Good looking out Devil_Jin-Kun. I'd be happy if you could just test out the whole move list on normal hit and counter hit and tell us what you find such as follow ups and possible combos. If at all possible, try to record some stuff.
Mom and Dad is trying their best to finding the place. They know the area just not the location.
I'll tell everything I can. But give me the list of everything (a seperate list of what I must test at least) that we dont know very much. I dont know how to do frames but yeah.
My stick skills are terrible. Im going to ask my sister for a camera as well. But most likely no. And thats the case, no pictures or video which I want to try.
UPDATE: I was wrong. I was so wrong.
I've been to the mall already. Well near the location but I should know where it is if not I already do know where it is. Man 2008 been soo good so far.
So list anyone of what I should test?...Im also testing with Jin11 as well.
- confirm b21 if its a NC and if its safe.
- bf23 still a NC and KND on normal hit.
- db23, b21 to whatevers for a juggle
- db23 a NC
- db23 gives a B! in juggles. If it doesn't give B! test if it spikes them in a juggle.
- test W! 123 B! 123 and see if it spikes them still or if it even connects at all
- test wtf df33 looks like
- CH df3 still causes the same stun or not
- cd4, b21, 13~3 B! if it works or not
- Test if CDS4, ws12 works and also test if ws12 gives B! or not
1. bring an opponent to the wall then use 1,2,3 on the wall to use bounce.. after B! do another 1,2,3.. if the 2nd 1,2,3 whiffs, try f,f+3 or f,f+4 instead
also try b,f+2,1,2 or b,f+2,1 into something else..
2. /tech trap/- after the opponent techs, you go to a position where the opponent cannot block your attack.. notice in the vids that everytime they use CDS 4 then follow up with f,f+4 to hit grounded opponents, they(the opponent) tech, and then d+4 hits them Back-Turned(BT).. so try CDS 4(opponent's back on the wall, not on wall splat), to f,f+4, opponent techs then uhh, b,f+2,1,2 or any move you want.. if it catches opponents on BT then Jin's wall game is broken.
3. /spike/- it is a slamdown effect that gives good oki or even guaranteed ground hitting follow-ups.. basically if the move does give B! on juggle it will give spike after B! was used.... but some moves that slam down or "spike" do not give B! like xiaoyu's XMTS or hwoarang's HH and LFF f,f+3.. which both leave opponent's near after a juggle..
slamdown effect on juggle = spike..
EDIT: Re-phrased some statements to avoid confusion..
EDIT: I forgot to add: check if WS+1,2~f,f is still in.. because AFAIK DJ's d/f+1,2~f,f is gone..
Last edited by zchikmhagnet on Jan 12th, 2008 at 05:17
QuoteOriginally posted by zchikmhagnet
3. /spike/- it is a slamdown effect that gives good oki or even guaranteed ground hitting follow-ups.. basically if the move does give B! on juggle it will give spike after B! was used.... but some moves that slam down or "spike" do not give B! like xiaoyu's XMTS or hwoarang's HH and LFF f,f+3.. which both leave opponent's near after a juggle..
slamdown effect on juggle = spike..
dj_kun can you test for me:
W!,1,2,3, 1+2, 24_ff2_bf23_f4_cds1,2_bf212_214_d+3+4 and try to see when any of this moves connect what else you can do...
I wonder now if there is a follow-up after d1~cd1....I think this is a type of spike too but without the juggle.....
thnx
QuoteOriginally posted by Devil_Jin-Kun
wtf there wasnt any arcade machines...
LOL I lied.
IT WAS FUCKING AWESOME!! *p*
I couldnt test everything (I had to faced the pros) who knew doing b/f+2,3 was so hard?
Heres what I got:
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B+2,1
Is not NC as the first hit connect the second no.
It can connect after d/b+2,3
I think its safe.
----
B/f+2,3
Was difficult to do due to sticks.
If Im right, I THINK its KND on normal high
----
b+2 no high crush
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d/b+2,3
Dont think its NC
As said before, d/b+2,3,b+2,1 works
No B!
No spike on 3... You can d/b+2,2,3 actually. Think of f,f+3 then being able to d/b+2,2,3 I think (as Im still grasping the idea of Spike).
----
CDS1,2
missed too many opportunities and couldnt hit. As in "I" cant land it right as they keep on killing me : \
----
CDS4:
Dont know any tech traps really.
No we cant go into ws+1,2 after CDS4, I tried but no use.
----
D/f+3,3
Remember Jin from Devil Within? press 3 3 times, its the kick thats like f+3(DR), but with a small roundhouse kicking using the kneel to turn only.
----
u/f+1+2
This is still the Tidal Wave
I think u/b+3+4 is the new crazy throw we saw as I did it before but couldnt remember what I pressed.
----
d/f+4 is like f+3 (DR)...
----
Thats all I got for now.
I may try tommorow again but I dont think so : \
I had a big load of fun playing T6. It was 1 dollar to play although
* oh no.. b+2,1 ain't NC.. or did you delay that??
* b,f+2,3 gives KND which is good.. NC??
* d/b+2,3 not NC?
* any possible good use of d/f+3,3 and d/f+4?
