Joined: Sep 2010
Posts: 646
From: Denmark
PSN: Lucidity64
XBL: EpicStoffer
# “Quote” Edit Post

About the JFSR, if i understand it correctly, you`re saying that there`s no difference in the amount of frames it takes to come out. Avoiding the puddle lists rff jfsr as "18?" (lff jfsr is i18, and sdtekken dosn`t have frame data on rff jfsr). I know rff jfsr is more lenient, and gives you a bigger frame window for the input, but did you check if that affects how many frames it takes to come out compared to lff jfsr?

Last edited by EpicStoffer on Mar 7th, 2012 at 15:16

Signature Tekken, is at its best, a way of stepping out of the restrictive boundaries of reality that chains so many martial artists. Using this apporach, it lets the martial artist indulge in a vivid and detailed extension of his fantasy, that implores him to test its limits. B! by the some of the same mechanics, that is present in different ways throughout art. The Tekken player can at his best, produce an artistic creativity, that rivals even the Mona Lisa.
Online Tekken on the other hand, is the artist who put his shit in a can, and sold its weight in gold.