Ei8hTy SiX
Drunken Master
Joined: Sep 2011
Posts: 157
From: USA Iowa
XBL: Ei8hTy SiX
# “Quote” Edit Post
Frame Data for Blocking From BT Position

Originally posted by noodalls
Note this is work in progress. I need to go back through and achieve consistency in the reported inputs.

BT FAQ
Figures of 7F and others are often suggested in terms of how long it takes to turn around from BT. I decided to have a look at how long it takes using my standard methods.

Methods
Playstation 3 and Tekken 6
2P programmable stick for command entry
Hauppauge HD PVR for 60fps capture
AVIdemux for visual analysis
Lei and Lili vs Jack6

Basic tests
Lili BT with b+3+4
Lili holds B F0-6, blocks F7
Lili hold B F0-5, hits F6 turn to face
Lili hold B F0-3, hits F4 turn to face
Lili hold B F0-2, hits F3 remains BT
*Same result with Lei b+3+4

Intermediate tests
Lili db input for 1F
If input the frame before the high hit connects, it will be ducked.
If input the frame as the high hit connects, it will hit.

Advanced tests
Holding DB from BT
Holding DB for 5F will remain in BT
Holding DB for 6F will turn to face opponent

DB~B slides
BT DB for 1F then B for 6F causes hit
BT DB for 1F then B for 7F causes block

BT DB for 5F, B for 6F causes hit
BT DB for 6F, B for 6F causes block
BT DB for 7F then B for 6F causes block
BT DB for 8F then B causes whiff

Pressing f~N (f~N~B gives same results)
Press f on F0. Can be hit up to F5. Can block from F6.

Holding DB versus lows
DB F0-10, connects F11 remains OB
DB F0-F11 connects F12 turns to face
DB F0-19, connects F20 hits turns to face
DB F0-F20, connects F21, blocked

DB to turn around
Hold DB for 6F (F0-F5). Can block on F12.
Hold DB for 6F (F0-F5). Will be hit on F11.

b to turn around then low block
BT b on F0, db on F14 will get hit by low on F15
BT B on F0, db on F15 blocked low on F16


So by pressing BT~f, Lili is able to turn and block one frame faster. This BT blocking trick is unavailable to Lei because BT~f results in Lei walking forward.

Lei (and Lili) needs 7 frames to block from BT by holding ~B.
Lili needs only 6 frames to block from BT by inputting ~f to turn and 'neutral block'.
Lei (and Lili) needs 21 frames to block low moves from BT by holding ~D/B.
Lei (and Lili) needs only 16 frames to block low moves from BT by inputting ~b~D/B.

-3 BT is COMPLETELY safe from all punishment by simply holding ~B.
-4 BT is safe from WS i11 punishers by simply holding ~B.
-4 BT is only safe from standing i10 (and Lee and Lei's WS i10) punishers by inputing ~f,N or ~f,B. (This blocking trick is NOT possible for Lei)
-5 BT can be safe from all WS i11 punishers with ~f,N_B. (This blocking trick is NOT possible for Lei) Check and see if FC jabs will be in range to punish.
-5 BT is NOT safe from standing i10 punishers OR Lee and Lei's WS i10 punishers.
-6 BT is NEVER safe.

Basically, subtract 6 from your BT frame data to get the equivalent of blocking while facing forward...
e.g. 1+2,1 leaves Lei -5 in BT
-5 minus 6 equals -11
Lei can not block his opponent's i11 (or faster) moves.
Lei can however still duck under highs or jump over lows.

What I'm wondering is...
How many frames would it take Lili to successfully block a low by inputting BT ~f,D/B ?
and
Versus throw attempts... How many frames after holding BT~B will a back-throw occur? Is there a frame where a side-throw occurs? What frame does the front-throw occur? After how many frames of holding BT~B to turn around does it take to successfully duck under a throw/high attack?

Last edited by Ei8hTy SiX on Nov 1st, 2011 at 05:23

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