Under construction
NCs (Natural Combos)
1,2
(1,2),3,1+2
1,d+2
qcf+1,2*
2,1
d+2,4
d/f+3,1,2
d/f+3,1,d+2
d/f+3,d+1
d/f+3,1+2
d/f+4,2
(f+2),d+1,2
f+3,2
NCcs (Natural Combos on Counterhit)
b+1,2
WS_VTS 1,2
f+2,1
d/f+2,1
d/b+3,1
d/b+3,4
Punishers
10f - (f+)1,2 (22dmg, +5 on hit, close range)
10f - (f+)1,2,3+4 (22dmg, +2 on hit, close range)
10f - (f+)1,2,VTSc (22dmg, +4 on hit, close range)
10f - (f+)1,d+2 (23dmg, +7 on hit, close range)
10f - 2,1 (26dmg, +5 on\ hit and turns opponent slightly to the side, close to mid range)
10f - FC 1 (crouching, 6dmg, +5 on hit, no range)
11f - VTS_WS+1 (16dmg, +3 on hit, mid range)
11f - VTS_WS+1~3+4 (16dmg, +5 on hit, mid range
12f - ff+2 (25dmg, knocks down, close to mid range)
13f - VTS_WS+4 (25dmg, knocks down, close to mid range)
13f - d/f+4,2 (38dmg, -3 on hit and forces crouch, close to mid range)
14f - b+4 (24dmg, +2 on hit, mid to far range)
15f - f+1+2 (25dmg, +0 on hit?, mid to far range)
16f - d/f+1 (18dmg, launcher, mid range)
17f - d/f+3,d+1 (27dmg, launcher, mid to far range)
17f - u/f+1+2 (25dmg, launcher, mid to far range)
18f - WS+3 (21dmg, launcher, close to mid range)
19f - d+1+2 (28dmg, launcher, close to mid range)
23f - u/f,N+4 (30dmg, launcher, mid range)
Slides - FC 1+2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
Low parry - d/f+3,1,2,VTSc, 1,2,VTSc, 1,2,VTSc (wall carry)
Low parry - d/f+3,1,2,VTSc, 1,2,VTSc, ff+1+2 (dmg)
Low parry - d/f+3,1,2,VTSc, 1, f+1+3 (oki)
Combos
CH 4
-f+2+4
-ff+2, d+4
-d/f+2,1 (vs. Marduk, close range)
-d/b+3,1,1 (close range, hit d/b+3 after they hit the apex of the float)
d/f+1_d+1+2_(f+2),d+1,2_d/f+3,d/f+1_(f+2),d+1,2_u/f,N+4
-2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
-2, d/f+4,2, B!, d/f+3,1, f+1+3
-2, d/f+3,1,2,VTSc, d/f+4,2, B!, d/f+3,1,2 (wall carry)
-2,d+1+2, 1,2,VTSc, d/f+4,2, B!, iVTS 1,2, W!, WT
-2,d+1+2, d/f+4,2, B!, d/f+3,1,2,f+1, W!, WT
-1, d/f+3,d/f+1,2, B!, b+1,2 (off axis)
d/b+1+2_GT
-u/f+3, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
-u/f+3, d/f+4,2, B!, d/f+3,1,2,VTSc, 1,2, W!, WT
-f+3,2, B!, d/f+3,1,2,VTSc, ff+1+2
-f+3,2, B!, d/f+3,1,2,f+1 (vs. back)
-2, d/f+4,2, B!, d/f+3,1,2,VTSc, b+1,2 (d/b+1+2 vs. back)
*After d/b+1+2, SSL very slightly to help with timing and angle
CH u/f+3
-u/f+1+2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
-2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
CH d/b+2_CH d+1_SS+1+2
-GT
-d/b+4
u/f+4
-d/b+4
-d/b+3,1,1
-b+1+2
CH VTS_WS+2
-d/f+3,1+2, B!, d/b+3,1,1 (will miss if Craig is off axis to his right)
-d/f+3,d+1,2, B!, u/f+3+4
-d/f+3,d+1,2, B!, b+1+2
CH VTS_WS+4
-d/b+4
-Ground Throw
d/b+4, quick stand, D+3
u/f+1+2
-d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
-d/b+3,1,1 (vs. small)
(qcf+1),2*, iWR 3 (test)
CH f+1+2, dash, b+1,2
CH f+4, d/b+4
f+1+4, SLD 2_d+2
b+1+2, WS+3
qcf+1
-VTS~D/F, FC 1+2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
-VTS~D/F, FC 1+2, d/f+4,2, B!, d/f+3,1,2,VTSc, 1,2, W!, WT
-u/f+1+2. d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2 (qcf+1)
CH b+2
-u/f+3+4 (oki)
-d/b+3,1,1
-SSR, dash, GT
CH 1+2
-d/f+1... (15+)
-ff+2, W! (f+)2+4 (56dmg)
CH (1,2,)f+1
-d/b+3,1,1
-b+1,2
-f,N, Ground Throw
-b+1+2?
