Yea the hitboxes on the shoulder/moonsault are fine, they've always been like that ... the hitboxes that are weird are for other moves that Maxi explained... Bryan's b+1 looks like one of these as well(when used in juggles)...
I know Asuka's f+2 is crazier now with the hitbox...
QuoteOriginally posted by The-CHALLENGER
For the love of GOD! its 4:14am over here and somehow I manage to get on here an type out this stuff.
Arcidia's issue #1 of 2008 is OUT! Post pic in next post. It really doesn't show a whole hell of alot. But for yous in the states, it's something to look at.
The commands seemed to be set in stone. I'm getting Zafina and Miguel, BOB on lock down.
SupraDoom.
The combo still works, and you can land a 1+2 on it for a (B) and if there is a wall. God god almighty!
My friend sat on that machine all night and it got to the point where he lost to a girl on purpose just to get off for a min. Girls are playing like hell over here now, Just never seen so many girls if any play tekken, and they are not usin Asuka, or Lilli. They are using Beak, King, and Zafina. And they are good as any of these other every day players.
Here is some Bryan combosfor you to hold on to.
fb,2f+1+2,f,2,b+1(b) u/f,3d3,2
u/f+4,d/b+2,1,b+1,u/f+3,d+3,2
(counter hit) b+1,d/b+2.f1.b+1~u/f+3,d+3,2
Awesome . Can't wait for more vids, thanks for the info.
Question about Wang, After a BnB juggle, ( B+2,1,B+2,1 ect ), ending with 1+2, does it count as bound? If so would B+2,1,B+2,1 work again then bound? I'm guessing not obviosuly this would be broken.
112, wall df1,2 bounce 1plus4,2,4, b4 is all a combo against the wall. or ewgf ewgf, jab them to the wall, df1,2 bounce 1plus4,2,4 b4. devil is too much. b4 wall stuns them if they crouch. with kazuya, ewgf, ewgf, 1 df1,2 bounce dash b1,2 wall axe kick then they break through the floor bounce again axe kick again.lol.
QuoteOriginally posted by sciolist
glad i could help man...looking foreward to the Kuma/Panda vids
p.s. - the black bar o' doom you had going in the test vid wasn't as bad as what some people get. i hope that's something you can adjust/fix/prevent for when you record in the arcade. btw, if you don't already know, that's your camera and not the software you're using...it can usually be fixed by adjusting fps-relative settings in your camera's options. oh, and you might want to consider uploading to another site like stage6 or veoh if you get some really good stuff like early T6 tournament footage. nice stick for TTT btw...is that custom or what?
Not only that. I think it was because of the angle? It was a sloppy quick job.
The cades I go to are more brighter, and I can record 2-3 fights at once because the games are so close together. I'll try to do that and see how that works. It's good easy software that you recomended. And I will also look into S6. And that stick is a Rajin SIGMA jamma arcade box. They both are Hori sticks and buttons. I just changed the buttons and ball stick to all black except for the tag button to red. because the pink and green were gay
Good to hear about this latest patch.
Is it just me or is T6 alot less louder than the previous games? The new hit effects sound weird, and the music has seem to have lost its thumping feel. It just sounds alot quieter in the direct feed videos. Also some stages sound like thay have lyrics, which is kind of weird.
What's the reason l did say 44 characters in t6 well count the empty boxes in the lower part of the site seems 4 other slots to be occupied in there.
... I think you should count again. There's 38 profiles +4 and it makes 42. Either way, there probably won't be anymore after, because all characters need to be play tested first. We'd have known about them by now if there was another 4 characters to come seeing as the international release is in Jan. That's not much time to play-test and tweak.
Hitboxes are going back and forward lol, they feel normal now, and DJs ewgf has DR range again from what i can see... :F
DJ is just ridiculos right now.
B+1,2 dosnt need CH to connect, KDs, its high, mid, safe from what i can see, and the second hit is even cancelable.
B+4 KDs on normal hit, gives wall juggle by the wall and allways hits grounded (around the wall), still seems safe, this is to strong, DJ shouldnt have safe KD mids from standing
1,1,2 W! d/f+1,2 B! 1+4,2,4 b+4 is guaranteed, and does the most dmg, the b+4 hits for 100% damage, its just sick.
I think DJ is gonna have his own tier block, he is deffinitly stronger then Hei and Kaz anyway.
Pauls ss+3 has a new animation, still the same properties though from what i can see.
Julias 1,1,1 and 1,2,1 dosnt launch anymore, 1,1,1 gives the same kind of stun like fengs ws+4 on crouch, same thing with wangs 1,1,1.
