Frame Data Redux

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Yu_Mingfei
Dragon Lord
Joined: Jan 2000
Posts: 862
#1 “Quote” Edit Post
Have it.

Code:

Command        Range     Damage    Execution Block     Hit       Counter   Notes

1              h         5         10        
+1        +9        +9        -
1~1            h         6         -         +1        +9        +9        NC
1
~1<2          m         11        -         -17       KND       KND       NC
1
-2            h         8         -         0         +8        +8        NC
1
-2<2          h         12        -         -12       +1        +1        NC
1
-2<4          l         10        -         -14       +2        +2        NC

f
+1            h         6         10        +3        +9        +9        -
f+1~1          h         6         -         +1        +9        +9        NC
f
+1~1<2        m         11        -         -17       KND       KND       NC
f
+1-2          h         8         -         0         +8        +8        NC
f
+1-2<2        h         12        -         -12       +1        +1        NC
f
+1-2<4        l         10        -         -14       +2        +2        NC

df
+1           m         15        16        -10       +6        +6        -                
df+1-2         h         17        -         +1(OC)    +2/KND    +2/KND    CCH
df
+1~f+2       m         18        -         -13       KND       KND       CCH        
df
+1-4         h         15        -         -7        +2/JG     +2/JG     NC    

d_db
+1         sm        5         10        -5        +6        +6        RC,TC4-10

b
+1            m         18        16        +3(OC)    +6(OC)    FCD       -


F+1+2          m         25        25        -16       CFS       CFS       10Standing 
F
+1+2<2        m         18        -         -10       KND       KND       NC


2              h         10        10        
-2        +7        +7        -
2<2            h         12        -         -13       -2        -2        NC

f
+2            m         30        20        -11       KND       KND       Parry3-7

df
+2           m         21(27)    14        -4/-13    +5        CFS       -

d+2            sm        8         11        -4        +7        +7        RC,TC

db
+2           m         23        18        0(OC)     +1(OC)    +4        RC

b
+2            m         12        14        -2        +2        +2        -
b+2<4          h         12        -         -12       -3        -3        NC
b
+2<4<1        m         22        -         -15       CFS       KND       CCH


3              h         18        14        
-6        +5        +5        +13(OB)OC
3
-1            h         5         -         -1        +7        +7        NC

f
+3            h         19        14        -7        +4        +4        +12(OB)OC
f
+3-1          h         5         -         -1        +7        +7        NC

df
+3           m         17        18        -7        +10       CS        -

d+3            L         12        16        -16       -3        -3        RC,TC

db
+3           L         12        19        -15       -1        -1        RC,TC

b
+3            h         17        18        -8        +3        +3        -                
b+3-1          h         10        -         0         +6        +6        NC
b
+3-1-4        l         12        -         -10       +7        +7        NC1,(2),3
b
+3-1-4-1      m         17        -         -8        KND       KND       NC1,(2),3,4

ub
+3           m         25        ?         -16       KND       KND

u
+3            m         25        19        -10       KND       KND       Air9-19
uf
+3           m         25        19        -7        KND       KND       Air9-19


4              h         30        16        
-14       KND       KND       -

f+4            m         27        19        +5(OC)    +8(OC)    FCD       +18OC

df
+4           m         10        13        -9        +2        +2        -
df+4<4         m         18        -         -15       -4(OC)    -4(OC)    NC

d
+4            L         7         12        -12       -3        -3        RC,TC        

d
+4            L         21        23        -12       -1        -1        -

db+4           L         19        20        -9        +7        +7        -

b+4            h         18        12        -10       -1        CS        -

ub+4           m         11        ?         -19

u
+4            m         25        25        -11       KND       KND       Air9-25
u
+4-4          L         15        -         -12       JG        JG        -
u+4-4-4        L         12        -         -26(ST)   KND       KND       -
u+4-4-4-4      m         25        -         -10       KND       KND       -

uf+4           m         25        25        -12       KND       KND       Air9-25
uf
+4-4         L         15        -         -26(ST)   JG        JG        -
uf+4-4-4       L         12        -         -26(ST)   KND       KND       -
uf+4-4-4-4     m         25        -         -10       KND       KND       -

uf~n+4         m         25        23        -11       JG        JG        -

UF,4           m         25        22        -8        +3        +3        -

4~3            m,M       25,25     32        ?         ?         ?         -
uf+4~3         m,M       25,25     31        ?         ?         ?         -

f,f+2          m         23        18(19)    -10       JG        JG        -

f,f+3          m         25        20(21)    -12       JG        JG        -

f,f,n+2        h         7         14                                      10HitsSuck

b
,b+2          h         18        17        -2        +3        CFS       17Standing

