Tekken 5 DR Ling Xiayou Combo Thread

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ecorchado69
2nd Dan
Joined: Apr 2007
Posts: 23
From: United States
PSN: corchado3
#681 “Quote” Edit Post
Originally posted by Foxfire
True that. b+3 will whiff even if it's a little off axis. I've had WS+2* pickup even when I'm almost on the other side.




Good shit your right great info thanx Foxfire & Tekkendero_pr

Last edited by ecorchado69 on Jan 24th, 2008 at 13:21

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Hunting_Hawk89
1st Dan
Joined: Jun 2008
Posts: 14
From: USA Texas
PSN: d_bust_a_scrub45
XBL: Fennec Fox89
#682 “Quote” Edit Post
wat are the best staple juggles to use and y?
Signature "Im Colder Than BR add another three R's"

Hunting_Hawk89
1st Dan
Joined: Jun 2008
Posts: 14
From: USA Texas
PSN: d_bust_a_scrub45
XBL: Fennec Fox89
#683 “Quote” Edit Post
wat are the best staple juggles to use and y?
Signature "Im Colder Than BR add another three R's"

tulip_sniper
Raijin
Joined: Oct 2007
Posts: 614
From: USA California
#684 “Quote” Edit Post
hi. i'm trying to re-learn ling and i like to risk my entire lifebar for one possible juggle opportunity.

so what's the deal with AoP u/f,n+3.

it says it's a mid hit. i can duck under with any char other than bears, marduk and maybe ganryu. so that sucks. however, what also sucks is the juggle potential on a bt opp. it should be christmastime but it's not.

i thought AoP 3+4 was teed after AoP u/f,n+3. i could be wrong. it could be like bt 4 after ch ff3 but i'm not sure. AoP 3+4 seems like such a crappy move that i don't think it's been explored that much.

my main gripe is potential juggle dmg even /if/ AoP 3+4 is 'teed. see, my problem is ch AoP u/f,n+3~AoP 2,1 is 63 dmg by itself. more of a combo than a juggle but it's quick and it works and etc. it makes me feel like a 4th grader, though.

can anyone help me out with this? are there things to ch AoP u/f,n+3 that i'm not considering? i need to go to a friend's house to test in DR, and i know you guys are all geniuses, so i was hoping someone could shed some light on this for me. beyond 'don't use AoP u/f,n+3' that is..

i wish i could play ling.
t_s
JMS
~.~.
Joined: Jul 2001
Posts: 8966
From: USA California
PSN: JMS_
#685 “Quote” Edit Post
its not practical. maybe worth trying if you are good with spacing and anticipation. sometimes inconsistent, but for the most part aop 34 hits properly if you connect the aop ufn3.
INC365
1st Dan
Joined: Nov 2008
Posts: 18
From: Belgium
PSN: INC365
#686 “Quote” Edit Post
whats the best (read most damage) juggle after RDS f 3+4 3+4?

- 2 2 2 2 2 4 (60 dmg) -> this is what i normally do online, just to be safe lagwise
- 2 2 2 2 2 f 3+4 3+4 d+3 (79 dmg) -> offline, but the d+3 at the end doesnt work against experienced players

other suggestions?
Signature --> the brute force
--> the subtle approach
tulip_sniper
Raijin
Joined: Oct 2007
Posts: 614
From: USA California
#687 “Quote” Edit Post
RDS f+3+4~3+4 RDS 2 2~2 ff+3 is still pretty ok for online use unless your lag is terrible. ff+3 hits as grounded so you get full dmg. sub ff+3 with d+3 as needed.

offline i like to get silly.

RDS f+3+4~3+4 RDS 2 iws+2 21 ff+2,1_ff+1+2,1+2 is what i've been working on lately, but you can still do RDS 2~2, ff+3_d+3 after the iws+2 if y'like.
Hikaru Megumi
Kyu
Joined: Apr 2009
Posts: 7
From: Philippines
#688 “Quote” Edit Post
Well, i have a combo. Its damage is 103 a 10 hit combo. PS. not the 10 hit combo at the command list. I made my 10 hit combo myself. I think my combo is lame. Only 103 damage inflicted against enemies, (in my opinion). Oh, and I use xiaoyu for that combo
kman2390
1st Dan
Joined: May 2009
Posts: 15
From: United States
PSN: kman2390
#689 “Quote” Edit Post
I need some new combos, the only combos i know are:

SS 3, B+3, (BT)2,1, XTMS
FF 3,4, 1, D+2, (BT) 2,2,1 or 2,1 XTMS
2,1,4, FF 2,1/ or D/B 1

Also, how do you follow-up on the Cresent Moon Kick [4,3]? I've seen it and had it done 2 me many times,but I can't seem to do it 2 my opponents. Is the timing very specifc?

Last edited by kman2390 on May 30th, 2009 at 00:22

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