* dude, the u/b+3+4 was "supposed" to be pressed just as the tidal wave grab (u/f+1+2) succeeds.. you will notice the different "voice act" and perhaps the damage.. its basically the same with tidal wave with +2 damage..
* uhhmm.. remember the 1,3~3 juggle ender of Jin??
that is an example of spike..
slams opponents down on juggles so opponents do not tech..
* CDS 4 then f,f+4 (opponent tech rolls) hit d/f+1.. if it catches them BT then.....
anyway.. try the others next time..
thanks dude..
I wish I could do the testing..
good for you, you don't need to go to japan..
QuoteOriginally posted by Devil_Jin-Kun
Heres what I got:
----
B+2,1
Is not NC as the first hit connect the second no.
It can connect after d/b+2,3
I think its safe.
----
CDS4:
Dont know any tech traps really.
No we cant go into ws+1,2 after CDS4, I tried but no use.
----
D/f+3,3
Remember Jin from Devil Within? press 3 3 times, its the kick thats like f+3(DR), but with a small roundhouse kicking using the kneel to turn only.
----
d/f+4 is like f+3 (DR)...
----
u/f+1+2
This is still the Tidal Wave
I think u/b+3+4 is the new crazy throw we saw as I did it before but couldnt remember what I pressed.
----
Thats all I got for now.
I may try tommorow again but I dont think so : \
I had a big load of fun playing T6. It was 1 dollar to play although
I might doubt now that b21 is NOT NC....... I know I was the one who said it's not NC, but this depence which T6 version we are talking about.....of the last batch of vids I have seen b21 being NC and MYK allso stated it for an other source to be NC.....confused? I am! check the update time of the machine!!
have you done CDS4~f,df~1,2 and it did not connect?
Let me get this right df3,3 is a roundhouse to the f3 fastkick of t5dr and df4 is the right version of the f3 fastkick in t5dr...am I right? I think I might seen this in a vid!! (found df4 in vid 15 at 8.14 min)
tidal wave is still the same...good...
Thnx for the info......I envy you being able to play T6 and I can't.....
O yeah when you go again ask the pro's to help you with your tekken skills (so later you can beat them!!)....Have you try any wall combo?
Last edited by tremorman on Jan 13th, 2008 at 04:01
QuoteOriginally posted by zchikmhagnet
* oh no.. b+2,1 ain't NC.. or did you delay that??
* b,f+2,3 gives KND which is good.. NC??
* d/b+2,3 not NC?
* any possible good use of d/f+3,3 and d/f+4?
* dude, the u/b+3+4 was "supposed" to be pressed just as the tidal wave grab (u/f+1+2) succeeds.. you will notice the different "voice act" and perhaps the damage.. its basically the same with tidal wave with +2 damage..
* uhhmm.. remember the 1,3~3 juggle ender of Jin??
that is an example of spike..
slams opponents down on juggles so opponents do not tech..
* CDS 4 then f,f+4 (opponent tech rolls) hit d/f+1.. if it catches them BT then.....
anyway.. try the others next time..
thanks dude..
I wish I could do the testing..
good for you, you don't need to go to japan..
There are times I did delay it, but I know for sure there are times I didnt delay it. As I was pressing it like mad. Its not NC : ( I believe
I really cant think of anything but for mixups. I have yet to use it against a opponent and hit someone with it. d/f+4 seems...well at least its better then f+2 in DR.
Ohh...I'll check next time fr that.
Oh, I think I get it. No I dont think it spikes.
Lawl I was trying to do something after CDS4.
I'll try to go there next week or something. We'll see.
Tremor:
Maybe its just me or...After I can finally move after CDS4, the other person wont be able to be hit by ws+1,2 as they are fully on the ground :\...
That is more likely correct about the d/f3,3. This is ver.b as I can do the roundhouse kick (in DR is 4) in the arcade. So yeah I think its most likely current.
You mean envy?
I have, and learned little. Actually the more I play the more better I become. As I was able to 2,1,4~4, b+2,1,b+2,1~f+4. I have yet to try any wall combos as I cant get a person to be W!. : (
I won 3 matches out of the 23 tries.
Yo dj-kun maybe next time you could try cd4 and see if it's faster than t5dr version... Anyways it's better to use CD4 instead of the 4~4 versions since these are slower (maybe?) and very punishable.....
QuoteOriginally posted by tremorman
Yo dj-kun maybe next time you could try cd4 and see if it's faster than t5dr version... Anyways it's better to use CD4 instead of the 4~4 versions since these are slower (maybe?) and very punishable.....
It is faster...CDS4 is alot faster. If I get the chance, I'll see what I can do after CDS4. I mean, damn its like 4x faster then DR
I would use it if Im a bit close enough to the wall for carries:
ECD+1,EWHF_b/f+2,1,1~3,3, B! d/b,2,3,b+2,1 -
I think we can hit it with another b+2,1 but if we cant
f+4 for the ender or d/b+2,2,3
if not...wall games.
@tremor
My bad, but thing is I couldnt do CD4 very well. As think about this:
f,N,d/f+4
at the d/f+4 part, I often end up doing d/f+4 for some reason. I need a arcade stick to practise on.
Looking at this video...am I doing things wrong? it does look like its NC...