lizanias
Spread Tekken <3
Joined: Jun 2001
Posts: 1696
From: Indonesia
PSN: xtc_LZN
# “Quote” Edit Post
This post originally appeared on Tekken Zaibatsu Discord. I thought I should post it here too because having this data on TekkenZaibatsu forum means this data can be possibly found through a search engine like Google.

FasAn 12/13/2019
Leroy's parries and sabakis (contains all extra informations!)

-[Parries]-

+ b+2_HRM~b+2 - start-up at frame 3 -> Parry window: 3~20f
-> gives us +frames, if parry succeeds
-> advantage depends on the parried move
-> parries the whole string, if it doesn't have big gaps or lows in it
-> after successful parry press 1 or 2 for a parry punish
-> this does 40 dmg and leaves us +7 on Hit
-> don't worry the parry punish is -9 on Block!
-> if the parried move recovers badly, you can launch the opp!
-> wait for the animation to finish and do d/f+2,1+2
-> or just spam b+3, if the former one seems risky!
=> PARRIES practically EVERYTHING, EXCEPT lows!
-> Even RAs, weapons, projectiles etc.
=> IMPORTANT! Recovery-Window: 21~40f

+ HRM auto low-parry - start-up at frame 3 -> Parry window: 3~[..]f
-> does 15 damage and leaves us at +16, if parry succeeds
-> This guarantees us these follow-ups:
-> HRM 1+2 (m,m,m) (KND & WB!, for a total of 45 dmg)
-> HRM 4,1+2 (m,m,m) (KND & W!, for a total of 53 dmg)
-> HRM f+1 (h) (W!, due to +15kg, for a total of 45 dmg)
-> great for poking/pressure
=> PARRIES every type of low and dickjabs:
-> EXCEPT Chloes RA and special mids!



-[Sabakis]-

+ u/f+1 - i16 (h), 17 dmg, -9 on block -> Parry window: 4~13f
-> This move works EXACTLY like b+2, even though it's a sabaki
-> For more infos: Look at the section "b+2_HRM~b+2"!
=> PARRIES practically EVERYTHING!
-> Even RAs, weapons, projectiles and unblockables!

+ d/b+1+2 - i32 (m), 25 dmg, -11 on block -> Parry window: 4~20f

-> does 25 damage and gives KND, if parry succeeds
-> wallsplats, if the opp exactly at the wall
=> DOES NOT parry elbows, knees, shoulders and lows

+ HRM 1 - i24 (m), 17 dmg, -6 on block -> Parry window: 3~12f
-> does 34 damage and leaves us at +28g, if parry succeeds
=> DOES NOT parry elbows, knees, shoulders etc. and lows
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