Toxic Avanger
Fujin
Joined: Jan 2002
Posts: 579
From: Chile
# “Quote” Edit Post
So, in the end it's better to build P.Jack's juggles in a total different way than Jack's-- J6's main juggling logic is get an early bound and get that f+4 out of it for max damage, P-J is better of giving a lot of attacks before the bound and then getting the 2 hits of the debugger, as is early bound combos are pretty weak.

df +2 -> 2 , 2 , 2 , ff+1 , Debugger (2 hits) : 65 pts

df 2 -> 2 , 1+2 , ff+1 , Debugger (2 hits) : 67 pts

WS 1 -> b+3~2 , 2 , ff+1 , Debugger (2 hits) : 78 pts

WS 1 -> 2 , u+1+2 , 4 , ff+1 , Debugger (2 hits) : 85 pts

ff+2 -> UF 4, b+3~2 , ff+1 , Debugger (2 hits) : 86 pts

ff+2 -> u+1+2, f+4 , 2 , ff+1 , Debugger (2 hits) : 88 pts

df,df 2+4 -> f+4 , b+3~2 , ff+1 , Debugger (2 hits) : 87 pts

Expect the first one, the rest are pretty easy to drop. A bunch of scrubby combos that come from for about of 40 mins of playing around with practice. Landing the u+1+2 from a A class launcher is a pain due to P's lesser upward hand range.

He might benefit a lot from resetting with the f+4 after bound.

Last edited by Toxic Avanger on Sep 15th, 2012 at 23:52

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