mach one
Virtuoso
Joined: Apr 2005
Posts: 218
# “Quote” Edit Post
Originally posted by Baron West

Chakram/Heavy Chakram is the nerf which was the dumbest. How is it Law's very spammable, very fast d+2,3 is only -15 and this is very slow move is -17? People who are familiar with Maven have always punished sloppy Chakram use. Chakram has always been high risk, but this makes it higher, with less reward for the hassle. This move should have gotten a damage buff. Making the low more minus on hit and block is bad considering the overall start up, but why on earth is the Heavy version also negative? Heavy Chakram is the epitome of a hard read, it's the anti-low parry read. How the heck can Maven do that big roll and still be negative on hit? Heavy version should be plus on hit, and should be safe on block. This is another nerf just for the sake of nerfing "hey guys lets make a slow move even more minus".

first of all you cannot simply pick two random moves from different characters and demand them to have the same risk. some characters have safe mid launchers, some have unpunishable lows, what do you make of that?

secondly, those two moves you picked are not at all a good example for your point. a slightly better example would be gigas' ff1+2<1+2. law's d23 is guaranteed 15f punishable. this move is far from spammable, if not the exact opposite of spammable. a two hit move that only combos on counter and gets launch punished on block, how on earth do you spam something like that. chakram on the other hand does not guarantee punishment on block. in fact failed punish attempt can get the punisher themselves launched by the extension. chakram is way more spammable than law's d23 if that's how you wanna compare these moves.

also, in case you haven't noticed, uf3+4 in chakram has multiple active frames. so at tip range this move was actually only -13, which makes it even trickier and riskier to punish. that's the real purpose to this nerf: to make it at least -15 at any range. characters such as anna, steve, or maven herself who couldn't launch punish it before will continue to have a hard time against well spaced chakram.

another thing i would like to point out is that heavy chakram is useless against low parry. the two lows are too far apart. there's plenty of time to parry again after missing the first one. veteran players will always parry heavy chakram. that's why they added the teleport variations in t6, just so it's not a suicide move.

Last edited by mach one on Sep 22nd, 2018 at 04:54