BlackPriest
Expulsion of Fury
Joined: Sep 2007
Posts: 6771
From: Italy
PSN: BlackPriest_ITA
# “Quote” Edit Post
Law
1,1,1,1,1 ? duck any of the last 3 hits and WS+2 (note: every punch after the first is jab punishable)
1,2,2 ? duck last and WS+2
1,2,f+2,2 ? duck last and WS+2
1,2,f+1,1+2 ? 4,1
1,2,u/f+3,4 ? SSL last hit and d/f+2 _ interrupt after 2nd with 3,1_2,1 for a floater _ interrupt after 2nd with delayed d/f+2
2,2,1,2 ? safe on block but you can reverse the last hit
3,3 ? f+4,4 only
3,4 ? f+4,4 only _ duck last hit and WS+2
4,3,4 ? duck last hit and WS+2 (note: you'll get hit if they went for 4,3~DSS f+1)
4,3~DFS f+1 ? b+3
*note: to avoid the mix-up you should d/b+1 immediately after 4,3 to punish 4,3 and 4,3,4 and interrpupt or crush DSS followups
4,u+3 ? qcb+2 last hit
3+4 ? jabs
f+2~1 ? b+3 only
f+2,2,2 ? duck last hit and WS+2
f+2,2,1+2 ? 4,1
d/f+3,3,3 - LP 2nd hit _ block 2nd hit, stay in crouch to duck 3rd hit and WS+2
d/f+3,3,4 - LP 2nd hit _ block and d/f+2
d/f+4,3 ? d/f+2
d+1,3 ? jabs
d+2,3 ? d/f+2
d+3 ? WS+1+2 only
d+3,3 ? duck last hit and WS+2
d+4,3 ? low block 1st, stay in crouch to duck 2nd and WS+2 (NC; must block both 1st)
d+3+4,3 ? d/f+2
d/b+2,4 ? interrupt after 1st hit with 2,1 for a floater
d/b+3 ? WS+1,3 _ WS+1+2
d/b+4 ? cc and qcf+2 _ delayed WS+2 _ delayed u/f,N+4 _ cc and b+1+2 (if you need something easy)
d/b+3+4 ? delayed qcf+2 _ delayed d/f+2 _ 4,1 for a floater
b+1,2,2 ? f+1+2
b+2,3,4 ? LP 2nd hit
b+2,3,d4 ? LP 2nd hit _ block and punish just like d/b+4 above
b+4,3 ? duck last hit and WS+2
b+3+4 ? f+1+2 at any range _ d/f+2 at close range
u/f+1,3 ? WS+1,3 _ WS+1+2 _ LP last hit
u/f+3,4 ? d/f+2
u/f+4 - 4,1
U/F+4 ? d/f+2 _ qcf+1+2 at close range (-15 on block) _ d/f+4 at far range (-13 on block)
U/F+4~DSS parry ? qcf+2 _ f+1+2 - qcf+1+2
U/F+4,3 ? f+1+2 at any range _ d/f+2 at close range
u/f+3+4 ? u/f,n+4 ? WS+2
f,f,+2,1,3 ? 4,1 _ flashduck 2nd hit and interrupt with WS+2
f,f+2,3 ? f+1+2
f,f+3 ? d/f+2
f,f+4 ? WS+2
qcf+1,2,1,2 ? d/f+2
WS+1,2 ? duck 2nd hit and WS+2 _ iWS+1+2 _ d/f+2 (note: d/f+2 will get autoparried if they transition to DSS after WS+1,2)
WS+2 ? f+1+2
WS+4,3 ? d/f+2
FC 3 ? WS+1,3 _ WS+1+2
FC 3,4 ? d/f+2
FC U/F+4 ? 2,1 for a floater
FC U/F+3+4 - oki
FC d/f,d,D/F+3 (= slide) ? WS+1+2 _ cc and 3,1 for a f,f,n+1, f,f,n+1,3,2 B! juggle
SS+2,1,2,1 ? f+1+2 (note: SS+2,1,2 is jab punishable)
SS+3+4 ? 4,1
BT d+3 ? WS+4
BT d+4 ? WS+2
BT 2,2 ? d/f+2
DSS_DFS 1,f+1 ? b+3 only
DSS_DFS 1,4 ? duck last hit and WS+2
DSS_DFS 1+2 ? b+3 only
DSS_DFS 3+4 ? duck and WS+2
DSS_DFS f+1 ? b+3 only
DSS_DFS f+2,2,1,2 ? safe on block but you can reverse last hit
DSS_DFS f+2~1 ? b+3 only
DSS_DFS f+3 ? d/f+2 on close range block _ b+3 on mid range block _ nothing on max range block

