Joined: May 2003
Posts: 2404
From: Australia
PSN: noodalls
# “Quote” Edit Post
Some other notes, testing Capo vs Capo.

I initially thought you could probably throw something out like df+2 or hopkick to get out of slipper kicks/throw mixup, and if you're not near a wall, just cop the HSP 4 mixup (or occasionally block it and punish).

Some things to note though (nothing groundbreaking)
- HSP throw is considered standing from F1.
- HSP can't be CH
- slippery kicks are airborn for at least some of their frames (i13-20 interrupts will float them).