Icege
iku iku ikuuu
Joined: Feb 2002
Posts: 8189
From: USA South Carolina
PSN: Icege-_-
XBL: Ic3ge
# “Quote” Edit Post
These are all taken from Ina Tekken's Wiki site.

Throws
-(f+)1+3 - 1 break. 35dmg. -2 on break
-(f+)2+4 - 2 break. 35dmg. Reversal of position on break. Far away, nothing for free. If your back is to a wall, you get oki.
-(f+)(1+3_2+4) from left side - 1 break. 40dmg. -4 on break
-(f+)(1+3_2+4) from right side - 2 break. 40dmg. -4 on break
-(f+)(1+3_2+4) from left side - 1 break. 40dmg. -4 on break
-(f+)(1+3_2+4) from behind - 50dmg.
-f+1+4 - 1 break. 40dmg.
-f+2+3 - 2 break. 40dmg.
-ff+1+2 - 1+2 break. 45dmg. -7 on break. Cause a F! (floor break)
-u/f+3+4 - 36dmg. Dragunov ends up in KND if the throw misses
-d+(1+3_2+4) - 1 break if done with 1+3, 2 break if done with 2+4. 45dmg. Crouch Throw.
-b+(1+3_2+4) - Reversal. Damage determined by opponent's attack. Special properties if you can/can't reverse it?
-d/f+1+2 - Low parry.
-(ff+2_1,3,2)~1+2 - 1+2 break. 35dmg. +5 on break. Throw does 40dmg if you 1+2+3+4 first
-(d/b+3_b+2,1,3)~1+2 - 1+2 break. 45dmg. +5 on break.

Throws on Hit
-d/f+3 - 36dmg. Must hit clean hit (close range) to shift into throw.
-f+3,3 - 36dmg. Second hit must hit clean to shift into throw. First hit does 18dmg
-CH (SS+2),3 - Throw does 18dmg along with the 3's 15dmg?
-qcf+4,(1,3,4,2_2,4,3,1) - 1 break if follow-up started with 1, 2 if started with 2. 20, 10, 20 damage. -2 on break.
-(WR_fff)+4 - 25,25dmg
-WR 3 - ?
-CH (b+2,1,_d/b+)3 - 24,20dmg. Hits low.
-FCD d+3 - 12,20dmg. Hits low.

Tackle
-(d_d/b)+1+2 - 1+2 break. 5dmg. +5 on break. Leads to tackle options
-SLD 1+2,1+2 - 1+2 break. 5dmg. +5 on break. Leads to tackle options
-Any button during tackle - Cancels the tackle
-1 - 1 break. 30dmg.
-2 - 2 break. 30dmg.
-1+2 - 1+2 break. 40dmg. An ass whoopin'.


Punishers
10f - f+1,3 (22dmg, +1 on hit, close range)
10f - f+1,2 (18dmg, +4 on hit, close range)
10f - 2,1 (18dmg, +4 on hit, close to mid range)
10f - FC 1 (crouching, 5dmg, +5 on hit, no range)
11f - WS+4 (crouching, 15dmg, +5 on hit, mid range)
12f - WS+1,3 (crouching, 30dmg, +7 on hit, close range)
12f - WS+1+2 (crouching, 26dmg, mid to far range)
12f - 4,1 (28dmg, +8 or +9 on hit, close to mid range)
12f - d/f+4 (14dmg, +4 on hit, mid range)
14f - f+4,4 (32dmg, +2 on hit?, mid range)
14f - b+3 (14dmg, +3 on hit, far range)
15f - d/f+2 (14dmg, launcher, mid range)
15f - WS+2 (15dmg, launcher, close to mid range)
16f - b+1 (18dmg, +9 on hit, far range)
16f - WS+3 (21dmg, knocks down, far range)
17f - f+1+2 (22dmg, combo follow-up, far range)
23f - u/f,N+4 (25dmg, launcher, mid range)
24f - 3+4 (35dmg, knocks down, mid range)
12 to 14f - d,d/f,N+1+2 (26dmg, knocks down, mid to far range)
13 to 15f - qcf+1 (mid range, stuns)
16 to 17f - ff+2 (26dmg, knocks down, far range)
17 to 20f - qcf+2 (21dmg, launcher, far range)