Lee
1,2,2,3 ? duck last hit and WS+2 _ d/b+1 will both go under the last kick and punish the second 2
1,2,4 ? 4,1
1,2,4# - qcb+2 last hit _ interrupt with CH 1,2,1 after 2nd hit
2,1,1 ? 4,1 _ b+3+4 last hit
2,1,4 ? WS+2
2,2 - 4,1 (note: you'll get hit if they continue the string)
2,2,3 ? duck last hit and WS+2
*note: to avoid the mix-up you can punish 2,2 with d/b+1_d/b+4 which will also interrupt them if they continue the string
3,3 ? jabs
3~3 ? jabs _ duck when you see the feint knee and WS+2 (to avoid 3~3:4)
4,3 ? 4,1 _ f+4,4 (note: you?ll get hit if you try to punish and they finish the string)
4,3,3 ? 4,1 _ f+4,4
4,3,4 ? SSL last hit and d/f+2 ? interrupt with 2,1 after 2nd hit for a floater
4,4,4 ? block 1st and 2nd to make the 3rd whiff and 4,1
4,u+3 ? SSL last hit and d/f+2
*note: A good way to deal with the 4,3,3_4,3,4_4,u+3 mix up is with an option select. Block the 4, then hit b~B (back dash while blocking) after the first kick, then again after the second. This will let you back dash when possible out of 4,3,4 and 4,u3 and block punish 4,3,3.
f+2,1 ? duck last hit and WS+2 _ block and 4,1
f+3,3,3,3,3,4 ? duck last hit and WS+2 (note: every hit except the last one is d/f+2 punishable)
d/f+3,2,3 ? SSL last hit and launch _ f+4,4 _ b+3 on max range block
d+3 ? WS+2 (note: if they transition to HMS after d+3 they're left at -15 too)
d+4 ? WS+1,3 _ WS+1+2
d+4,n+4 ? duck last hit and WS+2 (no NC; works even if the 1st low hits you)
d+4,n+4,3,3 ? 4,1 _ f+4,4
d+4,n+4,3,4 ? SSL last hit and d/f+2 ? interrupt with 2,1 after 2nd hit for a floater
d+4,n+4,4,4 ? block 1st and 2nd to make the 3rd whiff and 4,1
d+4,n+4,u+3 ? SSL last hit and d/f+2
d+4,4,4,4 ? qcf+1 _ f+1+2 _ d/f+2 _ LP any of the first three hits (note: can LP 2nd if the 1st hits; d+4,4 is launch punishable at -16 on hit in case they stop)
d/b+3 ? WS+1,3 at close to mid range _ WS+1+2 at every range
d/b+3+4 ? WS+2
b+1,1,2_b+1:1:2 ? duck last hit and WS+2
b+2,4 ? duck last hit and WS+2
b+2,4,3 ? duck last hit and WS+2
b+3,4 ? duck last hit and WS+2 _ SSR last hit and d/f+2
u/f+3,1 ? 4,1
u/f+3,4 - duck last hit and WS+2 (note: you'll get hit if you try to duck the 2nd and they go for u/f+3,1)
u/f+4 ? 4,1
d,d/b+4 ? f+1+2
f,f,n+3+4 (= slide) ? WS+1+2 _ cc and 3,1 for a f,f,n+1, f,f,n+1,3,2 B! juggle
f,f,f+3 ? d/f+2
f,f,f+3,4 ? 4,1
f,f,f+3,4,4 ? SSL last hit and d/f+2 _ duck last hit and WS+2
f,f,f+3,4,f+4 ? SSL last hit and d/f+2 _ block and 4,1 _ b+3 at max range
f,f,f+3,4,d+4 ? WS+2
*note: you can also qcb+2 the last hit of all three variations f,f,f+3,4,4_f,f,f,+3,4,f+4_f,f,f+3,4,d+4 on block. On the other hand, all three can be delayed to stop this.
