JunChow
Kyu
Joined: Aug 2012
Posts: 3
From: United Kingdom
# “Quote” Edit Post
*****2/13 - CURRENTLY BEING BUILT - tyler2k*****

Note #1: Any 1 jab post 4,1 filler can be replaced with 2 for +2 more damage, harder timing.
Note #2: All combos assume forward buffering and f,f, notation may often refer to "deep dashing"
Note #3: Tekken 6 combo, may not work in TTT2 but added because it probably still does
Note #4: The lower the combo is on the list, the more damage it should do comparatively
Note #5: Every combo (unless specified) ending in f+3~CD 1+2 can be modified as follows...

f+3 ender modifiers:
0 - f+3~CD 1+2 (Base damage)
-1 - f+3~CDc 4,1 (Wall carry)
-1 - f+3~CD 4 (Leaves the opp. closer than 1+2)
-2 - f+3~CD 2 (Safe tag)
-4 - f+3,2 (When the wall is closer than CDc 4,1 range)
-5 - f+3~CD 3 (Leaves the opp. much closer than 1+2)

*Please note that #3 and #4 will be removed once I fully test the combos*

d/f+2_WS+2 (+2 points)_qcb+2 (+13 points)
= 4,4, WS+1+2
= 4,1, 1,3,2, B!, d+4,4
= 4,1, 1,3,2, B!, f+3~CD 1+2 [#5]
= 4,1, 1,3,2, B!, f,f, 3,1,2
= 4,1, 1, f+3~CDc 4,3, B!, f+3~CD 1+2 [#1] [#5]
= 4,1, 1, f+3~CDc 4,3, B!, f,f, 3,1,2 [#1]
= f+4,4,3, 1, f,f+2, B!, f+3~CD 1+2 [#5]
= f+4,4,3, 1, f,f+2, B!, f,f, 3,1,2 [#3]
= f+4,4,3, 1, f,f+2, B!, f+3~CDc d+4,4 *73 points*
= f+4,4,3, 1, f+3~CDc 1, f,f+2, B!, f+3~CD 1+2 [#5]

qcf+1_CH u/b+2 (+1 point)
= iWS+1, 1, f+3~CDc 1, f+3~CDc 4,1 (B! saving wall carry)
= iWS+4, 1, f+3~CDc 1, f+3~CDc 4,1 (B! saving wall carry)
= iWS+1, 1, f+3~CDc 4,3, B!, f+3~CD 1+2 [#5]
= iWS+4, 1, f+3~CDc 4,3, B!, f+3~CD 1+2 [#5]
= b+2,1, 1, 1,3,2, B!, f,f, 3,1,2 [#3]
= f+4,4,3, 1, f,f+2, B!, f,f, 3,1,2 [#3]
= f+4,4,3, 1, f,f+2, B!, f+3~CDc d+4,4
= f+4,4,3, 1, f+3~CDc 1, f,f+2, B!, f+3~CD 1+2 [#5]

qcf+2_u/f,n,4 (+? points)
= b+4,3, f+1, f+3~CDc 4,3 B! f+3~CD 1+2 [#3]
= b+4,3, f+1, f+3~CDc 4,3 B! f,f, 3,1,2
= f+2,4, f,f+2, B!, f+3~CDc 1, f+3~CD 1+2 [#5]
= f+2,4, f+3~CDc 4,3, B!, f+3~CD 1+2 [#5] (Doesn't work on smalls)
= f+2,4, f,f, 1, 1,3,2, B!, f+3~CD 1+2 [#5]
= f+2,4, f,f, 1, f+3~CDc 4,3, B!, f+3~CD 1+2 [#5]

f+1+2_CH (4),4 (+17 Points)
= f,f, 3,1, 1, f,f, 1, f+4,4,3 [#3] (B! saving wall carry)
= f,f, b+2,1, 1, f,f, 1, f+4,4,3 [#3] (B! saving wall carry)
= f,f, 3,1, 1, f+3~CDc 1, f+3~CDc 4,1 (B! saving wall carry)
= f,f, b+2,1, 1, f+3~CDc 1, f+3~CDc 4,1 (B! saving wall carry)
= f,f, 3,1, 1, f+3~CDc 4,3, B!, f+3~CD 1+2 [#5]
= f,f, b+2,1, 1, f+3~CDc 4,3, B!, f+3~CD 1+2 [#5]
= f,f, b+2,1, 1, f+3~CDc 4,3, B!, f+3~CDc d+4,4

