TheDinosaur
Hurm
Joined: Jan 2002
Posts: 5804
From: United Kingdom
XBL: Archelon
# “Quote” Edit Post
I've noticed maybe the timing needs tweaking as well? For example, if Paul is on P2, if he pauses for a long time, then he is guaranteed to do a 1+2 break, which subtracts from the randomness factor a bit.

I wouldn't bother putting in "successful" throws or anything like that, but it might be an idea to do percentage accuracy for each type of throw. I've realized that I can't break 1 throws for shit on P2 side.
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