ss
+1+2         h         18        16?(25)   -6        KND       KND       -

f,f,f+3        m         30        22?       +17       KND       KND       -                

f,n            movement                                                    -
f,n,df+1       m         29(43)    23(25)    -15       KND/?     KND       -
f,n,df+1-3     m         20        -         -14       KND       KND       (NC)
f,n,df+1-4     L         12        -         -14       JG        JG        -
f,n,df+2       h         23        11?(14)   -10       JG        JG        -
f,n,df+2       h         25        11(13)    +5        JG        JG        -
f,n,df+3       h         35        20        -10       KND       KND       Air9-20
f
,n,df+4       L         15        ?         -23(ST)   JG        JG        -
f,n,df+4-1     m         25        -         -15       KND       KND       -
f,n,df+4-4     L         12        -         -23(ST)   JG        JG        -
f,n,df+4:      L         12(18)    ?         -23(ST)   ?         ?         -
f,n,df+4:1     m         25        -         -15       KND       KND       NC
f
,n,df+4:4     L         12        -         -23(ST)   JG        JG        NC


fc1            sm        5         10        
-5        +6        +6        RC,TC

fc2            sm        8         11        
-4        +7        +7        RC,TC

fc3            L         12        16        
-16       -3        -3        RC,TC

fc4            L         7         12        
-12       -3        -3        RC,TC

fc
,df+3+4      sm        23        22        -11       KND       KND       RC,TC         


ws1            m         10        12        
-5        +7        +7        -
ws1-2          m         15        -         -12       JG        JG        NC

ws1
+2          m         12        12        -2        +8        +8        -

ws2            m         25        16        -18       CS/0/-3   CS/0/-3   Stand27

ws3            h         28        16        
-16       KND       KND       -

ws4            m         11        13        -3        +8        +8        -
ws4-4          m         -         18        -15       -4        -4        NC


1
+3            Throw     12
f
+1+3          Throw     15

2
+4            Throw     12
f
+2+4          Throw     15

f
,f+1+2        Throw     12(13)

fc,df,d,df+1+Throw     12

df
+1+2         Tackle


b
+1+4          !m

B
+1+4          !m


I'm mortally sure there's a few errors and typos therein, I also can't be bothered to examine the hop punches for a fourth time so they're not going on the list. Keep it bumped if you find it useful; PM me or post here if you have questions/corrections/clever banter/flattery.

Legend:

NC=Natural Combo
CCH=Combo on Counterhit
RC=Recovers Crouching
TC=Technical Crouch during execution frames ("High Crush")
Air=Jump Status ("Low Crush")
KND=Knocks Down (Dur)
JG=Juggles
OC=Opponent Crouch, indicates forced crouch on block or hit

I'll proof and bedizen the rest later....

<edit>sorry about fuXX0ring the board format - but I can't think of another way to do a proper table,</edit>

V1.02: Fixed uf~n+4 typo, added missing uf+4~3

Last edited by Yu_Mingfei on May 7th, 2005 at 09:33

Signature "You tell lies, too."
"Not I." The witch laughed; her laughter was clear and yet unpleasant. "I used to as a child, I confess. But I soon found the truth more disconcerting."

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Catfish
Serious Business.
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From: Australia
#2 “Quote” Edit Post
Daaaaaaaamn! Sweet! Awesome! Words can't describe!

Seriously, this needs to be stickied quicksmart!

Many thanks Yu_Mingfei!
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agreed yiggs is a cool, interesting xiaoyu person with a good knowledge of her BTW

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MCP
MCP=(0_o)
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#3 “Quote” Edit Post
ws 1+2, never did that before.
I think I'll use it, nice frames.
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Jaeger
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#4 “Quote” Edit Post
Ya WS+1+2 has nice frames but if you hit it you'll be sad since that means you could have launched with TP... but ya it is good to just throw out if you are not sure. On hit uninterruptible d/f+2.

P.S. thanks for the data
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Dem
Shihan
Joined: Jan 2005
Posts: 112
From: United States
#5 “Quote” Edit Post
I thought that Ws+1 had 0 frame advantage on block!!!! and what does Ws+1+2 look like never seen this before.anywhere.
insomnotek
Moderator
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Posts: 5555
#6 “Quote” Edit Post
i think ws1+2 looks like pauls ws1.

whats that in your avatar yu_mingfei? ive always wondered..
Yu_Mingfei
Dragon Lord
Joined: Jan 2000
Posts: 862
#7 “Quote” Edit Post
Yep, or like the first hit of the old Twin Pistons. It's not all that great but I'm sure you could find uses for it if you put your mind to it.