Combos
(d/f_WS)+2, 4,1, 4,1, d+4,4 - 57dmg. Wall carry. 58dmg with WS+2
(d/f_WS)+2, 4,1, 4,3, B!, dash, 3,1,2 - 62dmg. 63dmg with WS+2
(d/f_WS)+2, 4,1, 2, dash?, f+1,3,2 - 66dmg. 67dmg with WS+2
(d/f_WS)+2, 4,1, 4,3, B!, b+2, WS+1+2 - 63dmg. 64dmg with WS+2
u/f,N+4, f+4, 4,3, B!, dash, 3,1, d+4,4 - 71dmg
qcf+1, b+1+2, B!, 3,1, d+4,1,3 - 61dmg
qcf+1, b+1+2, B!, 3,1, 3,1,2 - 62dmg
qcf+1, b+1+2, B!, 3,1, 4,1, dash, d+4,4 - 70dmg
qcf+1, b+2,1, f+1, dash?, f+1,3,2, B!, dash, d+4,4 - 67dmg
qcf+2, b+2,1, f+1, 2,1,3 - Wall carry
qcf+2, b+2,1, f+1, dash, 1,3,2, B!, dash, d+4,4
qcf+2, f+2,4, dash, 1, 2,1,3 - Wall carry
qcf+2, f+2,4, dash, 1, dash, 1,3,2, B!, dash, d+4,4
qcf+2, f+4, 4,3, B!, dash, 3,1, dash, d+4,4
qcf+2, f+4, b+2,1, 2,1,3 - Wall carry
qcf+2, b+1+2, B!, 3,1, 4,1, dash, d+4,4
qcf+2, b+1+2, B!, qcf+2, d+4,4
qcf+2, b+1+2, B!, qcf+4, 2,1,3
u/f+4, d+4,1,3
f+1+2, ff+2, B!, 3,1, b+2, WS+1+2
d/f+1,4, d+3+4 - 38dmg. 46dmg if opponent doesn't move.
d/f+1,4, d+4,1,3
3+4, d+3+4 - 51dmg. 59dmg if opponent doesn't move.
3+4, tech left, WS+4, 1,3,2, B!, 3,1,2 - Only works vs. certain characters
b+1+2, ff+4 - 48dmg
b+1+2, d+3+4 - 51dmg
(SS+2,1+2),4, d/f+3 - 39dmg. Oki
(SS+2,1+2),4, d/b+3 - 42dmg
(SS+2,1+2),4, ff+4 - 42dmg
(SS+2,1+2),4, d+3+4 - 44dmg
(SS+2,1+2),4, (SS+2),1+2? - 48dmg? vs. Marduk?
(SS+2,1+2),4, d/f+3, d+4,1,3 - ??
(b+2,1,_d/b+)3, cc, d+3+4 - Clean hit, 36dmg. 44dmg if opponent doesn't move
(b+2,1,_d/b+)3, cc, d+4,1,3 - Clean hit
(b+2,1,_d/b+)3, WS+4, d+4,1,3 - Clean hit, vs. bears
(b+2,1,_d/b+)3, cc, d+2, WS+4, d+4,1,3 - Clean hit
(WR_fff)+2, dash, d+4,1,3
(WR_fff)+2, dash, d+2, cc, d+4,1,3
(WR_fff)+2, d,d/f,N+4, 1,3,2, B!,
2,1,3, ff+4 - 45dmg. 51dmg if opponent doesn't move
2,1,3, dash, d+3+4 - 46dmg. 54dmg if opponent doesn't move
d/b+2,1,2, d,d/f,N+4, 1,3,2, B! - ?
CH (f+2),4, 3,1, 3,1,2, d+4,4
CH ff+4, WS+4, f+1,3,2, B!
CH 1,2,1, d,d/f,N+4, f+1,3,2, B!
CH (u_u/f+)2, ff+4 - 35dmg. 42dmg if opponent doesn't move
CH (u_u/f+)2, d+3+4 - 37dmg. 45dmg if opponent doesn't move
CH (u_u/f+)2, d+4,1,3
CH d/f+3, d/f+3 - 33dmg
CH d/f+3, 4 - 36dmg, misses vs. small characters
W!, ff+2, B!, b+2,1,3
W!, d+4,1,3
W!, b+2, WS+1+2
W!, 2,1, d/b+1, WS+1+2
W!, b+1+2, B!, b+2,1,3 - high wall splat
W!, b+1+2, B!, b+2, WS+1+2 - high wall splat
W!, 4,3, B!, d+2,1,3 - power wall stun
W!, 4,3, B!, b+2, WS+1+2 - power wall stun

Move List

Last edited by Icege on Mar 23rd, 2008 at 05:05

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