-d/b+4
ff+1+2
-dash, d/f+3,d/f+1,2, u/f+3+4 (oki)
-SSR, f+3,2, B!, d/f+3,1,2,VTSc, b+1,2
-SSR, f+3,2, B!, d/f+3,1,2,VTSc, d/b+4
-SSR, f+3,2, B!, d/f+3,1, d+1 (oki)
-SSL, f+3,2, B!, d/f+3,d+1, b+1,2
-SSL, f+3,2, B!, d/f+3,1,2,f+1 (consistent, dmg + oki)
VTS 3
-1, d/f+4,2, B!, d/f+3,1,2,VTSc, b+1,2
-d/f+4,2, B!, d/f+3,d/f+1, b+1+2
-d/f+4,2, B!, d/f+3,1,2,VTSc, 1,2,VTSc, b+1,2
-1, d/f+3,1+2, B!, u/f+3+4
W!
-d/f+4,2, B!, d/f+2,1
-WT
-f+2,d+1, B!, d/f+3,1, GT (WT vs. Bigs)
-d/f+3,1, GT
W! (strong)
-d/f+4,2, B!, d/f+2,1
-d/f+3,1, GT
-bd, d/f+2, WT
NCs (Natural Combos)
1,2
(1,2),3,1+2
1,d+2
qcf+1,2*
2,1
d+2,4
d/f+3,1,2
d/f+3,1,d+2
d/f+3,d+1
d/f+3,1+2
d/f+4,2
(f+2),d+1,2
f+3,2
NCcs (Natural Combos on Counterhit)
b+1,2
WS_VTS 1,2
f+2,1
d/f+2,1
d/b+3,1
d/b+3,4
Punishers
10f - (f+)1,2 (22dmg, +5 on hit, close range)
10f - (f+)1,2,3+4 (22dmg, +2 on hit, close range)
10f - (f+)1,2,VTSc (22dmg, +4 on hit, close range)
10f - (f+)1,d+2 (23dmg, +7 on hit, close range)
10f - 2,1 (26dmg, +5 on\ hit and turns opponent slightly to the side, close to mid range)
10f - FC 1 (crouching, 6dmg, +5 on hit, no range)
11f - VTS_WS+1 (16dmg, +3 on hit, mid range)
11f - VTS_WS+1~3+4 (16dmg, +5 on hit, mid range
12f - ff+2 (25dmg, knocks down, close to mid range)
13f - VTS_WS+4 (25dmg, knocks down, close to mid range)
13f - d/f+4,2 (38dmg, -3 on hit and forces crouch, close to mid range)
14f - b+4 (24dmg, +2 on hit, mid to far range)
15f - f+1+2 (25dmg, +0 on hit?, mid to far range)
16f - d/f+1 (18dmg, launcher, mid range)
17f - d/f+3,d+1 (27dmg, launcher, mid to far range)
17f - u/f+1+2 (25dmg, launcher, mid to far range)
18f - WS+3 (21dmg, launcher, close to mid range)
19f - d+1+2 (28dmg, launcher, close to mid range)
23f - u/f,N+4 (30dmg, launcher, mid range)
Slides - FC 1+2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
Low parry - d/f+3,1,2,VTSc, 1,2,VTSc, 1,2,VTSc (wall carry)
Low parry - d/f+3,1,2,VTSc, 1,2,VTSc, ff+1+2 (dmg)
Low parry - d/f+3,1,2,VTSc, 1, f+1+3 (oki)
Combos
CH 4
-f+2+4
-ff+2, d+4
-d/f+2,1 (vs. Marduk, close range)
-d/b+3,1,1 (close range, hit d/b+3 after they hit the apex of the float)