And that's Devi from Jhonen Vasquez's "I Feel Sick: A Book about a Girl" and "Johnny the Homicidal Maniac" - and an expression I wear too often here


Glad you folks are getting some use out of this - there's not likely to be any "official" frame data this time around, so we potzers are going to have to do the job ourselves.
Signature "You tell lies, too."
"Not I." The witch laughed; her laughter was clear and yet unpleasant. "I used to as a child, I confess. But I soon found the truth more disconcerting."

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TheDinosaur
Hurm
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#8 “Quote” Edit Post
thanks very much again, great work.

it looks like the only "ws+1"s to retain their +8 frame status were the ones which are done with ws+1+2- successive toning down of ws moves seems to be another trend throughout the Tekkens, coinciding with the toning down of almost all lows

I KNEW that avatar artwork looked familiar...
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Jaguar King
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From: Chile
#9 “Quote” Edit Post
Yu_Mingfei - Where did you get this stuff?

Also, my 0.02 cents on Kaz's frame data:

uf,N+4 delayed hopkick = 23 frames, -11 on block.

Last edited by Jaguar King on Apr 13th, 2005 at 17:40

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Yu_Mingfei
Dragon Lord
Joined: Jan 2000
Posts: 862
#10 “Quote” Edit Post
Quite right. Fixed, thanks.
Signature "You tell lies, too."
"Not I." The witch laughed; her laughter was clear and yet unpleasant. "I used to as a child, I confess. But I soon found the truth more disconcerting."

in ecstasy i mock the world
KYO84
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#11 “Quote” Edit Post
Originally posted by Yu_Mingfei
there's not likely to be any "official" frame data this time around, so we potzers are going to have to do the job ourselves.


Arcadia and Enterbrain released a frame data book for T5 not to long ago. Official page for it here, and you can order it from Amazon.co.jp here.

This thread should be a Sticky, awesome job Yu_Mingfei!

Last edited by KYO84 on Apr 14th, 2005 at 09:23

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Zhuge Liang
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From: Indonesia
#12 “Quote” Edit Post
Can't thank you enough for the frame data, Yu. Great job and very helpful in improving my Kaz to perfection.
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Jaguar King
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From: Chile
#13 “Quote” Edit Post
Yu_Mingfei, are you sure f+basic throws are 15 frames? I thought they were 16...

Or it's 15 frames for Kaz only?
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Yu_Mingfei
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#14 “Quote” Edit Post
Yup yup. I thought 16 too, initially (which might be where that number is coming from, heh) but they're unduckable after Kaz's df+4-4 and TGF, so 15 frames it is - for everyone I've tested.

And you're most welcome, all. I'll get around to testing Hellsweeps properly (f,n,df+4 versus -18...I'm skeptical) one of these days.
Signature "You tell lies, too."
"Not I." The witch laughed; her laughter was clear and yet unpleasant. "I used to as a child, I confess. But I soon found the truth more disconcerting."

in ecstasy i mock the world
Deicide
7th Dan
Joined: Aug 2003
Posts: 62
#15 “Quote” Edit Post
b+2 14 frames? -2 on block?
nice... a fast safe mid. never knew.
David Lopan
Shihan
Joined: May 2003
Posts: 114
From: Cambodia
#16 “Quote” Edit Post
Originally posted by Yu_Mingfei
[All of Yu's Post]



Wow....

I've never seen so many (-) minus' in my life in Tekken, looks like i'll just use f,f,f+3,
and ewgf from full screen, atleast this way i know what i am getting!

Absolutely nothing!

Just a humorous joke on my part!

Very nice work on covering the Kaz inbetterment project
and giving us the most informative info possible.
I still can't find anything decent from b+2,4,1 thou

Ahh, anyways. Goodshit, on posting the info.

Last edited by MCP on May 11th, 2005 at 23:17

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Mach-godfist
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#17 “Quote” Edit Post
Hope i Can memoRiZe all deeze to help me escap my noob sanctuary....nweiz Thx a lot Yu_mingfei!!! u rule!!!
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Shadow5587
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#18 “Quote” Edit Post
What does the -4/-13 for d/f+2 on block mean?
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Jaguar King
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From: Chile
#19 “Quote” Edit Post
It means that the move is safe within "clean hit range/spot"

There are two animations of df+2 on block, sometimes the opp is turned a lil to his/her side, kinda like after blocking Bryan's df+2, this is where you're safe. Otherwise you get the normal block animation and you eat damage for free
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Shadow5587
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#20 “Quote” Edit Post
Originally posted by Jaguar King
It means that the move is safe within "clean hit range/spot"

There are two animations of df+2 on block, sometimes the opp is turned a lil to his/her side, kinda like after blocking Bryan's df+2, this is where you're safe. Otherwise you get the normal block animation and you eat damage for free


Thx a lot JK. I was starting to think it was safe and my experiences lied to me
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