Originally posted by TokisPL
MNT df+2, f+4 S! dash, uf+1 f+2,3~B, b+1:1+2 (57)
EDIT:MNT df+2, ff+2 S! dash, uf+1, f+2,3~B, b+1:1+2 (67) hard to land off-axis
CH MNT d+3,1, MNT d+3,1, MNT d+1,4~d S! MNT ff, 2,1,4~b (72) wall carry
CH MNT d+3,1, MNT d+3,1, MNT d+1,4 S! dash, 1, b+1:1+2 (75) bigger dmg, but side switch
CH MNT 4,3, MNT 1,3~B, f+2,3 SCR 3+4 S! dash, b+1:1+2 (86)
CH SCR df+4~D, MNT df+2, df+1,4 S! dash, f+2,3,4 (56)
CH SCR df+4~D, MNT df+2, 1, ff+2 S! dash, f+2,3,4 (58) *
CH SCR 2, SCR d+3,3~B S! dash, uf+1, f+2,3,4 (64)
CH SCR 2, SCR d+3,3~B S! dash, f+2,3~B, b+1:1+2 (66)
CH SCR 2, SCR 3, SCR 1, SCR d+3,3~B S! dash, 1, b+1:1+2 (66) *
CH SCR d+3,3~B S! fF+2, df+1, f+2,3~B, b+1:1+2 (89)
MNT df+2, f+4 S! dash, uf+1 f+2,3~B, b+1:1+2 (57)
EDIT:MNT df+2, ff+2 S! dash, uf+1, f+2,3~B, b+1:1+2 (67) hard to land off-axis
CH MNT d+3,1, MNT d+3,1, MNT d+1,4~d S! MNT ff, 2,1,4~b (72) wall carry
CH MNT d+3,1, MNT d+3,1, MNT d+1,4 S! dash, 1, b+1:1+2 (75) bigger dmg, but side switch
CH MNT 4,3, MNT 1,3~B, f+2,3 SCR 3+4 S! dash, b+1:1+2 (86)
CH SCR df+4~D, MNT df+2, df+1,4 S! dash, f+2,3,4 (56)
CH SCR df+4~D, MNT df+2, 1, ff+2 S! dash, f+2,3,4 (58) *
CH SCR 2, SCR d+3,3~B S! dash, uf+1, f+2,3,4 (64)
CH SCR 2, SCR d+3,3~B S! dash, f+2,3~B, b+1:1+2 (66)
CH SCR 2, SCR 3, SCR 1, SCR d+3,3~B S! dash, 1, b+1:1+2 (66) *
CH SCR d+3,3~B S! fF+2, df+1, f+2,3~B, b+1:1+2 (89)
MNT df+2, f+4 S! dash, uf+1 f+2,3~B, b+1:1+2 (57)
EDIT:MNT df+2, ff+2 S! dash, uf+1, f+2,3~B, b+1:1+2 (67)
CH MNT d+3,1, MNT d+3,1, MNT d+1,4~d S! MNT ff, 2,1,4~b (72)
CH MNT d+3,1, MNT d+3,1, MNT d+1,4 S! dash, 1, b+1:1+2 (75)
CH MNT 4,3, MNT 1,3~B, f+2,3 SCR 3+4 S! dash, b+1:1+2 (86)
CH SCR df+4~D, MNT df+2, df+1,4 S! dash, f+2,3,4 (56)
CH SCR df+4~D, MNT df+2, 1, ff+2 S! dash, f+2,3,4 (58) *
CH SCR 2, SCR d+3,3~B S! dash, uf+1, f+2,3,4 (64)
CH SCR 2, SCR d+3,3~B S! dash, f+2,3~B, b+1:1+2 (66)
CH SCR 2, SCR 3, SCR 1, SCR d+3,3~B S! dash, 1, b+1:1+2 (66) *
CH SCR d+3,3~B S! fF+2, df+1, f+2,3~B, b+1:1+2 (89)
Thanks for the post TokisPL
Couldn't seem to land the ones marked * is there a special trick to them? I have bolded the bits I struggled with
Originally posted by Rezz
ws+3 (normal hit), SCR 4 (41)
ws+3 (normal hit), SCR 4 (41)
handy to know, thanks. Will add to the NC list
Originally posted by Rezz
Does Zaf get anything guaranteed after CH TRT 1?
Does Zaf get anything guaranteed after CH TRT 1?
I could get the following...
another TRN 1
TRN d+1+2
TRN 1+2 only the second part hit
TRN d/f+2 they can wakeup backward and side roll right safely. If they wakeup attack in any way, you get a full launch
@TokisPL and @Rezz
Your input has been updated to the first post.
Cheers
Last edited by Vargus on Sep 14th, 2019 at 03:50