3+4
= tech left, WS+4, 1, f,f, 1, f,f, 1, f+4,4,3 [#3] (B! saving wall carry)
= tech left, WS+4, 1, 1,3,2, B!, f,f, 3,1,2 [#3]
= tech left, WS+4, 1, f+3~CDc 1, f+3~CDc 4,1 (B! saving wall carry)
= tech left, WS+4, 1, f+3~CDc 4,3, B!, f+3~CD 1+2 [#5]
= tech left, WS+4, 1, f+3~CDc 4,3, B!, f,f, 3,1,2
= tech left, WS+4, 1, f+3~CDc 4,3, B!, f+3~CDc d+4,4
= tech left, WS+4, 1, f+3~CDc 1, f,f+2, B!, f+3~CD 1+2 [#5]
= tech left, WS+4, 1, f+3~CDc 1,3,2, B!, f+3~CD 1+2 [#5]

CH iWR+2
= dash in, d+2, WS+4, d+4,4
= dash in, d+2, WS+4, d+4,1,3
= dash in, iWS+4, 1, f,f, 1, f,f, 1, f+4,4,3 [#3] (B! saving wall carry)
= dash in, iWS+4, 1, 1,3,2, B!, f,f, 3,1,2 [#3]
= dash in, iWS+4, 1, f+3~CDc 1, f+3~CDc 4,1 (B! saving wall carry)
= dash in, iWS+4, 1, f+3~CDc 4,3, B!, f+3~CD 1+2 [#5]
= dash in, iWS+4, 1, f+3~CDc 4,3, B!, f,f, 3,1,2
= dash in, iWS+4, 1, f+3~CDc 4,3, B!, f+3~CDc d+4,4
= dash in, iWS+4, 1, f+3~CDc 1, f,f+2, B!, f+3~CD 1+2 [#5]
= dash in, iWS+4, 2, 1, f+3~CDc 4,3, B!, f+3~CDc d+4,4 *91 points*
= dash in, iWS+4, 2, f+3~CDc 1,3,2, B!, f+3~CDc d+4,4 *92 points*

CH f,f+4
= WS+4, 1, f,f, 1, f,f, 1, f+4,4,3 [#3] (B! saving wall carry)
= WS+4, 1, 1,3,2, B!, f,f, 3,1,2 [#3]
= WS+4, 1, f+3~CDc 1, f+3~CDc 4,1 (B! saving wall carry)
= WS+4, 1, f+3~CDc 4,3, B!, f+3~CD 1+2 [#5]
= WS+4, 1, f+3~CDc 4,3, B!, f,f, 3,1,2
= WS+4, 1, f+3~CDc 4,3, B!, f+3~CDc d+4,4
= WS+4, 1, f+3~CDc 1, f,f+2, B!, f+3~CD 1+2 [#5]

(d/b+2,1)2_CH (1,2),1_CH (d/b+2),1,2 (+10 points)
= d+2, WS+4, d+4,4 - 64 points
= d+2, WS+4, d+4,1,3 - 66 points
= iWS+4, 1, f+3~CDc 1, f+3~CDc 4,1 (B! saving wall carry) *66 points*
= iWS+4, 1, f,f, 1, f,f, 1, f+4,4,3 (B! saving wall carry) *71 points*
= iWS+4, 1, f+3~CDc 4,3, B!, f+3~CDc d+4,4
= iWS+4, 1, f+3~CDc 1, f,f+2, B!, f+3~CD 1+2 *76 points* [#5]
= iWS+4, 1, 1,3,2, B!, f,f, 3,1,2 *78 points*
= iWS+4, 1, f+3~CDc 4,3, B!, f+3~CD 1+2 *79 points* [#5]
= iWS+4, 1, f+3~CDc 4,3, B!, f,f, 3,1,2 *80 points*
= iWS+4, 1, f+3~CDc 1,3,2, B!, f+3~CD 1+2 *82 points*


d/b+3
= CC, d+4,1,3 (For use when directly at wall)
= CC, d+2, WS+4, d+4,4
= CC, d+2, WS+4, d+4,1,3
= WS+4, 1, f,f, 1, f,f, 1, f+4,4,3 [#3] (B! saving wall carry) (Big and/or max range CH)
= WS+4, 1, 1,3,2, B!, f,f, 3,1,2 [#3] (Big and/or max range CH)
= WS+4, 1, f+3~CDc 1, f+3~CDc 4,1 (B! saving wall-carry) (Big and/or max range CH)
= WS+4, 1, f+3~CDc 4,3, B!, f+3~CD 1+2 [#5] (Big and/or max range CH)
= CC, d+2, WS+4, 1, f+3~CDc 4,3, B!, f+3~CD 1+2 [#5] (When WS+4 leaves opp. close)
= WS+4, 1, f+3~CDc 4,3, B!, f,f, 3,1,2 (Big and/or max range CH)
= WS+4, 1, f+3~CDc 4,3, B!, f+3~CDc d+4,4 (Big and/or max range CH)
= WS+4, 1, f+3~CDc 1, f,f+2, B!, f+3~CD 1+2 [#5] (Big and/or max range CH)

