OUTBREAK_YOKO
War Lord
Joined: Jan 2009
Posts: 772
From: South Korea
PSN: XaingCass1
# “Quote” Edit Post
I would edit this for the ub+4 one. But I would really recommend df+3. It is safe, high crushes, KND on hit (if you are off axis on the wall), and wallplats.

Yes it is still NCc but in my opinion, juggles can't connect because when f+1 hits them they actually is being pushed away. Sorry for poor English It's like Chreddy's ff+2,3. Juggles will be consistent if the ff+2 is blocked and 3 connects. But when both hits (CH) the juggle will be inconsistent since ff+2 pushes the opponent to your right. But I'm not sure if juggles can still connect even on [f+1],4. Will edit this ASAP.

Lol yeah it will really suck when d+3+4 doesn't jail like it does in T5.0. But it still jails. I am not really good at probability of damage, but I'm sure it is deducted by 4 to 8.

b+2,4,3 is taggable.

I didn't yet tried the properties of db+2, but I'll edit this again .
Signature TEKKEN 6 ASUKA COMBO ACT VOL. 1
http://www.youtube.com/watch?v=YkJJ9ZhmX7I
TEKKEN 6 COMBO ACT VOL. 2
http://www.youtube.com/watch?v=6CeTbDQcyyY
TWITTER: https://twitter.com/#!/YoshiKatYoko