Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
# “Quote” Edit Post
The original Chang is back!

Mods and myself will move all relevant information to this thread as time progresses.

Michelle Chang.

Frame Data:

Official Partners/Shared Tag Throws:

Michelle/JC: 2+4~5
JC/Michelle: 1+3~5
Michelle/Ganryu: d,db1+3~5

Launchers/Combo-able/Link-able moves (Including taggable options):

Impact frames, -Frames on block: Input.


i10, -12: CH1,1,1 Techable KND (Mash 1 to escape)
i11, -14: CH4_CH(4),4,1~5
i11, -13: d(2,3),1~5
i13, -14: ff3
i14, -5: df1 OC only for +14 on NH for a link
i15, -16: uf4,3
i15, -8 : qcf2~5
i15, +7: iwr1
i15, -17: CH db2,2~5
i16, -18: df2,1~5
i17, +1: b4
i19, -6: f3~1
i20, -14: CH d4,1~5
i21, -13: b1+2
i24, -19 : df3+4~5
i27, -13: CH b3
i31, -21 ss 3+4~5

While Standing (ws) or from full crouch (FC):

i15, -16: uf4,3
i15, -7 :ws3
i16, -13: ws1~5
i32, -10: ws1~2

b!/TA! Moves:

Impact frames, - Frames on block: Input.

i19, -10: b1_spin 1+2 b!/TA!
i18, -16: ws2,2 b!/TA!

TA! Filler:

f1+2 - High float
db2,2 (requires delay after TA! before inputting)

Post TA:

iwr1 - w!/Damage
isw - Damage
d,df1,2 - w!
dash df1 - Oki spike

TA! Filler at the w!:

1+2,4, bf1+2 - same dmg as 4,4,4 but requires a delay to connect all three hits
d,df1~3_4~df4,2,3 - whichever spin to re-align your axis to the w! if need be
d,df1~3_4~ 1+2,4, bf1+2 - see above

Post TA! At the w!:

df4,2,bf1 MC (Mountain Crusher)
1+2,4, bf1+2
ff1, d1+2 - Works after long TA! w! filler.

Post b!:

isw - Damage
iwr1 - w!
d,df1,2 - w!
Dash df1 - Oki spike.
Short dash iws2,2,1+2 - Hard but the best dmg.

w! Combos, no b!:

w! isw (ranged w! splat)
w! iwr1 - w! break (ranged w! splat)
w! MC - w! break
w! 1+2,4,bf1+2 - w! break
w! ff1, d1+2 - Off low w! - w! break

w! Combos post b!:

b! MC
b! 1+2,4,bf1+2

w! Break:

isw - Execution required
iwr1 - Execution required - redundant as isw does more damage and it's T6 oki is gone but worth it if there's a corner w! break, iwr1 into another w! situation.
d,df1,2 - See above for w! to w!, not as cool looking.
df1 - Oki spike

Low Parry (LP):

d,df1~4,1, d,df1~4,1, d,df1,2
d,df1~4,1, d,df1~4,1, d,df1~4, d1+2

Launching BT opponent:

1, d,df1~3,1, d,df1~3,1+2 b! d,df1,2

Mods please sticky and feel free to add and edit.

Last edited by IRON LOBSTER on Jan 14th, 2013 at 11:53

Signature A split second is only 30 frames.