noodalls
Moderator
Joined: May 2003
Posts: 2404
From: Australia
PSN: noodalls
# “Quote” Edit Post
Throw breaks
P2 presses 1+3 on F1. P1 can press 1 on F14-28 and it will escape the throw. To duck it, you must input D by at least F12 (and hold it for until at least F14.)
P2 presses f+1+3 on F1. P1 can press 1 on F17-31 and it will escape the throw. To duck it you must press D by F15, and hold it until at least F17.

Also tested clashing jabs with throw.

1+3 pressed on F1. If a jab lands on F2-12 it will CH (except that throws don't get CH, i.e. it will interrupt the initiation frames of the throw.) If a jab lands on F13 there will be a double hit marking, but the jab will hit and cause damage, and the throw will do nothing. If the jab would land on F14, the throw is successful.

The same applies to f+1+3 throws, except it goes 2-15 jab wins, F16 double hit (jab wins) and F17 throw wins.