Ei8hTy SiX
Drunken Master
Joined: Sep 2011
Posts: 157
From: USA Iowa
XBL: Ei8hTy SiX
# “Quote” Edit Post
Frame Data for Lei Side-Stepping vs Jabs

Originally posted by noodalls
Paul was set to either press LP (left punch) or RP (right punch) on F10 (frame 10), which will connect on F20. Lei was set to press d on a single specified frame. The two characters were walked together to prevent distance or allignment playing a role.
Where results were inconsistent, the first result to occur three times consecutively was used (e.g. if on a specified frame sometimes the punch was avoided, and sometimes it connected, whichever of hit or avoided occurred three times in a row was used.)

F3 ? Earliest frame Lei is able to avoid a LP by sidestepping towards it (corresponds to length of sidestep) = pressing d on 1P side
F12 ? Latest frame Lei is able to avoid a LP by sidestepping towards it (corresponds to speed of sidestep) = pressing d on 1P side

F3 ? Earliest frame Lei is able to avoid a LP by sidestepping away from it (corresponds to length of sidestep) = pressing d on 2P side
F13 ? Latest frame Lei is able to avoid a LP by sidestepping away from it (corresponds to speed of sidestep) = pressing d on 2P side

F2 ? Earliest frame Lei is able to avoid a RP by sidestepping away from it (corresponds to length of sidestep) = pressing d on 1P side
F13 ? Latest frame Lei is able to avoid a RP by sidestepping away from it (corresponds to speed of sidestep) = pressing d on 1P side

F4 - Earliest frame Lei is able to avoid a RP by sidestepping towards it (corresponds to length of sidestep) = pressing d on 2P side
F12 - Latest frame Lei is able to avoid a RP by sidestepping towards it (corresponds to speed of sidestep) = pressing d on 2P side

The important data that I get out this is that Lei can successfully side-step a 10-frame jab from his opponent if he is -2 or better by stepping to the same side as the jab. Lei can successfully side-step a jab from his opponent if he is -3 or better by stepping to the opposite side as the jab.
Lei can anticipate a left jab and successfully sidestep to either side up to +7 frames early. Lei can anticipate a right jab and successfully SSL up to +6 frames early, and can successfully SSR up to +8 frames early. Any sooner any Lei gets hit.

Lei's non-blocking options for when you feel like a jab (or similar quick attack) is coming next:
- if Lei is -2 or better, then you can safely side-step to avoid all linear moves (look out for homing moves)
- if Lei is -4 or better, then you can safely DRU parry to avoid all high and mid punches (look out for lows, kicks, elbows, knees, heads, etc.)
- if Lei is -9 or better, then you can safely duck to avoid all high attacks (look out for mids and lows)
- if Lei is -? or better, then you can high crush with ? to avoid highs (look out for mids and lows)

Last edited by Ei8hTy SiX on Oct 28th, 2011 at 08:41

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