WS+2,3 ? 4,1 _ f+4,4
WS+3,3 - qcf+1 _ f+1+2 _d/f+2
WS+3,3,d/f+3 - qcb+2 3rd hit
WS+3,3,D+3 ? qcb+2 3rd hit _ LP 3rd hit _ d/f+1+2 3rd hit
FC d/f+4 ? WS+2
FC u/f+4 ? d/f+2
FC U/F+4 ? 2,1 for a floater
FC d/f,d,D/F+3 (= slide) ? WS+1+2 _ cc and 3,1 for a f,f,n+1, f,f,n+1,3,2 B! juggle
HMS 1,1,1,1 ? d/b+3 immediately after the pushback of the 2nd hit to crush the last hit
HMS 2 ? 4,1
HMS 4 ? WS+2 (note: even if the stun looks like this is u/f,n+4 punishable, it isn?t)
MS 3 - 4,1
MS 3,4 ? 4,1
MS b,n+4 ? WS+1,3 _ WS+1+2

Lei
1,1 ? safe but they?re left at -8; mix up
2,1,3+4 ? 4,1
3 - 4,1 _ f+4,4 (note: you'll get hit if they continue the string) _ CH 1,2,1 (interrupts them even if they continue)
3,3 ? WS+2 into a f+4, b+2,1, 1,3,2 B! combo
4~3 [FCD] ? oki _ d+4,4 _ d+4 into oki
4~4,3,3 [FCD] ? low block 1st hit and LP 2nd _ block last and do oki setups
1+2,1 ? duck last hit and WS+2 (note: you?ll get launched if they went for 1+2,2)
1+2,2 ? jabs _ SSR last hit and d/f+2 (note: you?ll get hit if they went for 1+2,1)
f+3,1 ? flashduck last hit and WS+2
f+4,2,1,2,3 ? SWL after 1st hit and d/f+2 _ block all and WS+2 (note: you?ll get hit if you duck and they went for f+4,2,1,2,4)
f+4,2,1,2,4 ? SWL after 1st hit and d/f+2
d/f+1,1 ? jabs (note: you?ll get hit if they continue the string)
d/f+1,1,1 ? jabs (note: d/f+1,1<1 is often used as a bait; if they delay the last hit know that you can SSR and d/f+2 it, you'll get hit if they went for the undelayed d/f+1,1,1 though)
d/f+3 ? safe but they?re left at -10; mix up
d+2,2 ? 4,1
d+4 ? WS+1+2 (note: you?ll get hit if they went for d+4,4)
d+4,d [SNA] ? WS+1+2 (note: you?ll get hit if they went for d+4,4)
d+4,4 ? b+2,1 (no NC; works even if 1st low hit connects)
d/b+4 ? FC u/f,n+4 at close to mid range block _ WS+2 at far range block
d/b+1+2 ? 4,1
d/b+3+4 [FCD] ? oki
b+4 ? WS+1,3 _ WS+1+2 (note: you?ll get hit if they continue the string)
b+4,1 ? duck 2nd hit and WS+2 (no NC; works even if 1st low hit connects)
u/f+2 [PLD] ? oki
u/f+4 ? 4,1
u/f+3+4,4 ? interrupt after 1st hit with jabs for a floater
f,n+1,2,1,2,3 ? WS+2 (note: you?ll get hit if they went for f,n+1,2,1,2,4)
f,n+1,2,1,2,4 ? safe but you can reverse the last hit _ SSR last hit and d/f+2(note: strict timing on the SS)
f,n+2,1,2,1 - SSR last hit and d/f+2
f,n+3,4 ? SSL_SSR 2nd hit and u/f,n+4 _ interrupt after 1st hit with CH confirm 1,2,1 (note: you?ll get hit in both cases if they went for f,n+3,d+4)
f,n+3,d+4 ? WS+1+2 _ LP_d/f+1+2 2nd hit (note: you?ll get stunned in all cases if they went for f,n+3,4)
*note: to avoid the mix-up you can interrupt both f,n+3 variations with d/b+1 after the 1st hit
