insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
# “Quote” Edit Post
-IMPACT DATA-
i10 - 1
i11 - 4
i12 - b+1+4 / d+4 / df+4 / throws
i13 - 2 / df+1 / ss+2
i14 - 3 / 1+4 / d+3+4 / ws+2 / db+1
i15 - df+2 / b+2 / b+4 / ws+1 / f+throws
i16 - b+3 / FC df+2 / 1+2
i17 - f+2 / f+1+2 / ss+4 / ff+2
i18 - df+3 / d+2
i19 - f+4 / ws+3
i20 - d+1+2_FC d+1+2 / u+3 / uf+4 / ff+3 / f+1
i21 - db+3 / FC 3+4 / ws+1+2
i22 - ff+4 / db+4
i23 - 3+4
i24 - db+2
i25 - 3~4
i28 - 2+3 / b+1
i42 - df+1+2

______________________________
{Command} impact, blk, hit, ch

{1} i10, -2, +9, +9
= {1} -7, +4, +4
== {3} -5, +6, KD
== {4} -6, KD, KD
== {d+4} -13, KD, KD
= {2} -5, +6, +6
== {3*} -7, KD, KD
== {3**} +6, KD, KD
== {4} -11, 0, KD
= {3} -10, +1, +1
= {4} -10, +2, +5

{2} i13, -11, 0, 0
= {1} -3, +8, +8
== {1+2} -9, +4, KD
= {3} -17, KD, KD

{3} i14, -7, +9, +9
= {1} -11, +2, +2

{4} i11, -4, +7, KD

{1+2} i16, -9, KD, KD

{3+4} i23, -6, KD, KD

{1+4} i14, -2, +9, +9
= {2} -2, +9, +9
== {4} -15, KD, KD
== {d+4} -26, KD, KD
= {3} -2, KD, KD

{2+3} i28, 0, KD, KD

{3~4} i25, -17, KD, KD

{f+1} i20, -7, +4, +4
= {3} -5, +6, KD
= {4} -4, KD, KD
= {d+4} -13, KD, KD

{f+2} i17, -20, KD, KD

{f+3*} i18, -2, KD, KD
{f+3**} i29, +6 KD, KD
{f+3***} i51, KD KD KD

{f+4} i19, +3, KD, KD

{f+1+2} i17, -9, KD, KD

{d/f+1} i13, -2, +9, +9
= {2} -3, KD, KD

{d/f+2} i15, -6, KD, KD

{d/f+3} i18, -11, KD, KD

{d/f+4} i12, -10, 0, 0

{d/f+1+2} i42, -14, KD, KD

{d+1} i11, -5, +6, +6

{d+2} i18, -4, +9, KD

{d+3} i16, -13, -3, -3

{d+4} i12, -13, -3, -3

{d+1+2} i20, -17, KD, KD

{d+3+4} i14, -6, KD, KD

{d/b+1} i14, -10, +3, +3
= {2} -13, 0, KD

{d/b+2} i24, -13, KD, KD

{d/b+3} i21, -12, +4, +4

{d/b+4} i22, -11, 0, +3
= {3} -3, KD, KD

{b+1} i28, -12, +8, KD

{b+2} i15, -4, +1, +1
= {1+2} -10, +1, +1
== {4} -13, KD, KD
= {1} -7, +4, +4
== {3} -5, +6, KD
== {4} -6, KD, KD
== {d+4} -13, KD, KD

{b+3} i16, -23, KD, KD
= {2} -17, KD, KD
= {4} -10, +1, KD

{b+4} i15, -8, +8, KD
= {2} -6, +2, KD

{b+1+4} i12, -8, +1, +1
= {3} -14, 0, KD
= {4} -14, 0 BT, 0 BT

{f,f+2} i17, -9, KD, KD

{f,f+3} i20, -14, KD, KD

{f,f+4} i22, -9, KD, KD

{u+3} i20, -8, +8, KD

{u/f+4} i20, -10, KD, KD

{u/f+2} i15, -12, +10, +10 (jabs are not free)

{ws+1} i15, -7, +4, +4
= {4} -12, KD, KD

{ws+2} i14, -7, +9, +9
= {1} -5, +6, +6

{ws+3} i19, -20, KD, KD

{ws+4} i11, -3, +8, +8

{ws+1+2} i21, -2, +5, KD

{ws f+3} i16, -16, KD, KD

{FC d/f+2} i16, -12, -0, +18

{FC 3+4} i21, -6, +5, KD
= {3} 0, KD, KD

{ss+2} i13, -12, KD, KD

{ss+4} i17, -6, +7, KD

{f,f,f+3 or u~b+3} -3, KD, KD


1+3 = -2 on break
2+4 = -2
d/f+2+3 = -6
b+1+2 = -3
FR = -6


* symbol means the number of spins asuka does on her f+3 kick. f+3** being two spins.


'command' is the move you are performing

'impact' is the amount of frames it takes before your attack becomes "active" and is able to hit your opponent

'block' is the amount of frames you have advantage or disadvantage after your opponent has blocked your attack

'hit' is the amount of frames you have advantage or disadvantage after your opponent has been hit by your attack

'ch' is the amount of frames you have advantage or disadvantage after your opponent has been counter hit by your attack

1+2: {1+2} i16, -9, KD, KD

1+2 takes 16 frames to hit, is -9 frames disadvantage on block (which is safe since generic jabs are 10 frames) and knocks down on hit and counter hit. the little "i" before the 16 just stands for impact.

general legend - http://www.tekkenzaibatsu.com/legend.php

Last edited by insomnotek on Jan 20th, 2010 at 22:10