CH (f+2),4
= 4,1, d+4,1,3 (Now leaves opp. BT)
= 4,3, B!, b+4,2 [#3]
= 4,3, B!, f+3,3 [#3]
= 4,3, B!, u/f+4, d+4,4 [#3]

CH u/f+1
= d+2, WS+4, d+4,4 *60 points*
= d+2, WS+4, d+4,1,3 *62 points*
= iWS+4, 1, f+3~CDc 4,3, B!, f+3~CDc d+4,4
= b+1+2, B!, iWS+4, 1, f+3~CDc 1, f+3~CD 1+2 *75 points* [#5]
= b+2,1, 1, f+3~CDc 4,3, B!, f+3~CD 1+2 *78 points* [#5]
= b+2,1, 1, f+3~CDc 1,3,2, B!, f+3~CD 1+2 *80 points* [#5]
= b+2,1, 1, f+3~CDc 4,3, B!, f+3~CDc d+4,4

Low parry
= d/f+1, 2,1, f+4,4,3 *38 points*
= SSR, d/f+1, 2, f+3~CDc 1, f+4,4,3 *41 points*
= d+2, WS+4, 1, f+3~CDc 1, f+3~CD 1+2 *41 points* [#5]
= iWS+4, 1, f+3~CDc 1, f+3~CDc 1, f+3~CD 1+2 *42 points*
= d/f+1, 2, f+3~CDc 4,1, d+4,4 *42 points*
= b+4, 1, f+3~CDc 4,1, d+4,4 *42 points*
= b+4, 1, f+3~CD 4, d+4,4 *43 points*
= d/f+1, 2, f+3~CD 4, d+4,4 *43 points*
= iWS+4, 1, f+3~CD 4, d+4,4 *43 points*
= d+2, WS+4, 1, f+3~CDc 1, f+3~CDc d+4,4 *43 points*
= d+2, WS+4, 1, f+3~CDc f+4,4,3 *44 points* (Difficult)
= d+2, WS+4, 1, f+3~CDc 1, f+3~CDc 4,4 *47 points* (Tall only)

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50/50 OKI
After any B! in a juggle with Drag you can do spike with df+3 and follow up immediately with d+3+4 for a stomp or 3,1 for a pickup. If they continue to lay down, quickstand to standing, frontroll, sideroll, and in some rare situations - backroll - they will eat the stomp. If they quickstand to low-block, backroll, frontroll or quickstand, 3,1 will pick up for a floaty minijuggle. Neither of these options are severly punishable. Stomp is -11 on block (crouching) so you'll only eat a ws+4 at worst. 3,1 can be punished by a wakeup-4 if they stay down, but that's an acceptable trade, and you can even finish the whole 3,1,2 if you guess they'll do a wakeup-4 and you'll hit him first. Regardless, these trades are more often than not in favor of Dragunov.

Wallsplats! Tbh, I haven't experimented nearly enough with the possibilities with f+3 CDc yet. I can do this when I get home from work.
- b+1+2 B! b+2 ws+1+2 [Strongest?]
- b+1+2 B! f+3 CD~1+2 [Slightly weaker than b+2 ws+1+2, but it hits smalls! Eat shoulder, Ling!]
- b+1+2 B! f+3 CDc 3,1,2 [Strongest?]

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Hi all,

Seems like this is the only thread that has not started this.
Post your juggles from most damaging to best oki follow ups.


As I will be playing team Dragunov and Feng, so far the most damaging I have is:
Qcf+2, 41, 132 b!~5, Feng ff+43, dash Drag ff+3 (Approx 90+ dmg)

(CH)iwr2, iws4, 132 b!~5, Feng ff+43, dash Drag ff+3 (Approx 90+ dmg)

(I have alot more but will post once mods confirm to keep thread open or start a new one).

Last edited by tyler2k on Feb 14th, 2013 at 05:16