
Dragon Lord
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From: USA California
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#3 “Quote” Edit Post
Thanks Insom, you rock!
Signature Like I'd actually team with you!
insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
#4 “Quote” Edit Post
thanks guys. i got the throw break data idea from aris and his data on the drag forums.

biggest things i saw were 2,1 being +8 on hit and 3 being +9. good stuff.

4 being +7 is nice.

b+4 hitstun got fixed. its now a legitimate +8 on hit instead of t5dr's +21 nonsense.
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#5 “Quote” Edit Post
Yeah.. anything HC would give huge positive frames.. Having said that, +9 is pretty huge :p

Surprised about the frames on 4 on hit. Definitely going to use that.

And yes, b+4 on hit.. Anyone who kept saying it was still +21 obviously hadn't used it enough to know the difference.
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#6 “Quote” Edit Post
wow!

nice work insomnotek

sticky
Signature A split second is only 30 frames.
Eczema
1st Dan
Joined: Mar 2006
Posts: 17
#7 “Quote” Edit Post
hey, are you sure b+3 is 16 frames? i can punish miguel's df+2,1 with it, and i'm sure that's it's only -15.
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#8 “Quote” Edit Post
Eczema
If b+3 was i15, everyone would use it a lot more. It is indeed i16 with d/f+2 as her fastest launch at i15.
DaeDraug
Lone Wolf
Joined: Oct 2008
Posts: 321
From: Poland
#9 “Quote” Edit Post
f,f+2 being i17 is disappointing... iirc it was stated as i13 in older frame data, so i was hoping for a nice, oki-leading punisher.
insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
#10 “Quote” Edit Post
f,f+2 could be faster than i17, but i couldnt get it to come out any faster than that myself.

same with f,f+3 and f,f+4.
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#11 “Quote” Edit Post
insomnotek
Just had a closer look at the frames...

Add WS+4 and change f+1 CH data.. you have it as KD. Unless T6CS changed this that is...
insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
#12 “Quote” Edit Post
good eye on the ws+1 ch KD error. it definitely does not KD. will have to test if its better than +4 on ch.

added
{ws+4} i11, -?, +?, +?


ill test the data on that later on tonight when company comes over. so lame not having a record function in practice mode. wtf namco?
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#13 “Quote” Edit Post
Yeah.. Wasn't recording options T5CS?

Oh yeah, can you check if WS f+3 is still in there? It's pretty much completely useless but the data for it on ina (and wherever else) have at i16, -16. It's a mid but it does splat. Too bad WS+1,4 is one frame faster, also splats and safer overall.

I randomly typo'd it on BR when I was showing randoms how to juggle from WS+3.
insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
#14 “Quote” Edit Post
ws f+3 is still in the game. added i16, -16, KD, KD

added ws+4 data. -3, +8, +8

ws+1 on ch is +4 confirmed

added generic u/f+2 right hook data. i15, -12, +10, +10. while +10, you can block jabs. its just the hit stun lasts that long.


record function was in t5dr, t5, t4, ttt and t3. thats as far back as i can remember. i know the sf titles have it too, its for sure in cvs2, 3s and sf4. i actually went to the t6 launch party over here in LA and complained to high heaven to the two namco reps who were in attendance. everyone there was asking them what was up with that move.


changed b+1+4,4 on hit to 0 BT. ill have to test this again.

Last edited by insomnotek on Oct 29th, 2009 at 10:47

insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
#15 “Quote” Edit Post
added throws to the impact table. all throws are i12 and all f+throws are i15

b+1+2
d/f+2+3
fr
are all i12.
the elite
Destroyer
Joined: Jan 2009
Posts: 364
From: USA New York
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#16 “Quote” Edit Post
So, I'm confused. Has anything really changed from AC to CS? I hear some people saying yes, others say no. Others can't tell.
Signature Naturally, I'm not listening. (-_-)
insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
#17 “Quote” Edit Post
aside from the occasional rage activation slowdown everything is identical. ive played a good amount on both arcade and console to safely say that the core gameplay is the same.
dots4eva
War Lord
Joined: Feb 2009
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From: Japan
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#18 “Quote” Edit Post
insomnotek
Thanks for this, new update =).
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dots4eva
War Lord
Joined: Feb 2009
Posts: 753
From: Japan
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#19 “Quote” Edit Post
Err.. insomnotek correction. That's WC3+4,3 not WC3+4,4.
Signature I don't care geumanhallae niga eodieseo mwol Ije jeongmal sanggwan anhalge bikyeojulla
Ijewa ulgobulgo maedallijima Cause I don't care e-e-e-e-e- I don't care eh eh eh eh eh
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ckuriyama
Warrior
Joined: Jun 2007
Posts: 172
From: Philippines
#20 “Quote” Edit Post
are you sure SS+2 is i13? so it can be used as a punisher?
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