f,n+4,1,2,2,2 ? WS+2
f,n+4,1,2,2,4,3,3 ? LP_d/f+1+2 5th hit _ low block 5th hit and LP 6th _ block last and do oki setups
f,n+4,1,2,3,4 ? SSL_SSR 4th hit and u/f,n+4 _ interrupt after 4th hit with CH confirm 1,2,1 (note: you?ll get hit in both cases if they went for f,n+3,d+4)
f,n+4,1,2,3,d+4 ? WS+1+2 _ LP_d/f+1+2 last hit (note: you?ll get stunned in all cases if they went for f,n+4,1,2,3,4)
*note: to avoid the mix-up you can duck the 3 in every f,n+4,1,2,3 variation and WS lanch or interrupt every followup with d/b+1 after the 4th hit
f,f+2 ? FC d/b+1 on close to mid range block _ mix up on far range block
f,f+3 ? d/f+2 (note: you?ll get hit if they went for f,f+3,4)
f,f+3~b ? d/f+2
f,f+3,4 ? duck 2nd hit and FC u/f,n+4
note: to avoid the mix-up you can punish_interrupt all f,f+3 variations with d/b+4 after the 1st hit, but you'll be missing out big damage if you were to guess right
f,f+4,3+4 ? interrupt after 1st hit with jabs for a floater (note: jabs also punish them in case they stop after f,f+4) _ duck 2nd hit and FC u/f,n+4
WS+2,1 ? 4,1
WS+3 - d/f+2
FC d/f+2,1,4 [CRA] ? low block 1st hit and LP 2nd _ low block 2nd hit and interrupt with WS+1,3_WS+1+2 (works even if the 1st low hit connects) _ block last and d/f+2 (works even if they transition to normal by doing FC d/f+2,1,4,b and if the 1st two low hits connect; no NC)
SS+4 ? safe but they?re left at -9; mix up
DRU 2,2 ? duck 2nd hit and WS+2
DRU 3 ? WS+1,3_WS+1+2 (note: you?ll get hit if they continue the string) _ WS+4
DRU 3,2,4 ? low block 1st hit and interrupt with WS+4 _ cc after 2nd hit and f+1+2 (no NC; works even if 1st low connects)
DRU 4 ? 4,1 on close to mid range block _ d/f+4 on far range block
DRU 3+4 ? cc into oki
DRU b+1+2 ? d+3 _ oki
DRU u/f+1+2 ? FC oki
FCD 3 ? delayed WS+2 _ cc and qcf+2 _ cc and d/f+2
FCD 3~4 ? FC u/f,n+4
FCD 4~3 ? oki
SLD 4~3 ? WS+4 into d+4,1,3_d+4,4_d+3,4 combo _ d/f+1+2 slide (note: can?t LP the slide and followup with a combo; LP makes it safe)
SLD 3+4 ? oki
SLD d+3+4 ? cc into f,f+4
KND 3 ? delayed WS+2 _ cc and qcf+2 _ cc and d/f+2
KND 4 ? 4,1 _ f+4,4
PLD 3 ? FC u/f,n+4
PLD 4 ? 4,1
PLD 3+4 ? FC u/f,n+4
BT 1,1,3,2 ? duck block 3rd hit, stay in crouch to duck last hit and WS+2 (no NC, works even if the 1st two hits connect) _ LP 3rd hit
BT 2 ? jabs
BT 4 - 4,1_f+4,4 (note: you'll get hit if they continue the string)
BT 4,3 ? d/f+2
BT 1+2,2 ? d+4,1,3_d+4,4_d+3,4 _ oki
BT 3+4,3+4,3+4 ? interrupt between any hit with 2,1 for a floater
BT d+1 ? WS+1,3 _ WS+1+2 (note: can't LP this)
BT d+4 ? FC u/f,n+4
BT u/f+2 ? oki
PNX 2 ? hold d and FC 1
