Joined: May 2003
Posts: 2404
From: Australia
PSN: noodalls
# “Quote” Edit Post
What I'm showing you is how fast moves can be buffered after a standing 4 (hits, whiffs, blocked etc.) You can't buffer the f,N into the buffer window for f,N,4, no particular reason but it just doesn't work. You can buffer the f,N of f,N,F+4 into the buffer window, no particular reason.

Therefore f,N,4 is 2 frames slower than its stated execution, while f,N,F+4 is 1.

If you try f,N,f,N in the space of two frames you either get nothing or you get F. Therefore the notation f,F must include a neutral.

Fairly sure the rolling data referred to the first time that the rolling character can input a move. It's been a long time since i did that one.