Dragunov: Preliminary Frame Data
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JURASSIC
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Joined: Jul 2001
Posts: 3565
From: New Zealand
#1 “Quote” Edit Post
OK.

Here is the initial frame data as we know it. Credit is due to Fishey for posting up the original link to the Japanese site, Skunkenstein, and especially Ug The Caveman. Thanks a bunch guys. At the present time, we don't know the Namco names regarding a lot of the moves, hence the question marks. This thread will be locked. Questions regarding the frame data as listed can be asked in the Moves and frames thread.

Edited again, this time I posted up the psp names and some other moves. Credit goes to Kane and his psp.

Here we go:

Name (Command) - Impact Frames, Guard Frames, Hit Frames, CH Frames, Height
LP (1) - 10, +2, +8, +8, h
RP (2) - 10, 0, +9, +9, h
LK (3) - 17, -7, KD, KD, h
RK (4) - 12, -7, +1, KD, h
Jab to eye gouge (1,1) - 10, -4, +7, +7, hh
Eye gouge to hilt (1,1,3) - 10, -10, KD, KD, hhm
Jab to body blow (1,2) - 10, -7, +4, +4, hm
Salvo (1,2,1)- 10, -11, KD, KD, hmm
Jab to backlock kick (1,3) - 10, -7, +4, +4, hh
Hammer and sickle (1,3,2) - 10, -10, KD, KD, hhm
One two (2,1) - 10, -2, +4, +4, hh
One two scud kick (2,1,3) - 10, -9, KD, KD, hhh
One two mine kick (2,1,4) - 10, -12, +1, +1, hhl
Karnov kick (4,3) - 12, 0, KD, KD, hh
Switch blade (df+1) - 13, 0, +7, +7, m
Scimitar (df+2) - 15, -12, KD, KD, m
Mantis heel (df+3) - 17~19, -6, +7 (FC), +12 (FC), m
Middle kick (df+4) - 12, -7, +4, +4, m
Stun gun (f+2) - 22, -5, +6, +6, h
Stun gun (f+2,4) - 22, -5, KD, KD, hm
High salute (f+3) - 20, -6, +5, +19, m
Cougar flash (f+4) - 14, -7, +4, +4, h
Cougar flash (f+4,4) - 14, -11, 0, 0, hh
Cougar maul (f+4,d+4) - 14, -12, 0, 0, hl
Scabbard (f+1+2) - 19, -5, KD, KD, h
Bunker buster elbow (d+1) - 18, 0 (FC), +8 (FC), +8 (FC), m (pretty sure this KDs on CH, not +8)
Razor (d+2) - 18, -13, 0, 0, l
March of tyranny [seriously] (d+3) - 19, -11, 0, 0, l
March of tyranny (d+3,4) - 19, -5, +8, shirimochi (ass stun), lm
Separator (d+4) - 15, -13, -7, -7, l
Separator (d+4,1) - 15, -10, +7, +7, lh
Separator (d+4,1,3) - 15, -18, KD, KD, lhh
Heavy separator (d+4,4) - [no data]
Heavy seperator (d+4,4,3) - [no data]
Eye blast (b+1) - 16, -7, +9, +20~21, h
Stingray (b+2) - 15, -4 (RC), +7 (RC), +7 (RC), m
Stingray to eye gouge (b+2,1) - 15, -3, +8, +8, mh
Stingray to eye gouge to clipping sweep (b+2,1,3) - 15, -18, KD, throw, mhl
Back lock kick (b+3) - 17, -7, +9, crumple stun, h
Back lock kick to ear grab (b+3,1) - 17, +4, +8, +8, hh
Death march (b+4) - 15, -4, +7, +7, m (to-hit frames are different for b+4 on its own, possible mistake)
Death march (b+4,2) - 17, -7, +4, +4, mm
Death march to ear grab (b+4,2,1) - 17, +4, +8, +8, mmh
Death march to takedown (b+4,2,1+2) - 17, n/a, throw, throw, mmT
War machine (b+4,3)
Blizzard hammer (b+1+2) - 22, +3, KD, KD, m
Inertia kick (b+3+4) parries punches - 28, -2, KD, KD, h
(db+1) - 10, -5, +5, +5, sm
Death's door (db+2) - 14, -7, +4, +4, m
Death's door (db+2,1) - 14, -10, +1, +1, mm
Death's door (db+2,1,2) - 14, -16, KD, KD, mmm
Clipping sweep (db+3) - 23, -18~22, KD, throw, l
Clipping sweep to feint and catch (db+3,1+2) - 23, n/a, throw, throw, T
(db+4) - 12, -13, -2, -2, l
Counter strike (ub+2) - 20, -7, +9, crumple stun, h
Falcon dive (uf+2) - 29, -6, +6 (FC), +6 (FC), m (pretty sure this KDs on CH)
Jumping frost kick (uf+3) - 17, ???, KD, KD, m
Slicer sobat (uf+4) - 22, -7, KD, KD, m
Iron flail (3+4) - 25, Dragunov KD, Both KD, Both KD, h
Russian sickle (f,f+2) - ???, -10, KD, KD, m
Stinger kick (f,f+3)
Rolling thunder (f,f+4) - ???, -1, +3 (FC), KD, m
Russian assault (running 2) - ???, +9, KD, KD, m
Spetsnaz assault (running 4) - ???, -7, throw, throw, m
Stinger elbow (qcf+2) - ???, -10, KD, KD, m (I thought this was high)
Snap knee (qcf+4) - ???, -10, throw, throw, m
Pinpoint fracture (qcf+4, 1,3,4,2_2,4,3,1)
Mass elbow (qcb+2) - ???, -12, KD, KD, m
Double hilt (WS+1) - 12, -2, +4, +4, m
Double hilt (WS+1,3) - 12, -10, KD, KD, m
Ballistic upper (WS+2) - 15, -12, KD, KD, m
Glacial hilt (WS+3) - 16, -10, KD, KD, m
(WS+4) - 11, -6, +5, +5, m
Frost tackle (WS+1+2) - 12, -14, KD, KD, m
Cane stab (BT d+3)
Integral slicer (ss+2,3)
Integral blitz (ss+2,1+2,4)
Integral takedown (ss+2,1+2,1+2)
Living dead (FCD 1+2)

Grappling Arts
Volk clutch (1+3)
Purge slam (2+4)
Tarantula sting (1+3_2+4 left side)
Reverse fracture (1+3_2+4 right side)
Absolute silence (1+3_2+4 back)
Reverse victor clutch (f+1+4)
Victor clutch (f+2+3)
Blizzard rush (ff+1+2)
Cold fate (d+1+3_d+2+4 crouching)

Scorpion scissors (uf+3+4)

Ambush tackle (d_db+1+2)
Frost bite (1 during tackle)
Achilles hold (2 during tackle)
Iron curtain (1+2 during tackle)

Red alert (b+1+3_b+2+4 reversal)

Unblockable arts
Sub zero (b+2+3)

Last edited by Kneebows on Dec 18th, 2006 at 07:43

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