PHX 3,3 - WS+2 into a f+4, b+2,1, 1,3,2 B! combo
PHX 4 ? WS+1,3 _ WS+1+2
SNA 1,2,1 ? jabs (note: you?ll get hit if they finish the string)
SNA 1,2,1,2 ? duck last hit and WS+2
SNA 2,2,2 ? WS+2
SNA 2,2,4,3,3 [FCD] ? LP 3rd hit _ low block 3rd hit and LP 4th _ block last and do oki setups
SNA 3 [FCD] ? oki
SNA 4 [SNA] ? WS+1,3 on close range block _ WS+1+2 on any range
SNA 1+2 ? jabs
DRA 3 ? WS+2
DRA 4,1,2 ? jabs (note: you?ll get hit if they continue the string)
DRA 4,1,2,3 ? duck last hit and WS+2
DRA 4,1,2,3,4 ? duck 4th hit and WS+2
DRA 4,1,2,3,d+4 ? duck 4th hit and WS+2
PAN 1~2 ? FC u/f,n+4
PAN 2 ? jabs
PAN 3 ? WS+1,3 _ WS+1+2
PAN 4,2,1,2,3 ? SWL after 1st hit and d/f+2 _ block all and WS+2 (note: you?ll get hit if you duck and they went for f+4,2,1,2,4)
PAN 4,2,1,2,4 ? SWL after 1st hit and d/f+2
TGR 3 ? 4,1 (note: you?ll whiff and get hit by the sweep if they went for TGR3,f+4)
TGR 3,f+4 ? interrupt after 1st hit with CH iWR+2
TRG 3,f+1+2 ? interrupt after 1st hit with CH iWR+2
*note: to avoid the mix-up you can punish all TGR 3 variations with 1,2,1; if they went for TGR 3 stop after 1,2, if they went for TGR 3,f+4 or TGR 3,f+1+2 continue the string for a CH (1),2,1
TGR 4 ? FC u/f,n+4
CRA 3,4,2,3 ? LP 2nd hit _ block all and 4,1
CRA 4 ? WS+2
CRA u/f+4 ? 4,1

Leo
1,2,1,1 ? 4,1 _ f+4,4 _ flashduck 3rd hit and interrupt with WS+1,3_WS+1+2
1,2,14 ? flashduck 3rd hit and interrupt with WS+1,3_WS+1+2
1,2,4 ? WS+1,3 _ WS+1+2 _ LP last hit _ d/f+1+2 last hit
2,2 ? d/f+2
3,2,3 ? flashduck 2nd hit and interrupt with WS+1,3_WS+1+2 _ reverse last hit
3,2,4 ? flashduck 2nd hit and interrupt with WS+1,3_WS+1+2
f+2,2 ? 4,1
f+1+2 ? 4,1 _ f+4,4
d/f+2 ? 4,1
BBP (= d/f+1+2,1+2,qcf+2) ? qcf+1 (strict timing) _ f+1+2 _ d/f+2
* note: all hits of BBP are d/f+2 punishable
d/f+2+3 ? WS+4
d+4 ? WS+1,3 _ WS+1+2
d+4,2 ? duck last hit and WS+2 (no NC; works even if first low hits you)
d/b+4 ? FC u/f,n+4
(d/b+4),1 ? d/f+2
d/b+1+2,1 ? 4,1 _ d/f+4 on max range block _ b+3+4 last hit
b+2,1 ? flashduck last hit and WS+2
b+2,1+2 ? WS+4 ? b+3+4 last hit
b+1+4 ? duckblock and WS+1,3 _ WS+1+2
u/f+1,2 ? 4,1 ? f+4,4
u/f+2,1 ? SSR last hit and d/f+2 (strict) _ b+3+4 last hit
u/f+4 ? 4,1
f,f+2 ? jabs _ nothing on max range block
f,f+4 ? 4,1
f,f+4,3 ? 4,1
f,f+4,3,4 ? FC u/f,n+4
qcf+1 ? WS+1,3 _ WS+1+2
WS+1,4,1 ? 4,1 _ f+4,4 _ LP 2nd hit
WS+2 ? 4,1
WS+3,1 ? d/f+2
WS+3,1,2 ? d/f+2 _ duck last hit and WS+2
WS+1+2 ? 4,1 _ d/f+4 on max range block
FC d/f+3 ? WS+1,3 at close range _ WS+1+2 at any range
d+3+4 (grounded stomp) ? WS+1+2
1+2+3+4,b+3,1,2 ? d/f+2
1+2+3+4,d/b+4 ? FC u/f,n+4
KNK 1,2 ? 4,1
