When in doubt, D+3+4
Joined: Sep 2007
Posts: 2230
From: USA Missouri
PSN: DancesWithNoobs
XBL: DancesWithNoobs
# “Quote” Edit Post
Side note guys, it appears that b+2 has a tiny bit more range. It now hits post b! in situations it didn't it t6 (even though b+2,4,3 will whiff). Just a little fyi.

Also, I think 2,3 has a slightly longer recovery to it. In T6 you could do d/f+2, 2,3, 1+4 and it would all connect (not that it was a good option, but it was do-able). Now you take too long to recover from the 2,3 to combo it. I'm wondering if that doesn't carry over into how - it is on block. I'll test it for sure when I get off work.
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