Julias ws+1 launches, and her ws+2,1 which is combo and hitconfirmable gives juggle. Her crouch game is deffinitly stronger.
Bryans 4,3,4, the last kick is new, mid with KD. Looks safe.
Bryans d/f+2,1,4 dosnt give anything by the wall, so even though its guaranteed after taunt the payoff isnt huge. d/f+2,1,4 is partly there to give a practical followup to taunt thats not insanely hard you know. But the payoff is ALOT lower.
New animation for Bryans 3+4 as well, looks really weird, seems to reach longer, hopefully it can not be crushed like in DR.
Bryan: 3,3,4 after B! dosnt seem to reach anymore, and considering 3,3,2 is shorter im guessing this was patched.
Bryan: after b! people are doing different stuff, u/f+3 f+1 f,f+2 works for instance, and like someone mentioned skip f+1 f,f+2 and go straight for d+3,2.
General stuff:
The highest ranked character i've seen so far is a Raven player, didnt do any special wall juggles but still beats everyone, has like 170/40 stats. Have some video capped vs Kenbous Wang but no way of uploading it till i get back to sweden
You can low parry WR 4 (the slide). And whats really cool is that instaed of pushback you get sucked in if you attack someone by the wall, for instance if you do laser canon with DJ you allways end up really really close. Same thing with pauls deathfist, you cant space it to make it safe from what i can see. If someone deathfists you by the wall, be ready to block and punish with whatever you want.
So wall preassure has been weakend in that sense.
Other stuff: from what i hear koreans just got T6, so bizzare, met Nin, Kidjin and VShan (and 2 other guys, dont remember your nicks, sorry) 2 days ago, didnt even know they were in japan. Apparantly some DR 5 on 5 tourney in Osaka (which they won). Kidjin is playing mainly raven, Nin seems to be sticking to Steve. They played mostly DR, even got some tag games with them
I met up with Moksungin at Joybox as well, he has decent english so its really nice talking with him. Kenbous english is more then enough to, he is a writter for Arcadia, we asked him about the juggle dmg in T6 and what Namcos plan is. He said that namco made the game so evey character can do the same amount of dmg from their launchers its just that people havent found out everything yet.
I still wonder how they balance travel distance in that formula, cus lee can do alot of dmg and travel extremely far, and the stages arent that big...
People are still enjoying T6, not many player think its better then DR, but its very fun and people have a hard time staying of the machine for to long. It really gives you the feeling that your character has everything he needs for you to win, everyone is playing very confidently if you know what i mean. I havent heard a single complaint about someones character yet.
I think this is why its so fun, and its being played so hard right now.
Thats it.
Last edited by Maxi Milian on Dec 3rd, 2007 at 07:55
QuoteOriginally posted by Shotokan
... I think you should count again. There's 38 profiles +4 and it makes 42. Either way, there probably won't be anymore after, because all characters need to be play tested first. We'd have known about them by now if there was another 4 characters to come seeing as the international release is in Jan. That's not much time to play-test and tweak.
I mean 44 coz of the free slots in the lower part of the profiles there is still room there for 4 other characters to be added.. we will never know namco might surprise us with 4 other returning characters. I just keep my fingers cross coz from the very first interview of tekken 6 by harada he did say that T6 will boast the greatest character line up well 40 is just not the greatest number yet coz it is just one more character than tekken tag who got 39 including of the pallete swaps.
QuoteOriginally posted by Maxi Milian
Small update.
Hitboxes are going back and forward lol, they feel normal now, and DJs ewgf has DR range again from what i can see... :F
DJ is just ridiculos right now.
B+1,2 dosnt need CH to connect, its high, mid, safe from what i can see, and even cancelable.
B+4 KDs on normal hit, gives wall juggle by the wall and allways hits grounded (around the wall), still seems safe, this is to strong, DJ shouldnt have safe KD mids from standing
1,1,2 W! d/f+1,2 B! 1+4,2,4 b+4 is guaranteed, and does the most dmg, the b+4 hits for 100% damage, its just sick.
I think DJ is gonna have his own tier block, he is deffinitly stronger then Hei and Kaz anyway.
General stuff:
You can low parry WR 4 (the slide). And whats really cool is that instaed of pushback you get sucked in if you attack someone by the wall, for instance if you do laser canon with DJ you allways end up really really close. Same thing with pauls deathfist, you cant space it to make it safe from what i can see. If someone deathfists you by the wall, be ready to block and punish with whatever you want.
So wall preassure has been weakend in that sense.
Thats it.
Nice! I like the wall-pressure tweak.
As much as I liked DJ in DR he sounds broke as all hell, this is gonna be ttt all over again. His wall combo sounds broke as hell, they REALLY need to tone that shit down somehow.