KNK 3 ? 4,1
KNK 3,4 ? 4,1
KNK 4 ? WS+2

Lili
1,2,3 ? WS+2 (note: you?ll get hit if you duck and they went for 1,2,4)
1,2,4 ? SSL last hit and qcf+2 (note: you?ll get hit if you SS and they went for 1,2,3)
2,3 ? WS+2
2,4 ? duck last hit and WS+2
3 ? 4,1 _ f+4,4 (note: you?ll get hit if they continue the string)
3,1 ? 4,1_f+4,4 from close to mid range block _ b+3 at very max range block
3,2 ? duck last hit WS+2 (results in a floater but gives only a d+4,1,3_d+4,4 mini combo if they continue the string) _ duck last hit and WS+4 (results in a floater and gives a full B! combo if they continue the string)
3,2,3 ? duck last hit and FC u/f,n+4 _ block all and qcf+2 (strict timing) _ qcf+1 _ f+1+2
1+2 ? 4,1
3+4 ? safe on block (though easy to SS for a launch) but they?re left at -8; mix up
f+2,3 ? jabs
f+3 ? safe on block but they?re left at -9; mix up
f+4 ? f+4,4 on close to mid range block _ b+3 at any range
f+3+4 ? safe but they?re left at ?8; mix up
f+3+4,3 ? interrupt with d/f+2_CH b+1 after 1st hit
f+3+4,3,4 ? interrupt with d/f+2_CH b+1 after 1st hit _ block all and f,f+2
*note: since the 1st hit of f+3+4 jails you can d/f+2_CH b+1 immediately after the 1st hit; that way you will still block the 2nd hit of f+3+4 but you?ll interrupt them if they went for f+3+4,3
d/f+2 ? jabs
d/f+4,4 ? WS+2
d/f+3+4,3+4 ? SSL last hit and d/f+2
d+1 ? WS+4 (note: you?ll get hit if they continue the string)
d+1,2,b ? duck last hit and WS+2 for a b+2,1, f+1, f,f,n+1,3,2 B! combo on BT
d+1,2,4 ? duck 2nd hit and WS+2 _ block all and d/f+2
*note: d+1,2 variations are no NC; ducking works even if 1st low hit connects
d+2,2,3 ? duck last hit and WS+2 (note: you?ll get hit if they went for d+2,2,4) _ reverse last hit
d+2,2,4 ? f+1+2 _ reverse last hit
d+3 ? WS+1,3 _ WS+1+2
d+3+4 ? qcf+2 (strict timing) _ qcf+1 _ f+1+2
d/b+4 ? FC u/f,N+4
d/b+3+4 ? WS+2
b+1 ? safe but they?re left at -8; mix up
b+2,1 ? duck last hit and WS+2
b+3,3_b+4,3 ? WS+2
b+3,4_b+4,4 ? jabs
b+1+2 ? d/f+2
u+3+4,3,3+4 ? interrupt with 2,1 after 1st hit for a floater
/f+3 ? 4,1
u/f+4,3 ? 4,1
u/f+3+4,3 ? jabs (note: the 2nd hit of 2,1 will whiff; use 1,2_1,4 instead) _ duck last hit and WS+2 (note: you?ll get juggled if you duck and they went for u/f+3+4,3+4)
u/f+3+4,3+4 ? qcf+2 (strict timing) qcf+1 _ f+1+2
ff+2 ? jabs
ff+4 ? WS+1,3 _ WS+1+2
qcf+1,2 ? 4,1 _ f+4,4
WS+2 ? jabs
WS+3 ? qcf+2 (strict timing) _ qcf+1 _ f+1+2 (all don?t give good follow-ups if they continue) _ 3,1
WS+3,4 ? interrupt after 1st hit with 3,1 for a floater _ SSL last hit and d/f+2
FC d/f+1 ? 4,1
FC d/f+3 ? WS+2 at close to mid range block (-18); mix up at very max range block (-9)
