No worries namco must see clearly we are not happy. In fact it is going from worse to bad. I meand from quite good to really bad. My favourite Yoshi was in T4. His new moves sucks (especially in DR) and he was quick and deadly.
I understand Yoshi received many tone downs in DR, but I don't think they were as crippling as everyone suggests.
Sword Sweep: Range and damage tone downs, but it's STILL one of his very top moves, and it survived tech traps nerfs. An unblockable juggling tech catcher.
u/f+3: Worse range? This move is STILL almost too good. Execute it from crouch and you have a JG that low AND high crushes.
DGF Stance: Probably the worst hit he took, yet he's STILL the king of okizume and the wall.
Kamikaze: Such an improvement that it's now his staple juggle finisher. In addition, it boosts his entire okizume: catch a backroller and you're still standing right over him.
d/f+1+2,2: This move isn't great, but it's another useable move added to his already amazing repertoire of oki tools. Learn when to use it: there are situations where d/f+1+2 is a great replacement for d+1, and situations where it will float your opponent giving you the '2' as well, for more damage and additional oki.
This isn't to say that DR didn't weaken his game, it's just too suggest that the changes were not crippling, and that the same weaknesses he had in 5.0 still exist. If you want something to be addressed, it should be those. And that is: balance.
As Kazu-Yoshi-girl said, winning in Tekken requires that risk/reward can lead to consistency. Yoshi's game is very lop-sided, so this consistancy is harder to achieve. He has strong juggles (mainly in his ease of carrying an opponent to a wall), incredible oki/walls, and useable unblockables. What he lacks: mainly tracking and strings. He doesn't have any strings that give you a good low/mid or high/low mixup, so you're left to custom string with less than proper tools (in terms of speed, tracking, and safeness). That, and 1,2,1 is WAY too negative. -12 on block and -1 on hit, despite the fact that it's your only 8-frame punisher besides f,f+4? I laugh.
But at the same time, it's kind of what you sign up for when you jump on the Yoshi wagon. His lop-sidedness is what makes his game unique, and I think his uniqueness is why most of us play him. Watch Otokonoko videos. THERE is someone who has done the impossible, and achieved a very consistant and solid game with Yoshi's given tools. And how does he do it? Patience. Blocking. Spacing. Lots of 2 and 3 move custom strings. Relentless oki.
The only thing that I admire watching Otokonoko is his spacing and timing. Just the very same thing every top player has and have to achieve...
The rest is poor arsenal of moves he uses. We will all look the same...
.....
... anyway, let's wait for Tekken 6, maybe they will leave Yoshi alone and weaken other characters... Yoshi can't be weakened again! (but after Tekken 4 I can believe in everything)
Last word: eventually, I would gladly not change any of his moves but add more mobility to his stances and b+3+4. Less stupid lags, more freedom. Maybe a special stance "ninja stealth movement" or so, making him move very fast... or a move like Lili's u/f+3+4, advancing forward and safe...
He needs more speed.... even more speed. Only with speed he can be as crazy as he is. (in positive sense of this word )
QuoteOriginally posted by Hasu
I understand Yoshi received many tone downs in DR, but I don't think they were as crippling as everyone suggests.
This isn't to say that DR didn't weaken his game, it's just too suggest that the changes were not crippling, and that the same weaknesses he had in 5.0 still exist. If you want something to be addressed, it should be those. And that is: balance.
This is a good post in general, but these 2 paragraphs stood out the most. It's like T5.0 Yoshimitsu is now considered martyr, when in actually, he's not really that far off from what we have now.
-new moves
-samurai-ish look better than past games
-and most of all better add ons (4 samurai style helmets,all tekken 1,2,3 and 4 parts,and also difforent wepons)
QuoteOriginally posted by Kazu-Yoshi-girl
He needs more speed.... even more speed. Only with speed he can be as crazy as he is. (in positive sense of this word )
It would be cool if they gave him the move Dr B had in T3 im not sure what it was called but he powered up and you could run around really fast.
QuoteOriginally posted by Ledgendkilla44
It would be cool if they gave him the move Dr B had in T3 im not sure what it was called but he powered up and you could run around really fast.
more moves from stances
A new stance from low postion with alot low hits move( make them look like some larvae) something weird and creepy like in that movie slither
I red the Arcadia Magazine(japanese) May edition. T6 stuffs talk about about T6 changes in interview.
It's my rememberance and outline. I didn't buy it.
The progress of development graphic and motion at AOL was 40%.
They change the motion of ALL characters. Especially of Yoshimitsu and Lei.
All characters get a item-move function, though the efectiveness is not equal.
For instance, Anna throws her highneeded shoes.IoI
And ya, Harada said officially Leo was a babe. He wondered why you guys wouldn't like such a legitimate beauty.
For my part, I was impressed she was as he said, seeing the new pics. If she changes hair desigh, better than Lili, Anna and Nina.
Directer Harada reflected they had made Yoshi too expert-like character to use him as second character. They've changed him drastically in T6.
Because his sword is loosing its power, Yoshi can't fight as before. So he has to adapt himself to the crisis situation of Manji party to use a new fighting syle "Kenjutsu".
TWIN SWORD STYLE and COMPLETE FIST FIGHTING STYLE are added.
About Lei, they remade the Face Down/Feet Away Position - (FD/FA) - (d+1+2) and the Face Up/Feet Away Position - (FU/FA) - (d+3+4). I understood, from what was written, they gave Lei's lying positions some status. It can be CHable or juggleable, I'm not sure...
