The Red Army Part II: Moves, Frames and Other Shit

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sandilord
Sambo & Senile
Joined: Jan 2005
Posts: 1890
From: Netherlands
PSN: Sandilord
#501 “Quote” Edit Post
Originally posted by Moosetaine
how do fight against fast pokers? like ling
Tough one. I'm no Ling expert at all, don't have much experience against her.

Against fast pokers, poke back and fight defensively (you'll probably have to). use moves like db1, d4b, 12, ub3, u_uf3, df4, df1, d2, b3+4, db21(2 if it's CH), d4. Launch when you get the chance. Pokers are vulnerable to CH too, so a well timed b421 will hit them hard.

Ling special is d1+2 stance (AoP?). Knock her out of it with ff4, qcf2, d2, df3, d4, FC,df3. I choose ff4 most of the time. Safe, reach, hits d1+2~d, mini juggle on CH. Ling can roll over and make it miss, but I've never seen anyone using it effectively in a match.
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Moosetaine
meh
Joined: Oct 2008
Posts: 2069
From: Philippines
#502 “Quote” Edit Post
qcf2 hits AoP?

what is your mini juggle on CH ff4, I just do CH ff4,ws4,d413
Wednesday
The Wolf
Joined: Dec 2006
Posts: 2835
From: New Zealand
#503 “Quote” Edit Post
Originally posted by Moosetaine
qcf2 hits AoP?

what is your mini juggle on CH ff4, I just do CH ff4,ws4,d413
yup qcf+2 rapes AoP..

thats pretty much the staple off CH ff+4 ..
or you can also get :
CH ff+4 cc d+4,4 d+4,1,3

but its a bit harder.. and its only 4 more damage.
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The Wolf "d/f+3,2,3 always an option."
Moosetaine
meh
Joined: Oct 2008
Posts: 2069
From: Philippines
#504 “Quote” Edit Post
i have a hard time on cc so i go for ws4 instead

is ws4,d413 better that stomp after db3?

and a question about his crawl

i saw drag at SLD position then he did the crawl(1+2) towards his enemy then he tackled it the d+1+2 one but the vid i saw was t6 just want to ask if the move does that in DR

Last edited by Moosetaine on Oct 26th, 2008 at 13:26

sandilord
Sambo & Senile
Joined: Jan 2005
Posts: 1890
From: Netherlands
PSN: Sandilord
#505 “Quote” Edit Post
Originally posted by Moosetaine
i have a hard time on cc so i go for ws4 instead

is ws4,d413 better that stomp after db3?

and a question about his crawl

i saw drag at SLD position then he did the crawl(1+2) towards his enemy then he tackled it the d+1+2 one but the vid i saw was t6 just want to ask if the move does that in DR
With the ch ff4 mini juggle I meant ch ff4, ws4, w44. ff4, ws4, d413 doesn't always work on backroll. On regular ch, you can end with d413, but d44 is better for oki. If you're very close, you can get ch ff4, ws4, d41, d44. Most damage and oki.

Best after db3 is cc stomp. In some instances you can get db3, cc, d2, ws4, d44 but it's very situational. Db3, cc, d44, d413 is possible, but requires VERY strict timing. So it's just better to stomp for ok damage and oki.

Crawl doesn't tackle in dr. Which has been found odd since dr came out.
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sandilord
Sambo & Senile
Joined: Jan 2005
Posts: 1890
From: Netherlands
PSN: Sandilord
#506 “Quote” Edit Post
Can anyone tell me the execution frames of qcf2? There isn't any site that gives the exact frames. I'm wondering if you can punish -19 or -20 with it.
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Moosetaine
meh
Joined: Oct 2008
Posts: 2069
From: Philippines
#507 “Quote” Edit Post
sd tekken says 17(20?~ so maybe you could punish -20 moves with

do you know the notation when drag gets tackled and when his enemy punches he grabs his opponent's arm and he will do an arm lock.

is the 1+2,2,2,2...?
Moosetaine
meh
Joined: Oct 2008
Posts: 2069
From: Philippines
#508 “Quote” Edit Post
sd tekken says 17(20?~ so maybe you could punish -20 moves with

do you know the notation when drag gets tackled and when his enemy punches he grabs his opponent's arm and he will do an arm lock.

is it the 1+2,2,2,2...?

edit:sorry for the double post
sandilord
Sambo & Senile
Joined: Jan 2005
Posts: 1890
From: Netherlands
PSN: Sandilord
#509 “Quote” Edit Post
Originally posted by Moosetaine
sd tekken says 17(20?~ so maybe you could punish -20 moves with

do you know the notation when drag gets tackled and when his enemy punches he grabs his opponent's arm and he will do an arm lock.

is it the 1+2,2,2,2...?

edit:sorry for the double post
I know SD says so, but I need to know for sure, this is not clear enough.

About the armlock, we answered and discussed this in another thread, I think in the T6 Drag threads.
My simple answer: mash 1+2. It will break armbar and leglock attempts, and you'll do the armlock reversal in one of the two choices (starting with 1 or 2, don't know which does the armlock and which doesn't) if you mash it fast enough.
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