BT 1,2 ? flashduck last hit and WS+2
BT 4,3+4 ? f+1,3,2 on BT opponent
BT 3+4,2 ? jabs
BT d+3 ? WS+2 (note: you?ll get hit if they continue the string)
BT d+3,4 ? 4,1 (no NC; works even if 1st low hit connects)
BT d+3+4 ? FC u/f,N+4

Ling
1,d+2,1+2 ? SSL last hit and d/f+2 _ 4,1
3 ? 4,1
f+3,1,1+2 ? 4,1
f+4,4 ? WS+4 _ LP last hit _ d/f+1+2 last hit
f+1+2 ? d/f+2
d/f+2~1 ? 4,1
d/f+3 ? d/b+2,1
d/f+3,4 ? 4,1 on close and mid range block _ d/f+4 at max range block
d+3 ? WS+1,3 _ WS+1+2
d+3,4 ? duck last hit and WS+2 _ block and 4,1_d/f+4 on close to mid range block _ nothing on max range block (no NC; works even if 1st low hits you)
d/b+4 ? WS+1,3 _ WS+1+2
B+1 ? jabs
b+2,2 ? LP 2nd hit _ d/f+1+2 2nd hit _ WS+1+2
b+4 ? jabs
b+4,4 ? duck last hit and WS+2 _ block and jabs
u/b+3+4 ? f+1+2 (note: will miss if she does the AOP transition with d+1+2 after u/b+3+4)
u/b+3+4~d+1+2 [AOP] - d+3
u+1+2 ? jabs
u+1+2,2 ? jabs
u+1+2,2,1 ? SSR last hit and d/f+2 _ block and jabs
u+1+2,3+4 ? d/f+2
u/f+3 ? 4,1
u/f+4~d+1+2 [AOP] - d/b+2,1
f,f+1 ? jabs
f,f+1,3 ? duck last hit and WS+2
f,f+1,4 ? 4,1
f,f+2,1 ? jabs
FC 3 ? WS+2
FC 3,2,1,4 ? f+1+2 (no NC; works even if 1st low hit connects)
FC d/f+2 - WS+4
FC d/f+2,1 ? WS+4 _ low block 1st hit and LP 2nd for a f+4,4,3 floater (no NC but you can?t LP the 2nd if the 1st hits)
FC d/f+4 - WS+1+2
FC d/f+4,4 ? last hit is safe on block, low block 1st and LP_d/f+1+2 2nd (no NC but you can?t LP the 2nd if the 1st hits)
SS+3 ? u/f,N+4
SS+4 ? WS+1,3 _ WS+1+2
WS+4 - jabs (punishable only with back against wall due to pushback)
RDS 1,4 ? duck last hit and WS+2
RDS 2,1,4 ? f+1+2
RDS 3 ? qcf+1+2
RDS 4 ? f+1+2 _ d/f+2
RDS 1+2,1+2 ? jabs
RDS f+3+4,3+4 ? 1,3,2 on BT opponent _ f+1+4_f+2+3 back grab
RDS f,f+1 - WS+1+2
RDS d+3 ? WS+1,3 _ WS+1+2
RDS d+4 ? u/f,n+4
AOP 1,2 ? duck last hit and WS+2
AOP 2 ? jabs
AOP 2,1 ? jabs
AOP 3 - WS+1+2 at close to mid range block _ nothing on max range block
AOP 4~3 ? WS+1+2 only
AOP 1+2 ? jabs
AOP 3+4 ? 4,1
AOP f+4 - WS+1+2
AOP f+4,4 ? low block 1st and LP_d/f+1+2 2nd (no NC but you can?t LP the 2nd if the 1st hits)
AOP d+1 ? WS+1,3 _ WS+1+2
AOP u/f+3 ? 4,1 _ f+4,4
AOP u/f+3,1 ? SSL last hit and d/f+2 _ block and d/b+1
AOP u/f+3,3 ? duck last hit and WS+2
AOP u/f+3,4 ? 4,1 _ f+4+4
AOP u/f+4,4 ? 4,1 on close to mid range block _ d/f+4 on max range block
AOP u/f, while landing 3 ? WS+2
AOP u/f,n+3 ? d/f+2
AOP u/f,n+3~d+1+2 [AOP] - b+2,1
*note: to avoid whiffing the d/f+2 you can punish both AOP u/f,n+3 and AOP u/f,n+3~d+1+2 [AOP] with b+2,1

Last edited by BlackPriest on Aug 17th, 2011 at 12:45