Everyone is hopelessly thinking they're still on Tekken 4 with the 2 break. 1+3 throw does own. Wall game is worse than Tekken 4 wall pushing.
qcf mixups in general are best for an oki. Train your opp with qcf+3+4 a couple times, then qcf+4 for oki launcher then (SDW) 2, 1, f, F+3, 1, f+4. I even think qcf+1+2 is even good for a delayed oki (does that crumple stun on CH btw?).
Does Raven have any tech catches? It's clear what to do if my opponent stands up/rolls away, but I'm not sure about techrolls/siderolls.
SDW okizeme troubles me even more. It seems that without DR f,f+3+4 Raven doesn't have good lows from SDW. Or maybe I just can't use his moves properly?
Any help would be appreciated.
P.S. I realise that everyone play DR, but not me with my PS2. Damn you Namco!
Originally posted by lawgamer
Does Raven have any tech catches? It's clear what to do if my opponent stands up/rolls away, but I'm not sure about techrolls/siderolls.
SDW okizeme troubles me even more. It seems that without DR f,f+3+4 Raven doesn't have good lows from SDW. Or maybe I just can't use his moves properly?
Any help would be appreciated.
P.S. I realise that everyone play DR, but not me with my PS2. Damn you Namco!
i'm sure this is posted elsewhere on this forum, but d/b+4, d/b+4 gives you a nice u/f+3 or b+3 tech catch.
in 5.0 Raven doesn't really have any good lows from SDW. SDW d+4_1, the quick lows, at least let you keep the momentum; SDW d+3 is ok if you have distance, and up close you can mix it up with [D~n,]1+2. also, i think that holding D/B when in SDW is maybe a better option than a low if you expect them to just block cause of WS moves or buffering the qcf/crouch dash goodness for mind games.
techroll? when would your opp have an chance to techroll?
maybe i'm confused, but raven's juggle dmg isn't all that hot by itself so i put oki options at the end of my juggles. ie
ws+1 ff+3 1 1 ff~d/f+44 spike ender, no tech roll. i almost always try to use d/f+44 to end my juggles and i can't really think of a situation where raven can KND /and/ he's close enough for tech options afterward. same goes for juggles that end with [B]+4,4 into SDW wakes.
my oki off the d/f+44 ender is 3~4 into SDW mixups. usually f+4,3.
ws+1 ff+3 1 [B]+44 SDW f+4,3 w! f+3+4,4,2 is ridiculous.
really though. how many KND opportunities does raven get where the opp can tech?
edit: my bad. 3~4 is flipping terrible for oki. i didn't know just how bad it is on block ..
Last edited by tulip_sniper on Dec 5th, 2008 at 23:56