Let's Talk Okizeme

Page Splits <12
Share This Topic
Share
Subscribe/Jump Subscribe This Topic
< >
BIGWORM
pissed? Throw dish!
Joined: Sep 2001
Posts: 7008
From: USA California
PSN: tzBIGWORM
XBL: NickAppleese
#21 “Quote” Edit Post
Originally posted by 725
you shouldnt post strats that dont work then.. there's enough garbage on these forums.


Hey man, don't start shit. There's enough garbage and bickering on the forums.
Signature I make avatars for the bidges HERE!
BEFORE YOU MAKE A REQUEST IN MY AV THREAD, READ THE RULES ON PAGE 1!!!

Team TAB?, moderating DPJ!
UNCONKABLE!!!!
21% > 20%
Joined: Mar 2001
Posts: 2201
From: USA California
PSN: CONK
#22 “Quote” Edit Post
BIGWORM and 725,
Don't start up useless flames. That is something I will not tolerate.

As for oki options, here are some simple ones:

1+2 ch, uf+3

qcf+3+4, uf+3

4~3, delayed 3, uf+3, if they roll back after uf+3, f+2

Opp against the wall on the ground:
f+3+4, 4(see if it hits or not), 2(only if the 4 hits, if not throw that shit)

b+3 to infinity until they learn to get up, then throw or db+4 to more b+3s

1+3 throw fucking owns the 1 breaker command throw due to oki options. db+3_f+3+4 series_uf+3 all work well depending on what your opponent does.

hope that helps,

conk out,
not tired of boxing, just..

ENJOYING KEEPING THE OPP PINNED!!!!
Signature I didn't want to say anything but YES LAST TIME WE PLAYED IT WAS A GOD MATCH AND WITH 5 ROUNDS THAT MAKES IT A NEW TYPE OF GOD MATCH ITS WHAT IS KNOWN AS A SUPREME BEING. -BadEddy
Lucent97
Virtuoso
Joined: Aug 2002
Posts: 202
From: United States
PSN: PyroFenix08
XBL: PyroFenixVA
#23 “Quote” Edit Post
** wrong thread ** .... DOH!

any good wall oki? .... db+4 is too slow

Last edited by Lucent97 on Dec 23rd, 2004 at 00:21

Signature "Life begins when you sit down with it over a cup of coffee"
http://www.facebook.com/PyroFenix09
http://www.youtube.com/PyroFenixVA
BIGWORM
pissed? Throw dish!
Joined: Sep 2001
Posts: 7008
From: USA California
PSN: tzBIGWORM
XBL: NickAppleese
#24 “Quote” Edit Post
Everyone is hopelessly thinking they're still on Tekken 4 with the 2 break. 1+3 throw does own. Wall game is worse than Tekken 4 wall pushing.

qcf mixups in general are best for an oki. Train your opp with qcf+3+4 a couple times, then qcf+4 for oki launcher then (SDW) 2, 1, f, F+3, 1, f+4. I even think qcf+1+2 is even good for a delayed oki (does that crumple stun on CH btw?).
Signature I make avatars for the bidges HERE!
BEFORE YOU MAKE A REQUEST IN MY AV THREAD, READ THE RULES ON PAGE 1!!!

Team TAB?, moderating DPJ!
lawgamer
1st Dan
Joined: Dec 2006
Posts: 13
From: Russia
#25 “Quote” Edit Post
Does Raven have any tech catches? It's clear what to do if my opponent stands up/rolls away, but I'm not sure about techrolls/siderolls.

SDW okizeme troubles me even more. It seems that without DR f,f+3+4 Raven doesn't have good lows from SDW. Or maybe I just can't use his moves properly?

Any help would be appreciated.

P.S. I realise that everyone play DR, but not me with my PS2. Damn you Namco!
lowkickvictory
Iron Fist God
Joined: Jan 2005
Posts: 1077
From: Canada
PSN: leiben
#26 “Quote” Edit Post
Originally posted by lawgamer
Does Raven have any tech catches? It's clear what to do if my opponent stands up/rolls away, but I'm not sure about techrolls/siderolls.

SDW okizeme troubles me even more. It seems that without DR f,f+3+4 Raven doesn't have good lows from SDW. Or maybe I just can't use his moves properly?

Any help would be appreciated.

P.S. I realise that everyone play DR, but not me with my PS2. Damn you Namco!


i'm sure this is posted elsewhere on this forum, but d/b+4, d/b+4 gives you a nice u/f+3 or b+3 tech catch.

in 5.0 Raven doesn't really have any good lows from SDW. SDW d+4_1, the quick lows, at least let you keep the momentum; SDW d+3 is ok if you have distance, and up close you can mix it up with [D~n,]1+2. also, i think that holding D/B when in SDW is maybe a better option than a low if you expect them to just block cause of WS moves or buffering the qcf/crouch dash goodness for mind games.
Signature Trolling for Good.
tulip_sniper
Raijin
Joined: Oct 2007
Posts: 614
From: USA California
#27 “Quote” Edit Post
techroll? when would your opp have an chance to techroll?

maybe i'm confused, but raven's juggle dmg isn't all that hot by itself so i put oki options at the end of my juggles. ie

ws+1 ff+3 1 1 ff~d/f+44 spike ender, no tech roll. i almost always try to use d/f+44 to end my juggles and i can't really think of a situation where raven can KND /and/ he's close enough for tech options afterward. same goes for juggles that end with [B]+4,4 into SDW wakes.

my oki off the d/f+44 ender is 3~4 into SDW mixups. usually f+4,3.

ws+1 ff+3 1 [B]+44 SDW f+4,3 w! f+3+4,4,2 is ridiculous.

really though. how many KND opportunities does raven get where the opp can tech?

edit: my bad. 3~4 is flipping terrible for oki. i didn't know just how bad it is on block ..

Last edited by tulip_sniper on Dec 5th, 2008 at 23:56

 All times are GMT. The time now is 15:10

Page Splits <12
Moderator Tools
Forum Jump