noodalls
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Joined: May 2003
Posts: 2404
From: Australia
PSN: noodalls
# “Quote” Edit Post
Note this is work in progress. I need to go back through and achieve consistency in the reported inputs.

BT FAQ
Figures of 7F and others are often suggested in terms of how long it takes to turn around from BT. I decided to have a look at how long it takes using my standard methods.

Methods
Playstation 3 and Tekken 6
2P programmable stick for command entry
Hauppauge HD PVR for 60fps capture
AVIdemux for visual analysis
Lei and Lili vs Jack6

Basic tests
Lili BT with b+3+4
Lili holds B F0-6, blocks F7
Lili hold B F0-5, hits F6 turn to face
Lili hold B F0-3, hits F4 turn to face
Lili hold B F0-2, hits F3 remains BT


Same result with Lei b+3+4


Intermediate tests
Lili db input for 1F
If input the frame before the high hit connects, it will be ducked.
If input the frame as the high hit connects, it will hit.


Advanced tests
Holding DB from BT
Holding DB for 5F will remain in BT
Holding DB for 6F will turn to face opponent

DB~B slides
BT DB for 1F then B for 6F causes hit
BT DB for 1F then B for 7F causes block

BT DB for 5F, B for 6F causes hit
BT DB for 6F, B for 6F causes block
BT DB for 7F then B for 6F causes block
BT DB for 8F then B causes whiff

Pressing f
Press f on F0. Can be hit up to F5. Can block from F6.

Holding DB versus lows
DB F0-10, connects F11 remains OB
DB F0-F11 connects F12 turns to face
DB F0-19, connects F20 hits turns to face
DB F0-F20, connects F21, blocked


DB to turn around
Hold DB for 6F (F0-F5). Can block on F12.
Hold DB for 6F (F0-F5). Will be hit on F11.

b to turn around then low block
BT b on F0, db on F14 will get hit by low on F15
BT B on F0, db on F15 blocked low on F16

Last edited by noodalls on Dec 22nd, 2010 at 11:47