Murakumo
1,2,4:4 all day long
Joined: Jan 2000
Posts: 3631
From: Japan
PSN: TZMurakumo
# “Quote” Edit Post
The first team thread I'm putting together. As per GM's request, I'm trying to get some Lee/Jack stuff up prior to his trip to NEC. Will likely make others later (can do an Ogre one already, picking up Lars at the moment, prolly one with Hwo...)

One thing to note is that Jack's u+1+2 can be done automatically by simply holding the tag button during a tag assault.

Combos will be listed by rule then with an example:

Combos from Lee...
---------------------------------------------------------------------------------

4 aerial hits into f+4,3,5...
Jack: u+1+2...
Lee: ff, 3~3:4

ex:
Lee: u/f+4, 4, b+1:1~f,N, 2, b+1:1~f,N, f+4,3,5...
Jack: u+1+2...
Lee: ff, 3~3:4 -> oki
---------------------------------------------------------------------------------

5 aerial hits with 4-5 being b+2~f,N b+1:1~f,N, into f+4,3
Jack: u+1+2...
Lee: ff, 3~3:4

ex:
Lee: d/f+2, 4,u+3, ff~b+2~f,N, b+2~f,N, b+1:1~f,N, f+4,3,5...
Jack: u+1+2...
Lee: ff, 3~3:4 -> oki
---------------------------------------------------------------------------------

up to 6 aerial hits (using b+2~f,N, b+1:1~f,N tech) into f+4,3,5...
Jack: u+1+2...
Lee: FF (long run), 1,2_1,2~f,N...

ex:
Lee: d/f+2, 4,u+3, ff~b+2~f,N, b+2~f,N, b+2~f,N, b+1:1~f,N, f+4,3,5...
Jack: u+1+2... (they fly WAY off at an angle)
Lee: FF (long run) 1,2 (opponent goes zooming off)...

*This is the longest carry I've found in the game short of the infinite glitch (which reportedly has been patched in Japan). The momentum builds up massively so the u+1+2 sends them flying away at about a 45 degree angle, because they're so high, as Lee comes back from the Jack tag assault you can run after them for a good 4-5 steps and 1,2... with the momentum out to 11 hits now, the 1,2 itself sends them flying even further. Nearly half the carry on this comes from the final 3 hits. This can carry wall to wall on the large arena stage.
---------------------------------------------------------------------------------

3 hits to bind, 5...
Jack: u+1+2...
Lee: b+2~f,N, b+2~f,N,b,N+2,3

ex:
Lee: [CH]1+2, ff~d/f+4, f+4,3,5...
Jack: u+1+2...
Lee: wait, b+2~f,N, b+2~f,N,b,N+2,3
---------------------------------------------------------------------------------

3 hits to bind, 5...
Jack: u+1+2...
Lee: U/F,N+4, b+2~f,N+3,4 (?)

ex:
Lee: [CH]1+2, ff~d/f+4,3,5...
Jack: u+1+2...
Lee: U/F,N+4, b+2~f,N+3,4

*I hit this with sway+2,3 except because of range it become WS+2,(3)... I'm thinking mist+3,4 should connect as its range usually tends to be slightly better on the second hit (speed issues?)
---------------------------------------------------------------------------------

walls
---------------------------------------------------------------------------------

2 hits into B!~5... (u/f+3,1,5... f+4,3,5... WR+3,4,5...)
Jack: u+1+2...
Lee: U/F,N+4 (high wall), d/f+3,2,3 (70% final hit)

ex:
block Raven's 4,1, duck the second hit to start from behind (Raven BT)
Lee: WS+2,3, b+1:1~f,N, 2, b+2~f,N, b+2~f,N, b+2~f,N, b+2~f,N,b,N+2,3, (w), WR+3,4,5...
Jack: u+1+2...
Lee: U/F,N+4 (high wall), d/f+3,2,3,5 (final hit 70%)... Jack wall game
---------------------------------------------------------------------------------

3 hits into B!~5... (d/f+1, f+4,3,5... 4,3,3,5... 2, f+4,3,5... b+2~f,N, f+4,3,5... b+1:1~f,N, f+4,3,5(?)... high wall 4,u+3, f+4,3,5 (high wall doesn't count against wall slump)...)
Jack: u+1+2...
Lee: U/F,N+4 (high wall), SS, b+4, u/b+3_oki

ex:
Lee: u/f+4, 4,3,4, (high wall), 4,u+3, f+4,3,5...
Jack: u+1+2...
Lee: U/F,N+4 (high wall), SS, b+4, u/b+3_oki

*The final u/b+3_oki spot is escapable by tag crash

** If you expect a tag crash, immediately start walking into the wall after the b+4. Between the step and the side walk, they should whiff over you and you can run into WS+3,4 in their back, the best part is that Jack lets us bring them back to the wall with his tag assaut.


**ex:
Lee: u/f+4, 4,3,4, (high wall), 4,u+3, f+4,3,5...
Jack: u+1+2...
Lee: U/F,N+4 (high wall), SS, b+4, SW...
Opponent: tag crash, whiffs past Lee
Lee: FF, WR+3,4,5...
Jack: u+1+2...
Lee: FF (run under, turn), 1,2~f,n, d/f+3,2,3, (w), 2, d/f+1, ff+3
---------------------------------------------------------------------------------

3 hits into B!~5... (d/f+1, f+4,3,5... 4,3,3,5... 2, f+4,3,5... b+2~f,N, f+4,3,5... b+1:1~f,N, f+4,3,5(?)... high wall 4,u+3, f+4,3,5 (high wall doesn't count against wall slump)...)
Jack: u+1+2...
Lee: U/F,N+4 (very high wall), 3~3:4 -> oki

ex:
Lee: WS+2,3(high wall), 4,u+3, f+4,3,5...
Jack: u+1+2...
Lee: U/F,N+4 (very high wall), 3~3:4 -> oki

*The timing on the U/F,N+4 here is tricky. You can't hold it immediately after tag crash or else you'll need a late 4 input, which recovers slower. You need to hit it as high as possible with the undelayed big jump kick to put them high enough on the wall and little enough recovery for yourself so that 3~3 will connect. This is mostly a novelty combo, but it does appear to be the top damage off of WS+2,3 into a high splat, and unlike the u/b+3_oki version, the damage cannot be escaped with a tag crash. You have oki after, or if anticipating a tag crash you can SWR and take their new character from the back...
---------------------------------------------------------------------------------

* ON BIGS (Kuma/Panda/Jack/Ogre)
2 wall hits into 4,3,3,5...
Jack: u+1+2
Lee: U/F,N+4 (high wall), d/f+3,2,3 (final hit at 70%)

ex:
Block Ogre's d/b+2
Lee: WS+2,3 (high wall), 4,u+3 (first kick didn't count again slump since it was high wall), 2, 4,3,3,5...
Jack: u+1+2...
Lee: U/F,N+4 (high wall), d/f+3,2,3 (final hit 70%)

** b+4, D+4,4,4,4_D+4,4,4>4 still works on Ogre and Kuma/Panda, but it can now be escaped with a tag crash or have damage mitigated (or possibly hit 3 low parried) by using a normal tag. d/f+3,2,3 becomes the top guaranteed damage finish even on Ogre and bears, now.
---------------------------------------------------------------------------------

Will add more later, add Jack stuff with Lee, and will edit and clean things up a bit. long night tonight, but more will prolly be posted on your guys' Fri or Sat.

Last edited by Murakumo on Dec 11th, 2011 at 20:35

Signature Hit confirms and just frames in a mist trap sandwich!