d/f+1_d+1+2_(f+2),d+1,2_d/f+3,d/f+1_(f+2),d+1,2_u/f,N+4
-2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
-2, d/f+4,2, B!, d/f+3,1, f+1+3
-2, d/f+3,1,2,VTSc, d/f+4,2, B!, d/f+3,1,2 (wall carry)
-2,d+1+2, 1,2,VTSc, d/f+4,2, B!, iVTS 1,2, W!, WT
-2,d+1+2, d/f+4,2, B!, d/f+3,1,2,f+1, W!, WT
-1, d/f+3,d/f+1,2, B!, b+1,2 (off axis)
d/b+1+2_GT
-u/f+3, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
-u/f+3, d/f+4,2, B!, d/f+3,1,2,VTSc, 1,2, W!, WT
-f+3,2, B!, d/f+3,1,2,VTSc, ff+1+2
-f+3,2, B!, d/f+3,1,2,f+1 (vs. back)
-2, d/f+4,2, B!, d/f+3,1,2,VTSc, b+1,2 (d/b+1+2 vs. back)
*After d/b+1+2, SSL very slightly to help with timing and angle
CH u/f+3
-u/f+1+2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
-2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
CH d/b+2_CH d+1_SS+1+2
-GT
-d/b+4
u/f+4
-d/b+4
-d/b+3,1,1
-b+1+2
CH VTS_WS+2
-d/f+3,1+2, B!, d/b+3,1,1 (will miss if Craig is off axis to his right)
-d/f+3,d+1,2, B!, u/f+3+4
-d/f+3,d+1,2, B!, b+1+2
CH VTS_WS+4
-d/b+4
-Ground Throw
d/b+4, quick stand, D+3
u/f+1+2
-d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
-d/b+3,1,1 (vs. small)
(qcf+1),2*, iWR 3 (test)
CH f+1+2, dash, b+1,2
CH f+4, d/b+4
f+1+4, SLD 2_d+2
b+1+2, WS+3
qcf+1
-VTS~D/F, FC 1+2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2
-VTS~D/F, FC 1+2, d/f+4,2, B!, d/f+3,1,2,VTSc, 1,2, W!, WT
-u/f+1+2. d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2 (qcf+1)
CH b+2
-u/f+3+4 (oki)
-d/b+3,1,1
-SSR, dash, GT
CH 1+2
-d/f+1... (15+)
-ff+2, W! (f+)2+4 (56dmg)
CH (1,2,)f+1
-d/b+3,1,1
-b+1,2
-f,N, Ground Throw
-b+1+2?
-d/b+4
ff+1+2
-dash, d/f+3,d/f+1,2, u/f+3+4 (oki)
-SSR, f+3,2, B!, d/f+3,1,2,VTSc, b+1,2
-SSR, f+3,2, B!, d/f+3,1,2,VTSc, d/b+4
-SSR, f+3,2, B!, d/f+3,1, d+1 (oki)
-SSL, f+3,2, B!, d/f+3,d+1, b+1,2
-SSL, f+3,2, B!, d/f+3,1,2,f+1 (consistent, dmg + oki)
VTS 3
-1, d/f+4,2, B!, d/f+3,1,2,VTSc, b+1,2
-d/f+4,2, B!, d/f+3,d/f+1, b+1+2
-d/f+4,2, B!, d/f+3,1,2,VTSc, 1,2,VTSc, b+1,2
-1, d/f+3,1+2, B!, u/f+3+4
W!
-d/f+4,2, B!, d/f+2,1
-WT
-f+2,d+1, B!, d/f+3,1, GT (WT vs. Bigs)
-d/f+3,1, GT
W! (strong)
-d/f+4,2, B!, d/f+2,1
-d/f+3,1, GT
-bd, d/f+2, WT
Last edited by Icege on Nov 5th, 2010 at 07:16