A stuff was satisfied with their work of making a new FD/FA where as if Lei lies down resting his chin on the hands, looking at a squirrel in the front.
They also change Law's animation well. A stuff said when Jeet kune do or Bruce Lee fan(it's my guess) sees the motion of returning from every move of T6 Law, he must be very impressed. He said he felt love of creators toward Law.
QuoteOriginally posted by mukumuku
I red the Arcadia Magazine(japanese) May edition. T6 stuffs talk about about T6 changes in interview.
It's my rememberance and outline. I didn't buy it.
The progress of development graphic and motion at AOL was 40%.
They change the motion of ALL characters. Especially of Yoshimitsu and Lei.
All characters get a item-move function, though the efectiveness is not equal.
For instance, Anna throws her highneeded shoes.IoI
And ya, Harada said officially Leo was a babe. He wondered why you guys wouldn't like such a legitimate beauty.
For my part, I was impressed she was as he said, seeing the new pics. If she changes hair desigh, better than Lili, Anna and Nina.
Directer Harada reflected they had made Yoshi too expert-like character to use him as second character. They've changed him drastically in T6.
Because his sword is loosing its power, Yoshi can't fight as before. So he has to adapt himself to the crisis situation of Manji party to use a new fighting syle "Kenjutsu".
TWIN SWORD STYLE and COMPLETE FIST FIGHTING STYLE are added.
About Lei, they remade the Face Down/Feet Away Position - (FD/FA) - (d+1+2) and the Face Up/Feet Away Position - (FU/FA) - (d+3+4). I understood, from what was written, they gave Lei's lying positions some status. It can be CHable or juggleable, I'm not sure...
A stuff was satisfied with their work of making a new FD/FA where as if Lei lies down resting his chin on the hands, looking at a squirrel in the front.
They also change Law's animation well. A stuff said when Jeet kune do or Bruce Lee fan(it's my guess) sees the motion of returning from every move of T6 Law, he must be very impressed. He said he felt love of creators toward Law.
man this game is slowly turning into sc.
evry 1 wit a weapon? and yoshi weakened even more? wtf?
if this happens, then i might drop yoshi and/or tekken altogether.the twin swords do sound cool.
What was weakened is just Yoshi's SWORD. It does not mean Yoshi will be weakend. Why does they need to anounce some character will be weakend before release? They're changing Yoshi less difficult to play and more entertaining.
Don't Seppuku, Harakiri with Yoshi. haha
why do people i mean evry1 thinks yoshi is hard to play? i dunno. i don't think he is hard personally. i think bob is harder to learn.thaughts pls.
i mean what makes him hard to play, his moves, juggles, stances, or is he just hard to win with like jin.
Yoshimitsu isn't that hard...but, "not being user friendly" would describe him more. You can't just get started with Tekken and its gaming engine with a character like Yoshimitsu.
QuoteYoshimitsu isn't that hard...but, "not being user friendly" would describe him more. You can't just get started with Tekken and its gaming engine with a character like Yoshimitsu.
yeah, that sounds about right....
i like playing him because he is flashy, fast, juggles looks crazy and (i think) his fighting style revolves around tricking the opponent into something. just an adrenaline rush!!!
staying on topic
i would like to see more juggle upp. after sword sweep, FC d/f+3 and ss+2.
to much to ask? currently there is not much juggle opp. after these connect.(that i know of )
so what ideas for new moves using two swords did u guys come up with?
and yeah, make at least some of his fox step a little eaiser, u gotta do several different things just to get one move out, but at the same time, keep his awakward and unique fighting style.
Just read the sdtekken.com T6 news section and they said the Yosh has gone through some major changes duel sword fighting style and pure fist style and they consider him a expert character now what I want to know is isn't he an expert character now and they also said that he is going to be more difficult to use this time around as if it isn't rough already I just hope more difficult doesn't mean toned down
Last edited by DcgbTekkenstyle on Apr 17th, 2007 at 17:45
LOL... Yoshimitsu without a sword? It's not Yoshi anymore. Unless the sword will be his gadget like Bryan's shotgun.
LOL! This can't happen.
EDIT:
quote:
"So far Yoshimitsu has gone under the most drastic change. Harada notes that it will be much more difficult to use Yoshimitsu this time around and they consider him an “Expert” character. Part of his story includes the fact that his sword is now losing power and he must take a new fighting style, Kenjutsu from the Manji clan, this includes both dual sword fighting and pure fist fighting!"
Hmmm... but this sounds interesting... I want dual sword fighting! Even harder than now to fight? HMMM.
QuoteOriginally posted by Kazu-Yoshi-girl
LOL... Yoshimitsu without a sword? It's not Yoshi anymore. Unless the sword will be his gadget like Bryan's shotgun.
LOL! This can't happen.
EDIT:
quote:
"So far Yoshimitsu has gone under the most drastic change. Harada notes that it will be much more difficult to use Yoshimitsu this time around and they consider him an “Expert” character. Part of his story includes the fact that his sword is now losing power and he must take a new fighting style, Kenjutsu from the Manji clan, this includes both dual sword fighting and pure fist fighting!"
Hmmm... but this sounds interesting... I want dual sword fighting! Even harder than now to fight? HMMM.
hell no , they just need to be more creative with the sword